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    • 1. 发明申请
    • Wireless inertial input device
    • 无线惯性输入设备
    • US20070131031A1
    • 2007-06-14
    • US11505851
    • 2006-08-18
    • Ming-Jye TsaiShun-Nan LiouChieh-Shiung ChangYing-Ko Lu
    • Ming-Jye TsaiShun-Nan LiouChieh-Shiung ChangYing-Ko Lu
    • G01P15/08G08C17/02
    • G08C17/02G06F1/3215G06F1/3259G06F3/03543Y02D10/155
    • The present invention relates to a wireless inertial input device of low power consumption. The wireless inertial input device uses an inertial sensing cell, being arranged therein, to generate a sensing signal to be received and processed by a processor for enabling the processor to generate a response signal to be applied by an electric device, whereas the inertial sensing cell is communicating with the processor wirelessly as the processor is not physically connected to the inertial sensing cell and is electrically connected to the electric device. By separating the high power consuming processor from the wireless inertial input device as the sensing signal generated by the inertial sensing cell arranged inside the wireless inertial input device is transmitted wirelessly to the processor to be processed, the power consumption of the wireless inertial input device is reduced and thus the duration of batteries used thereby can be increased.
    • 本发明涉及一种低功耗的无线惯性输入装置。 无线惯性输入装置使用被布置在其中的惯性感测单元,以产生由处理器接收和处理的感测信号,以使得处理器能够产生由电子装置施加的响应信号,而惯性感测单元 正在与处理器无线地通信,因为处理器没有物理地连接到惯性感测单元并且电连接到电气设备。 通过将无功惯性输入装置内的惯性感测单元产生的感测信号无线地发送到待处理的处理器,将无线惯性输入装置的高功率消耗处理器与无线惯性输入装置分开,无线惯性输入装置的功耗为 因此可以增加由此使用的电池的持续时间。
    • 2. 发明授权
    • Motion recognition system and method for controlling electronic devices
    • 运动识别系统及其控制方法
    • US07843425B2
    • 2010-11-30
    • US11580301
    • 2006-10-13
    • Ying-Ko LuZhi-Wei LianMing-Jye TsaiShun-Nan Liou
    • Ying-Ko LuZhi-Wei LianMing-Jye TsaiShun-Nan Liou
    • G09G5/00H03K17/94
    • G06F3/011
    • A motion recognition system and method for controlling electronic devices are disclosed, in which at least a micro inertial sensor, each being arranged at a specific location of a human body, is used to detect and measure a motion of the body so as to correspondently obtain a plurality of gesture parameters, such as angular velocity and acceleration, etc., and then the detected parameters are analyzed and converted into an input gesture sequence by a specific algorithm to be compared with a predefined motion information sequence so as to enable any of the controlled electronic devices to perform a specific operation according to the result of the comparison. In addition, a momentum can be obtained by performing a calculation upon the detected gestured parameters with respect to time, which can be used for controlling the interaction of the controlled electric devices.
    • 公开了一种用于控制电子设备的运动识别系统和方法,其中至少使用每个布置在人体的特定位置的微惯性传感器来检测和测量身体的运动,从而相应地获得 诸如角速度和加速度等的多个手势参数,然后通过特定算法分析所检测的参数并将其转换为输入手势序列,以与预定义的运动信息序列进行比较,以使得能够 控制电子设备根据比较结果执行特定操作。 此外,通过对检测到的相对于时间的手势参数进行计算,可以获得动量,这可以用于控制受控电子装置的相互作用。
    • 4. 发明申请
    • Motion recognition system and method for controlling electronic devices
    • 运动识别系统及其控制方法
    • US20070139370A1
    • 2007-06-21
    • US11580301
    • 2006-10-13
    • Ying-Ko LuZhi-Wei LianMing-Jye TsaiShun-Nan Liou
    • Ying-Ko LuZhi-Wei LianMing-Jye TsaiShun-Nan Liou
    • G09G5/00
    • G06F3/011
    • A motion recognition system and method for controlling electronic devices are disclosed, in which at least a micro inertial sensor, each being arranged at a specific location of a human body, is used to detect and measure a motion of the body so as to correspondently obtain a plurality of gesture parameters, such as angular velocity and acceleration, etc., and then the detected parameters are analyzed and converted into an input gesture sequence by a specific algorithm to be compared with a predefined motion information sequence so as to enable any of the controlled electronic devices to perform a specific operation according to the result of the comparison. In addition, a momentum can be obtained by performing a calculation upon the detected gestured parameters with respect to time, which can be used for controlling the interaction of the controlled electric devices.
    • 公开了一种用于控制电子设备的运动识别系统和方法,其中至少使用每个布置在人体的特定位置的微惯性传感器来检测和测量身体的运动,从而相应地获得 诸如角速度和加速度等的多个手势参数,然后通过特定算法分析所检测的参数并将其转换为输入手势序列,以与预定的运动信息序列进行比较,以使得能够 控制电子设备根据比较结果执行特定操作。 此外,通过对检测到的相对于时间的手势参数进行计算,可以获得动量,这可以用于控制受控电子装置的相互作用。
    • 6. 发明申请
    • INTERACTIVE POINTING DEVICE
    • 交互式点对点设备
    • US20090058799A1
    • 2009-03-05
    • US11934993
    • 2007-11-05
    • Shih-Ching HuangYing-Ko LuChin-Lin HsiehShun-Nan LiouMing-Jye Tsai
    • Shih-Ching HuangYing-Ko LuChin-Lin HsiehShun-Nan LiouMing-Jye Tsai
    • G09G5/00
    • A63F13/211A63F13/06A63F13/24A63F2300/1006A63F2300/105G06F3/0338G06F3/0346
    • An interactive pointing device having pointing function in space and game control is provided in the present invention. The interactive pointing device comprises an accelerometer module and a gyroscope device. The accelerometer module functions as sensing the movement of the operator and generates at least one axis of accelerating signal corresponding to the sensed movement. The gyroscope device disposed on a turning mechanism functions as sensing rotation status of the interactive pointing device about at least one axis and generate a corresponding rotating signal. The turning mechanism can be operated to adjust the axis of the gyroscope device so that the gyroscope device is capable of sensing rotation status about different axes. The at least one accelerating signal and the rotating signal are then processed for controlling cursor movement of the electrical device and interacting with multimedia gaming programs.
    • 在本发明中提供了具有空间和游戏控制的指向功能的交互指向装置。 交互指向装置包括加速度计模块和陀螺装置。 加速度计模块用作感测操作者的移动并且产生对应于感测到的运动的至少一个加速信号轴。 设置在转动机构上的陀螺仪装置用作关于至少一个轴的交互式指示装置的感测旋转状态,并产生相应的旋转信号。 可以操作转动机构来调节陀螺仪装置的轴线,使得陀螺仪装置能够感测关于不同轴的旋转状态。 然后处理至少一个加速信号和旋转信号以控制电气设备的光标移动并与多媒体游戏程序相互作用。
    • 8. 发明授权
    • Interactive pointing device
    • 交互式指点设备
    • US08120575B2
    • 2012-02-21
    • US11934993
    • 2007-11-05
    • Shih-Ching HuangYing-Ko LuChin-Lin HsiehShun-Nan LiouMing-Jye Tsai
    • Shih-Ching HuangYing-Ko LuChin-Lin HsiehShun-Nan LiouMing-Jye Tsai
    • G09G5/00
    • A63F13/211A63F13/06A63F13/24A63F2300/1006A63F2300/105G06F3/0338G06F3/0346
    • An interactive pointing device having pointing function in space and game control is provided in the present invention. The interactive pointing device comprises an accelerometer module and a gyroscope device. The accelerometer module functions as sensing the movement of the operator and generates at least one axis of accelerating signal corresponding to the sensed movement. The gyroscope device disposed on a turning mechanism functions as sensing rotation status of the interactive pointing device about at least one axis and generate a corresponding rotating signal. The turning mechanism can be operated to adjust the axis of the gyroscope device so that the gyroscope device is capable of sensing rotation status about different axes. The at least one accelerating signal and the rotating signal are then processed for controlling cursor movement of the electrical device and interacting with multimedia gaming programs.
    • 在本发明中提供了具有空间和游戏控制的指向功能的交互指向装置。 交互指向装置包括加速度计模块和陀螺装置。 加速度计模块用作感测操作者的移动并且产生对应于感测到的运动的至少一个加速信号轴。 设置在转动机构上的陀螺仪装置用作关于至少一个轴的交互式指示装置的感测旋转状态,并产生相应的旋转信号。 可以操作转动机构来调节陀螺仪装置的轴线,使得陀螺仪装置能够感测关于不同轴的旋转状态。 然后处理至少一个加速信号和旋转信号以控制电气设备的光标移动并与多媒体游戏程序相互作用。
    • 9. 发明申请
    • Interactive gaming method and apparatus with emotion perception ability
    • 具有情感感知能力的交互式游戏方法和装置
    • US20070149282A1
    • 2007-06-28
    • US11519229
    • 2006-09-12
    • Ying-Ko LuMing-Jye TsaiShun-Nan LiouCheng-Hung Chang
    • Ying-Ko LuMing-Jye TsaiShun-Nan LiouCheng-Hung Chang
    • A63F9/24
    • A63F13/212A63F13/06A63F13/211A63F13/235A63F13/428A63F2009/2402A63F2009/2408A63F2009/243A63F2009/2436A63F2300/1012A63F2300/105A63F2300/204
    • The present invention relates to an interactive gaming method and apparatus with emotion perception ability, by which not only gestures of a user can be detected and used as inputs for controlling a game, but also physiological attributes of the user such as heart beats, galvanic skin response (GSR), etc., can be sensed and used as emotional feedbacks of the game affecting the user. According to the disclosed method, the present invention further provides an interactive gaming apparatus that will interpret the signals detected by the inertial sensing module and the bio sensing module and use the interpretation as a basis for evaluating the movements and emotions of a user immediately, and then the evaluation obtained by the interactive gaming apparatus is sent to the gaming platform to be used as feedbacks for controlling the game to interact with the user accordingly. Therefore, by the method and apparatus according to the present invention, not only the harmonics of human motion can be trained to improve, but also the self-control of a user can be enhanced.
    • 本发明涉及具有情绪感知能力的交互式游戏方法和装置,通过该游戏方法和装置不仅可以检测用户的手势并将其用作控制游戏的输入,还包括用户的生理属性,例如心跳,电流皮肤 响应(GSR)等可被感知并用作影响用户的游戏的情感反馈。 根据所公开的方法,本发明还提供了一种交互式游戏装置,其将解释由惯性感测模块和生物传感模块检测到的信号,并将该解释用作立即评估用户的运动和情绪的基础,以及 那么由交互式游戏装置获得的评估被发送到游戏平台,以被用作控制游戏的反馈,以相应地与用户交互。 因此,通过根据本发明的方法和装置,不仅可以训练人体运动的谐波以改善,而且可以提高用户的自我控制。