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    • 1. 发明授权
    • Rendering terrain patches
    • 渲染地形补丁
    • US08976169B1
    • 2015-03-10
    • US13461537
    • 2012-05-01
    • Quarup BarreirinhasEmil PraunLu Liu
    • Quarup BarreirinhasEmil PraunLu Liu
    • G06T15/00
    • G06T15/04G06T17/05G06T17/20
    • Systems, methods, and computer storage mediums are provided for blending custom terrain patches onto a terrain of a virtual three-dimensional environment. A method includes accessing terrain data that describes a mesh representing the surface of the terrain of the three-dimensional environment. The mesh is constructed of primitives that are defined by a terrain altitude at each vertex. A surface grid is determined from the primitives such that each point in the surface grid includes the terrain altitude where the point falls on the mesh. Custom terrain data is also accessed that includes a custom grid of terrain altitudes. A patch grid is determined from the custom grid such that each point in the patch grid includes a terrain altitude derived from the custom grid. The patch and surface grids are blended such that each terrain altitude in the patch grid modifies its corresponding terrain altitude in the surface grid.
    • 提供系统,方法和计算机存储介质,用于将自定义地形贴片混合到虚拟三维环境的地形上。 一种方法包括访问描述表示三维环境的地形表面的网格的地形数据。 网格由每个顶点的地形高度定义的图元构成。 从基元确定表面网格,使得表面网格中的每个点包括点落在网格上的地形高度。 还可以访问包括地形高度的自定义网格的自定义地形数据。 从自定义网格确定补丁网格,使得补丁网格中的每个点都包含从自定义网格导出的地形高度。 混合补片和表面网格,使得补丁网格中的每个地形高度修改其表面网格中相应的地形高度。
    • 4. 发明申请
    • System and Method for Generating a Manifold Surface for a 3D Model of an Object Using 3D Curves of the Object
    • 用于使用对象的3D曲线生成对象的3D模型的歧管表面的系统和方法
    • US20130127857A1
    • 2013-05-23
    • US12956762
    • 2010-11-30
    • Nathan A. CarrLu Liu
    • Nathan A. CarrLu Liu
    • G06T17/20
    • G06T17/20
    • Various embodiments of a system and methods for generating a manifold surface of an object from a set of 3D curves which define the shape of the object are described. The set of 3D curves may be directly tessellated in the 3D domain to form a manifold surface with boundary. The tessellation may be a Delaunay tetrahedralization which represents the set of 3D curves. The surface of the tetrahedralization may contain a set of possible manifold surface solutions. A dual complex form of the tetrahedralization may be generated to reduce the number of possible manifold surface solutions. Surface patches may be generated from the dual complex form, dependent on a set of metrics that may further reduce the number of possible manifold surface solutions. Compatible surface patches may be combined to form a set of possible manifold surface solutions which may be displayed to a user.
    • 描述了用于从限定对象的形状的一组3D曲线生成对象的歧管表面的系统和方法的各种实施例。 3D曲线的集合可以在3D域中直接镶嵌形成具有边界的歧管表面。 曲面细分可能是Delaunay四面体化,它代表一组3D曲线。 四面体化的表面可能包含一组可能的歧管表面溶液。 可以产生双重复合形式的四面体化以减少可能的歧管表面溶液的数量。 表面斑块可以从双重复杂形式产生,取决于一组度量,其可以进一步减少可能的歧管表面溶液的数量。 可以组合兼容的表面贴片以形成可以向用户显示的一组可能的歧管表面解决方案。