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    • 1. 发明申请
    • Game machine, game information display method and game program
    • 游戏机,游戏信息显示方法和游戏程序
    • US20100197394A1
    • 2010-08-05
    • US12657720
    • 2010-01-26
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • A63F13/00A63F9/24
    • G07F17/3295G07F17/32G07F17/3276
    • A game machine comprises a game progress controller which accepts operational information entered from a touch panel and from other game machines and successively obtain tile objects representing tiles of individual players, a main image display controller which defines arrangement zones for the tile objects representing the tiles of the individual players within a main screen area, displays the tile objects in such a manner that types of the tile objects of a primary player are visually recognizable, and substitutes the tile objects obtained by drawing actions for specified ones of the tile objects, a supplementary information generator which generates supplementary information regarding the tile objects representing the tiles of the primary player that are displayed in a visually recognizable fashion, and a sub-image display controller which displays the supplementary information in a sub-screen area located adjacent to the main screen area. The supplementary information creates situational variations and exciting feelings in a game.
    • 游戏机包括游戏进程控制器,其接受从触摸面板和其他游戏机输入的操作信息,并且连续地获取代表各个玩家的瓦片的瓦片对象;主图像显示控制器,其定义用于代表瓦片的瓦片对象的布置区域 主屏幕区域内的各个玩家以这样的方式显示瓦片对象,使得主玩家的瓦片对象的类型在视觉上可识别,并且替换通过绘制针对指定的瓦片对象的动作而获得的瓦片对象,补充 信息生成器,其生成关于表示以可视识别的方式显示的主播放器的瓦片的瓦片对象的补充信息;以及子图像显示控制器,其将辅助信息显示在与主屏幕相邻的子屏幕区域中 区。 补充信息在游戏中创建情境变化和令人兴奋的感觉。
    • 2. 发明授权
    • Networked game machine, game information display and game program for mahjong game
    • 网络游戏机,游戏信息显示和麻将游戏程序
    • US08360876B2
    • 2013-01-29
    • US12657720
    • 2010-01-26
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • A63F9/20
    • G07F17/3295G07F17/32G07F17/3276
    • A game machine includes a game progress controller, a main image display controller, a supplementary information generator, and a sub-image display controller. The game progress controller accepts operational information entered from a touch panel and from other game machines and successively obtains tile objects representing tiles of individual players. The main image display controller defines arrangement zones for the tile objects representing the tiles of the individual players within a main screen area, displays the tile objects so that patterns of tile objects of a primary player are visually recognizable, and substitutes the tile objects obtained by drawing actions for specified ones of the tile objects. The supplementary information generator generates supplementary information regarding the tile objects that are displayed in a visually recognizable fashion. The sub-image display controller displays the supplementary information in a sub-screen area located adjacent to the main screen area.
    • 游戏机包括游戏进程控制器,主图像显示控制器,辅助信息发生器和子图像显示控制器。 游戏进度控制器接受从触摸面板和其他游戏机输入的操作信息,并且依次获得代表各个玩家的瓦片的瓦片对象。 主图像显示控制器定义表示主屏幕区域内的各个玩家的瓦片的瓦片对象的布置区域,显示瓦片对象,使得主要玩家的瓦片对象的图案被视觉识别,并且代替通过 绘制指定的tile对象的动作。 补充信息生成器生成关于以视觉上可识别的方式显示的瓦片对象的补充信息。 子图像显示控制器将辅助信息显示在与主屏幕区域相邻的子屏幕区域中。
    • 3. 发明申请
    • GAME SERVER DEVICE, GAME TERMINAL DEVICE, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD
    • 游戏服务器设备,游戏终端设备,二次游戏管理系统和二次游戏管理方法
    • US20100291999A1
    • 2010-11-18
    • US12450541
    • 2008-03-24
    • Yasuyuki NagatomoMasakazu ShibamiyaKazuma KonishiMasahiro Nishiyama
    • Yasuyuki NagatomoMasakazu ShibamiyaKazuma KonishiMasahiro Nishiyama
    • A63F9/24
    • A63F13/88A63F13/10A63F13/12A63F13/69A63F13/79A63F2300/552A63F2300/558A63F2300/6036A63F2300/609G07F17/32G07F17/3267
    • A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.
    • 可通信地连接到多个客户终端设备的游戏服务器设备包括:多选题问题通信控制单元,用于获取关于在终端设备上播放的玩家的信息中的玩家能力信息; 多选题题信息存储单元,分别存储根据播放器能力分类的次要游戏; 多项选择问题通信控制单元,根据从终端设备获得的玩家的能力,进行分类,分发到终端设备; 多选题问题通信控制单元,从多个终端装置接收关于分发次要游戏的播放的播放结果; 多选题问题管理单元,分别列出从终端装置接收的播放结果; 以及多个选项问题通信控制单元,其将表格结果返回给已发送播放结果的终端设备。 通过允许玩家在玩主游戏的中间播放与玩家的能力相匹配的辅助游戏,可以提供更有趣的游戏环境。
    • 9. 发明申请
    • Network facsimile machine and image forming device
    • 网络传真机和图像形成装置
    • US20080192288A1
    • 2008-08-14
    • US12012145
    • 2008-01-30
    • Mitsuhiro KitamuraMasahiro NishiyamaYoshiaki Yasui
    • Mitsuhiro KitamuraMasahiro NishiyamaYoshiaki Yasui
    • G06F3/12
    • H04N1/00222H04N1/00209H04N1/00225H04N1/0092H04N1/00923H04N2201/0093H04N2201/3205H04N2201/3207
    • According to a first network facsimile machine 11 among network facsimile machines of the present invention, for example, a main control section 17 makes a domain determination whether an electronic mail having been transmitted is from a domain of an important other party by referring to a domain management table in a domain registration section 35 as appropriate. When a determination that the electronic mail having been transmitted is from a domain of an important other party is made, as a result of the domain determination, the main control section 17 serves so as to raise a priority level of a job associated with the electronic mail. Therefore, a job related to the domain registered as the important other party is processed with priority through properly managing a priority level of a job on a network. As a result, a latency time until a job related to electronic mail having been transmitted from an important other party is started can be reduced as short as possible.
    • 根据本发明的网络传真机中的第一网络传真机11,例如,主控制部分17通过参考域来确定已发送的电子邮件是否来自重要另一方的域 适当地在域注册部分35中的管理表。 当确定已经发送的电子邮件是从重要另一方的域进行时,作为域确定的结果,主控制部分17用于提高与电子邮件相关联的作业的优先级 邮件。 因此,通过适当地管理网络上的作业的优先级,优先地处理与注册为重要对方的域相关的作业。 结果,直到从重要的另一方发送的与电子邮件有关的作业开始的等待时间可以尽可能地缩短。