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    • 1. 发明申请
    • Game machine, game information display method and game program
    • 游戏机,游戏信息显示方法和游戏程序
    • US20100197394A1
    • 2010-08-05
    • US12657720
    • 2010-01-26
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • A63F13/00A63F9/24
    • G07F17/3295G07F17/32G07F17/3276
    • A game machine comprises a game progress controller which accepts operational information entered from a touch panel and from other game machines and successively obtain tile objects representing tiles of individual players, a main image display controller which defines arrangement zones for the tile objects representing the tiles of the individual players within a main screen area, displays the tile objects in such a manner that types of the tile objects of a primary player are visually recognizable, and substitutes the tile objects obtained by drawing actions for specified ones of the tile objects, a supplementary information generator which generates supplementary information regarding the tile objects representing the tiles of the primary player that are displayed in a visually recognizable fashion, and a sub-image display controller which displays the supplementary information in a sub-screen area located adjacent to the main screen area. The supplementary information creates situational variations and exciting feelings in a game.
    • 游戏机包括游戏进程控制器,其接受从触摸面板和其他游戏机输入的操作信息,并且连续地获取代表各个玩家的瓦片的瓦片对象;主图像显示控制器,其定义用于代表瓦片的瓦片对象的布置区域 主屏幕区域内的各个玩家以这样的方式显示瓦片对象,使得主玩家的瓦片对象的类型在视觉上可识别,并且替换通过绘制针对指定的瓦片对象的动作而获得的瓦片对象,补充 信息生成器,其生成关于表示以可视识别的方式显示的主播放器的瓦片的瓦片对象的补充信息;以及子图像显示控制器,其将辅助信息显示在与主屏幕相邻的子屏幕区域中 区。 补充信息在游戏中创建情境变化和令人兴奋的感觉。
    • 2. 发明授权
    • Networked game machine, game information display and game program for mahjong game
    • 网络游戏机,游戏信息显示和麻将游戏程序
    • US08360876B2
    • 2013-01-29
    • US12657720
    • 2010-01-26
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • Michiaki ImachiTakahiro TakeuchiMasahiro NishiyamaYoshihiko AramakiKazuma Konishi
    • A63F9/20
    • G07F17/3295G07F17/32G07F17/3276
    • A game machine includes a game progress controller, a main image display controller, a supplementary information generator, and a sub-image display controller. The game progress controller accepts operational information entered from a touch panel and from other game machines and successively obtains tile objects representing tiles of individual players. The main image display controller defines arrangement zones for the tile objects representing the tiles of the individual players within a main screen area, displays the tile objects so that patterns of tile objects of a primary player are visually recognizable, and substitutes the tile objects obtained by drawing actions for specified ones of the tile objects. The supplementary information generator generates supplementary information regarding the tile objects that are displayed in a visually recognizable fashion. The sub-image display controller displays the supplementary information in a sub-screen area located adjacent to the main screen area.
    • 游戏机包括游戏进程控制器,主图像显示控制器,辅助信息发生器和子图像显示控制器。 游戏进度控制器接受从触摸面板和其他游戏机输入的操作信息,并且依次获得代表各个玩家的瓦片的瓦片对象。 主图像显示控制器定义表示主屏幕区域内的各个玩家的瓦片的瓦片对象的布置区域,显示瓦片对象,使得主要玩家的瓦片对象的图案被视觉识别,并且代替通过 绘制指定的tile对象的动作。 补充信息生成器生成关于以视觉上可识别的方式显示的瓦片对象的补充信息。 子图像显示控制器将辅助信息显示在与主屏幕区域相邻的子屏幕区域中。
    • 3. 发明申请
    • GAME SYSTEM, GAME MANAGEMENT METHOD, AND GAME MANAGEMENT PROGRAM
    • 游戏系统,游戏管理方法和游戏管理程序
    • US20110319172A1
    • 2011-12-29
    • US13138539
    • 2010-02-26
    • Michiaki ImachiYasuyuki NagatomoKazuma Konishi
    • Michiaki ImachiYasuyuki NagatomoKazuma Konishi
    • A63F9/24
    • A63F13/75A63F9/20A63F13/12A63F13/795A63F13/798A63F2300/556A63F2300/5566A63F2300/5586G07F17/32G07F17/3225G07F17/3241
    • This game system has an allocation unit (3612) for allocating players, who wish to participate in a versus game, to a game space, a log acquisition processing unit (3614) for storing, as log information, other players who played in the same game space every time the game ends, fraud determination means (3613) for performing first fraud determination processing of registering in a partnering prohibition list a team of two players determined to be suspected fraud players based on the log information, and second fraud determination processing of registering teams of a fraud player and each of the other players allocated to the same game space in the partnering prohibition list based on the log information, and a restriction unit (3617) for restricting the allocation of a team of suspected fraud players registered in the partnering prohibition list to the same game space. Whereby, the allocation of collaborators who are suspected of committing fraud to the same game space can be prevented.
    • 该游戏系统具有用于将希望参与游戏的玩家分配给游戏空间的分配单元(3612),用于将作为日志信息存储在其中的其他玩家的日志获取处理单元(3614) 游戏结束时的游戏空间,用于执行第一欺诈判定处理的欺诈判定装置(3613),用于根据所述日志信息进行在伙伴禁止列表中登录确定为被怀疑的欺诈者的两个玩家的队伍的第一欺诈判定处理,以及第二欺诈判定处理 根据所述日志信息登记在所述合作禁止列表中分配给同一游戏空间的欺诈玩家和每个其他玩家的小组;以及限制单元(3617),用于限制登记在所述合作禁止列表中的疑似欺诈玩家组的分配 合作禁止列表到同一游戏空间。 因此,可以防止涉嫌对同一游戏空间进行欺诈的合作者的分配。
    • 5. 发明申请
    • GAME SERVER DEVICE, GAME TERMINAL DEVICE, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD
    • 游戏服务器设备,游戏终端设备,二次游戏管理系统和二次游戏管理方法
    • US20100291999A1
    • 2010-11-18
    • US12450541
    • 2008-03-24
    • Yasuyuki NagatomoMasakazu ShibamiyaKazuma KonishiMasahiro Nishiyama
    • Yasuyuki NagatomoMasakazu ShibamiyaKazuma KonishiMasahiro Nishiyama
    • A63F9/24
    • A63F13/88A63F13/10A63F13/12A63F13/69A63F13/79A63F2300/552A63F2300/558A63F2300/6036A63F2300/609G07F17/32G07F17/3267
    • A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.
    • 可通信地连接到多个客户终端设备的游戏服务器设备包括:多选题问题通信控制单元,用于获取关于在终端设备上播放的玩家的信息中的玩家能力信息; 多选题题信息存储单元,分别存储根据播放器能力分类的次要游戏; 多项选择问题通信控制单元,根据从终端设备获得的玩家的能力,进行分类,分发到终端设备; 多选题问题通信控制单元,从多个终端装置接收关于分发次要游戏的播放的播放结果; 多选题问题管理单元,分别列出从终端装置接收的播放结果; 以及多个选项问题通信控制单元,其将表格结果返回给已发送播放结果的终端设备。 通过允许玩家在玩主游戏的中间播放与玩家的能力相匹配的辅助游戏,可以提供更有趣的游戏环境。
    • 7. 发明授权
    • Game server device, game management system and rating management method
    • 游戏服务器设备,游戏管理系统和评级管理方法
    • US08092300B2
    • 2012-01-10
    • US12450540
    • 2008-03-24
    • Masakazu ShibamiyaKenichi YamamotoKazuma Konishi
    • Masakazu ShibamiyaKenichi YamamotoKazuma Konishi
    • G06F17/00
    • A63F13/798A63F13/12A63F13/67A63F2300/558A63F2300/6027A63F2300/807G07F17/32
    • A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player. The mean value of all players' ratings indicating their strength in the competitive game is brought closer to the reference value.
    • 能够与登记玩家可以进行竞争游戏的多个游戏终端装置进行通信的游戏服务器装置具有:用于对每个比赛计算玩家的等级的评价计算部; 用于比较所有注册玩家的评分的平均值和预定参考值的比较单元; 调整单元,用于执行使装置值更接近参考值的处理; CPU播放器设置单元,用于将CPU播放器设置为已登记播放器的对手播放器。 当平均值小于参考值时,调整单元将CPU播放器设置为注册玩家的对手,并将CPU播放器的评级设置为大于其注册玩家的原始评级,而在 反向情况下,调整单元在计算注册玩家的评级时,将CPU播放器的评级设置为小于原始评级。 所有玩家的评分的平均值表明他们在竞争性游戏中的实力更接近参考值。
    • 8. 发明申请
    • GAME SERVER DEVICE, GAME MANAGEMENT SYSTEM AND RATING MANAGEMENT METHOD
    • 游戏服务器设备,游戏管理系统和评级管理方法
    • US20100151933A1
    • 2010-06-17
    • US12450540
    • 2008-03-24
    • Masakazu ShibamiyaKenichi YamamotoKazuma Konishi
    • Masakazu ShibamiyaKenichi YamamotoKazuma Konishi
    • A63F9/24
    • A63F13/798A63F13/12A63F13/67A63F2300/558A63F2300/6027A63F2300/807G07F17/32
    • A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player. The mean value of all players' ratings indicating their strength in the competitive game is brought closer to the reference value.
    • 能够与登记玩家可以进行竞争游戏的多个游戏终端装置进行通信的游戏服务器装置具有:用于对每个比赛计算玩家的等级的评价计算单元; 用于比较所有注册玩家的评分的平均值和预定参考值的比较单元; 调整单元,用于执行使装置值更接近参考值的处理; CPU播放器设置单元,用于将CPU播放器设置为已登记播放器的对手播放器。 当平均值小于参考值时,调整单元将CPU播放器设置为注册玩家的对手,并将CPU播放器的评级设置为大于其注册玩家的原始评级,而在 反向情况下,调整单元在计算注册玩家的评级时,将CPU播放器的评级设置为小于原始评级。 所有玩家的评分的平均值表明他们在竞争性游戏中的实力更接近参考值。
    • 10. 发明授权
    • Game system, game management program, and game management method for game system
    • 游戏系统,游戏管理程序和游戏系统的游戏管理方法
    • US08323110B2
    • 2012-12-04
    • US12735104
    • 2008-12-16
    • Masakazu ShibamiyaKazuhide KuboKazuma Konishi
    • Masakazu ShibamiyaKazuhide KuboKazuma Konishi
    • A63F13/00
    • A63F13/358A63F13/12A63F13/798A63F2300/5533A63F2300/5566A63F2300/558
    • A game system is provided with a player information storage unit that stores a communication address of a communication device owned by a player, a preliminary match totaling unit that obtains a game evaluation of the player, a game history information storage unit that stores the game evaluation of each player for each game, a standard condition setting unit that sets a ranking for preliminary match passage, a monitoring unit that continuously monitors whether or not the game evaluation of each player has crossed over the standard condition, and notification means for sending, to a player for whom the monitoring means has determined according to continuous monitoring that the game evaluation has crossed over the standard condition, information to that effect to a communication device of that player. When a relative standard condition among the players has been crossed over, information to that effect is sent to the communication device of a player concerned, thereby carrying out notification processing effectively and greatly reducing server load.
    • 一种游戏系统,具备存储玩家拥有的通信装置的通信地址的游戏者信息存储部,取得玩家的游戏评价的初步匹配合计单位,存储游戏评价的游戏历史信息存储单元 每个游戏的每个玩家的标准条件设置单元,设置初步匹配通过的排名的标准条件设置单元,连续监视每个玩家的游戏评估是否越过标准条件的监视单元,以及用于发送到 监视装置根据持续监视判断游戏评价已经越过标准状态的玩家,对该玩家的通信装置的信息。 当玩家之间的相对标准状况已被越过时,将有关信息发送给有关玩家的通信设备,从而有效地进行通知处理,大大减少了服务器负载。