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    • 1. 发明授权
    • Toy motor vehicle
    • 玩具机动车
    • US4248009A
    • 1981-02-03
    • US116929
    • 1980-01-30
    • Michael J. FerrisBurton C. MeyerAlan A. HicksHenry Arias
    • Michael J. FerrisBurton C. MeyerAlan A. HicksHenry Arias
    • A63F7/24A63H17/26A63H17/44A63H11/10
    • A63H17/26A63H17/44
    • A toy motor vehicle includes a body supported by wheels for rolling movement over a supporting surface. The body is provided with a first compartment having a transparent wall segment and a second compartment in communication therewith having opaque walls. A plurality of balls representing gallons of fuel are adapted to be contained in the respective compartments and means is provided for moving the balls from the first compartment into the second compartment as the toy vehicle is moved around, thus simulating the using up and eventually running out of gas when all the balls are moved out of view into the second, opaque-walled compartment. A gas pump element is detachably connectable with the vehicle and includes a rotating flexible shaft which is adapted to drive a mechanism in the vehicle for returning the fuel elements or balls from the opaque compartment back into the first compartment to simulate refueling of the vehicle at a gas pump. Each time a ball is returned into the first compartment a bell is rung to simulate the action of a gas pump.
    • 玩具机动车辆包括由车轮支撑的车体,用于在支撑表面上滚动运动。 本体设置有具有透明壁段的第一隔室和与其连通的具有不透明壁的第二隔室。 代表加仑燃料的多个球适于容纳在相应的隔室中,并且设置有用于当玩具车辆移动时将球从第一隔间移动到第二隔间中,从而模拟使用并最终耗尽 当所有的球从视野内移动到第二个不透明的隔层隔间中时。 气泵元件可拆卸地与车辆连接,并且包括旋转的柔性轴,其适于驱动车辆中的机构,用于使燃料元件或球从不透明隔间返回到第一隔间,以模拟车辆在 加油站。 每当一个球返回到第一个隔间时,一个钟都会响起来模拟气泵的作用。
    • 2. 发明授权
    • Sound actuated competitive game apparatus
    • 声音激发竞争游戏机
    • US4230317A
    • 1980-10-28
    • US876406
    • 1978-02-10
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • Jeffrey D. BreslowAlan A. HicksEugene JaworskiBurton C. Meyer
    • A63F7/00A63F7/22A63F7/26A63D3/02H01H35/24
    • A63F7/22A63F7/0058
    • A skill type game having a playing area and two goal areas at opposite ends of the playing area includes a sound actuated flipper at each goal area for selectively blocking and propelling a playing object. The game players control the operation of each of the flippers by shouting or emitting other sounds in an attempt to project the playing object into the other players goal area and prevent the playing object from entering his own goal area. The sound actuated flipper arrangement includes control circuitry to provide an automatic lock-out feature to prevent sustained sounds from continually and/or continuously activating the flippers. The control circuitry of the sound actuated flipper arrangement provides a first predetermined time interval during which the flipper is operated and a second predetermined time interval within which operation of the flippers is inhibited. The playing area is defined by two relatively open areas each inclined upwardly from one of the goal areas to a center line. Each of the goal areas defines a first central opening for entrance of the playing object; the associated flipper defending the first goal opening when activated to prevent the entrance of the playing object into the associated goal area. Each of the goal areas also includes a second opening adjacent the first goal opening and a narrowed approach lane defined on the playing area. Accurate operation of the flippers propels a playing object directly into the second goal opening of the opposing goal area independent of the operation of the associated flipper.
    • 具有游戏区域和在游戏区域的相对端的两个目标区域的技能类型游戏包括在每个目标区域处的用于选择性地阻止和推动玩对象的声音驱动的挡板。 游戏玩家通过喊叫或发出其他声音来控制每个脚蹼的操作,以试图将玩耍对象投射到其他玩家的目标区域,并防止玩耍对象进入自己的目标区域。 声音驱动的翻板装置包括控制电路,以提供自动锁定功能,以防止连续地和/或连续地启动鳍状物的持续声音。 声音驱动引导器装置的控制电路提供操作引导器的第一预定时间间隔和禁止翻动器操作的第二预定时间间隔。 游戏区域由两个相对开放的区域限定,每个区域从一个目标区域向上倾斜到中心线。 每个目标区域定义用于进入对象的第一中心开口; 相关联的导板在被激活时保护第一目标开口以防止玩对象进入相关联的目标区域。 每个目标区域还包括邻近第一目标开口的第二开口和限定在游戏区域上的狭窄进场车道。 鳍状物的精确操作可以将玩家物体直接推入相对的目标区域的第二个目标开口,而与相关的导板的操作无关。
    • 3. 发明授权
    • Player actuated flying toy
    • 玩家驱动飞行玩具
    • US4174105A
    • 1979-11-13
    • US876405
    • 1978-02-10
    • Burton C. MeyerAlan A. Hicks
    • Burton C. MeyerAlan A. Hicks
    • A63H27/04
    • A63H27/04Y10T74/18096
    • A game apparatus includes a generally vertically oriented rotatable shaft mounted on a base and a playing object pivotally connected to the top of the shaft for operator controlled movement. A drive mechanism is mounted within the base and includes first and second plates mounted for reciprocal translatory movement. The second plate includes a longitudinal slot surrounding a drive gear or ratchet secured to the shaft. The slot includes opposing ratchet teeth pitched in opposite directions for alternate engagement with the drive gear. The second plate is connected to the first plate for relative movement such that one set of ratchet teeth engages the gear upon reciprocal movement of the first plate in a first direction and the other set of ratchet teeth engages the gear upon movement of the first plate in a second direction to rotate the drive gear in a single selected direction. The playing object includes a tiltable arm secured to the top of the shaft and a toy airplane on one end of the arm and a centrifugally operated weight on the other end that varies the elevation of the toy airplane relative to the base in proportion to the speed of rotation of the shaft.
    • 游戏装置包括安装在基座上的大致垂直取向的旋转轴和可枢转地连接到轴的顶部的演奏对象,用于操作者控制的移动。 驱动机构安装在基座内并且包括安装成用于往复平移运动的第一和第二板。 第二板包括围绕固定到轴的驱动齿轮或棘轮的纵向槽。 该槽包括相反的棘轮齿,其相反方向凸出,以与驱动齿轮交替接合。 第二板连接到第一板上用于相对运动,使得一组棘轮齿与第一板在第一方向上往复运动时啮合齿轮,而另一组棘齿在第一板移动时接合齿轮 第二方向在一个选定的方向上旋转驱动齿轮。 播放对象包括固定到轴的顶部的可倾斜臂和在臂的一端上的玩具飞机和在另一端的离心操作的重量,其相对于速度与玩具飞机相对于基座的高度变化 的轴的旋转。
    • 4. 发明授权
    • Game apparatus
    • 游戏机
    • US4157183A
    • 1979-06-05
    • US816379
    • 1977-07-18
    • Burton C. MeyerAlan A. Hicks
    • Burton C. MeyerAlan A. Hicks
    • A63F5/04A63F3/00A63F9/00A63F9/30
    • A63F9/30A63F3/00145
    • A game apparatus based on a sea monster theme includes a rotatably mounted platform defining a plurality of positions for the placement of playing pieces by the players of the game. A retrieving mechanism is randomly actuated by rotation of the platform causing a movable element, simulating a sea monster, to retrieve one of the playing pieces from an indexed position on the rotatable platform. The movable element is pivotally mounted and biased for movement toward the playing piece upon release by a trip mechanism mounted below the platform. A governor regulates movement of the movable element and a biased catch mechanism on the end of the element grasps the playing pieces from the playing surface.
    • 基于海怪主题的游戏装置包括可旋转地安装的平台,其限定用于游戏玩家放置玩具的多个位置。 拾取机构通过平台的旋转而随机地致动,从而使模拟海怪的可移动元件从可旋转平台上的分度位置拾取一个播放件。 可移动元件被枢转地安装和偏压,以便在安装在平台下方的脱扣机构释放时朝向玩具运动。 调速器调节可移动元件的运动,并且在元件的端部上的偏置的捕捉机构从播放表面抓住玩具。
    • 5. 发明授权
    • Skill-type game
    • 技能型游戏
    • US4039184A
    • 1977-08-02
    • US652429
    • 1976-01-26
    • Jeffrey D. BreslowAlan A. HicksHarry Disko
    • Jeffrey D. BreslowAlan A. HicksHarry Disko
    • A63F3/00A63F9/00A63F9/30A63F9/34
    • A63F9/24A63F3/00643A63F2009/247A63F2009/2482
    • A game of manual skill and amusement having a game board including an elevated plate with one or more openings through which an electrically conductive playing piece, such as a probe, is inserted to retrieve one or more objects from a movably mounted table disposed therebelow without contacting the edge of the opening. The plate includes an upper nonconductive facing board and a conductive backing sheet which extends beyond the facing board at the opening edges to form inwardly projecting flanges of electrically conductive material for possible contact with the probe. Contact of the probe with the conductive edge of an opening completes an electrical circuit to move the lower table and energize a signal device. The lower table is in the form of an electric motor driven turntable which is rotated responsive to a player error by touching the probe with the edge of an opening so that the objects on the turntable are repositioned relative to the openings in the upper plate upon each error by a player. The signal device is an audible signal device and indicates that the player has made an error in play. The objects retrieved from the lower surface also are electrically conductive so that their contact with the opening edge also would indicate an error. The probe can be a magnet secured to one end of an electrically conductive flexible chain which connects at one end with a handle portion for gripping by the player. The objects are of magnetic material.
    • 具有手动技能和娱乐的游戏具有游戏板,该游戏板包括具有一个或多个开口的高架板,通过该开口插入诸如探针的导电游戏件,以从设置在其下方的可移动安装的桌子中取出一个或多个物体,而不接触 开口的边缘。 该板包括上非导电面板和导电背衬片,其在开口边缘处延伸超过相对的板,以形成导电材料的向内突出的凸缘,用于可能与探针接触。 探头与开口的导电边缘的接触完成电路以移动下表并为信号装置通电。 下表是电动机驱动的转盘的形式,其通过用开口的边缘触摸探针而响应于玩家错误而旋转,使得转盘上的物体相对于上板中的开口重新定位 玩家错误 信号装置是可听信号装置,并且指示播放器发生错误。 从下表面回收的物体也是导电的,使得它们与开口边缘的接触也将指示错误。 探针可以是固定到导电柔性链的一端的磁体,其一端与用于由玩家夹持的手柄部分连接。 物体是磁性材料。
    • 7. 发明授权
    • Electronic fencing game
    • 电子击剑游戏
    • US4299386A
    • 1981-11-10
    • US60883
    • 1979-07-26
    • Ralph J. KuleszaAlan A. HicksGunars Licitis, Jr.Howard J. Morrison
    • Ralph J. KuleszaAlan A. HicksGunars Licitis, Jr.Howard J. Morrison
    • A63H13/06
    • A63H13/06
    • A structure including a base member having two fencing figures mounted thereon for movement relative to the base and each other so that the conductive sword carried by each figure may be engaged one with the other and the figures manipulated so that the conductive sword of one figure may touch the conductive target area of the other figure, and vice versa. When the conductive swords of the robot figures touch a unique audible signal is produced which is in the motif of the popular concept of outer space sounds and simulates the swishing or swooshing character of a sword blade moving through the air. When the swords are separated this audible signal dies out slowly so as to give an echo or ethereal effect thereto. if the conductive sword tip of one figure is maneuvered to engage the conductive target area of the other figure a unique sound signal is generated and a corresponding portion of the figure is illuminated by a flashing light. These signals are continued until the fencing figures are removed to remote locations at which point the signals are terminated. After a hit has been made by one figure, facilities are provided for preventing the development of sword touch sounds after the hit and prior to the separation of the figures to their remote locations. Also, after a hit has been made by one figure, facilities are provided for preventing the other figure from thereafter producing a hit upon his opponent.
    • 一种结构,其包括具有安装在其上的两个围栏图案的基座构件,用于相对于底座彼此移动,使得每个图形所携带的导电剑可以彼此接合并且被操纵的图形,使得一个图形的导电剑可以 触摸另一个图的导电目标区域,反之亦然。 当机器人图形的导电剑接触到独特的可听信号时,产生了外部空间声音流行概念的图案,并模拟了通过空气移动的剑刃的旋转或旋转的特征。 当剑被分离时,该声音信号缓慢地消失,以便对其产生回声或飘渺效果。 如果一个图形的导电剑尖被操纵以接合另一个图形的导电目标区域,则产生独特的声音信号,并且图中的相应部分被闪光灯照亮。 这些信号将持续进行,直到屏蔽图被移除到信号终止的远程位置。 在一个人的命中之后,提供了设备,用于防止在命中之后以及将图形分离到其偏远位置之前的剑触摸声音的发展。 此外,在一个人的命中之后,还提供了一个防止其他人物遭到对手打击的设施。
    • 8. 发明授权
    • Counting device with ball actuated aligned rotatable indicating elements
    • 具有球致动对准的可旋转指示元件的计数装置
    • US4370064A
    • 1983-01-25
    • US193934
    • 1980-10-06
    • Alan A. HicksHoward J. MorrisonJohn R. WildmanTerry E. Webb
    • Alan A. HicksHoward J. MorrisonJohn R. WildmanTerry E. Webb
    • G04B19/20G04B25/00G04B45/00G04F1/04
    • G04B19/205G04B25/00G04B45/00G04F1/04
    • A counting device with ball actuated, aligned, rotatable indicating elements is disclosed that is particularly useful as a clock. The device includes a plurality of indicating elements rotatable around parallel axes, arranged side by side in three columns. Each indicating element includes a display portion and a ball actuated flange, mounted on a common axle with the flanges of adjacent elements in each column forming a ball conveying track. The elements are successively rotated to the upward display position by a ball whose continued presence atop an element's flange causes an appropriate rotation of that element. The balls are continuously recycled by a synchronous motor elevator which collects the balls at their lowest position and returns them to their highest position in communication with the ball conveying tracks. After all of the indicating elements in a column have been raised to their display position, the ball resets the first rotated element causing it to reset the adjacent elements. In this way the elements are returned to their downward position by a domino effect.
    • 公开了一种具有球致动,对准的可旋转指示元件的计数装置,其特别用作时钟。 该装置包括多个绕平行轴线旋转的指示元件,并列设置在三列中。 每个指示元件包括显示部分和球致动凸缘,其安装在公共轴上,每列中的相邻元件的凸缘形成球输送轨道。 元件通过球继续旋转到向上显示位置,其持续存在于元件的凸缘上方导致该元件的适当旋转。 球通过同步电动机电梯连续回收,该电动机将球收集在其最低位置并将其返回到与球输送轨道连通的最高位置。 在列中的所有指示元素已经升高到其显示位置之后,球重置第一旋转元件,使其重新设置相邻元件。 以这种方式,元素通过多米诺骨牌效应返回到其下方位置。
    • 9. 发明授权
    • Mechanical action toy
    • 机械动作玩具
    • US4287680A
    • 1981-09-08
    • US119885
    • 1980-02-08
    • Robert K. AllenAlan A. HicksHarry Disko
    • Robert K. AllenAlan A. HicksHarry Disko
    • A63F7/00A63F7/04A63H13/04A63H33/00
    • A63F7/3622A63F7/04
    • A mechanical action toy for young children and the like includes a housing or enclosure having a plurality of separate compartments in communication with each other and one of the compartments is provided with an exterior wall of light transmitting material comprising a window to permit viewing of the interior. A dump truck having a movable hopper is mounted in the window compartment and is adapted to contain a plurality of playing pieces such as marbles or the like which are collected in the hopper and subsequently may be dumped therefrom. A manually activated elevator system is provided in the other compartment for collecting dumped out marbles and elevating the same for discharge back into the hopper of the dump truck after the hopper is returned to a collecting or marble holding position.In addition, the toy apparatus includes a pair of wheels which are driven to rotate and to move up and down to resemble traveling over a rough and bumpy road. An animated figure in the form of a truck driver is mounted in the cab of the dump truck and is selectively movable. A push button whistle is provided to make a sound that resembles the toot of a horn and another sound generator is incorporated with the system for drivingly rotating and moving the truck wheels up and down.
    • 用于幼儿等的机械动作玩具包括具有彼此连通的多个单独隔室的壳体或壳体,并且隔室中的一个设置有透光材料的外壁,该外壁包括窗口以允许观察内部 。 具有可移动料斗的自卸车车架安装在车厢内,适用于容纳多个游戏件,例如大理石等,收集在料斗中,随后可从中倒出。 在另一个隔间中设有手动启动的电梯系统,用于收集倾倒的大理石,并在料斗返回收集或大理石保持位置之后将其提升到排料车的料斗中。 此外,该玩具装置包括一对车轮,其被驱动旋转并且上下移动以类似于在粗糙且颠簸的道路上行驶。 卡车司机形式的动画人物安装在自卸车的驾驶室内,并可选择性地移动。 提供按钮哨声以产生类似于喇叭的齿的声音,并且与系统结合的系统用于上下驱动地转动和移动卡车车轮的系统。
    • 10. 发明授权
    • Game with chance shot dictating pieces
    • 游戏有机会射击片断
    • US4132411A
    • 1979-01-02
    • US767392
    • 1977-02-14
    • Jeffrey D. BreslowAlan A. Hicks
    • Jeffrey D. BreslowAlan A. Hicks
    • A63D3/00A63D15/00A63F1/04
    • A63D15/00
    • A pool-type game apparatus which includes a base structure having a playing surface over which play balls or the like may be propelled. Bumper rails substantially surround the playing surface and at least one ball receiving pocket is disposed at a playing position on the playing surface. A cue ball and a cue ball propelling device is provided for rolling the cue ball over the playing surface away from the ball propelling device into contact with other play balls or the rails. Position indicating indicia is provided on the playing surface for selective positioning of the play balls. A set of play cards are provided having indicating indicia thereon correlated to the position indicating indicia for dictating a particular shot of the cue ball from the propelling device in an attempt to strike other balls, rails, or the like, in order to propel a play ball into said pocket in accordance with the dictations of a particular play card.
    • 一种游泳池式游戏装置,包括具有可以推动游戏球等的游戏面的基座结构。 保险杠轨道基本上围绕播放表面,并且至少一个球接收袋被布置在播放表面上的播放位置。 提供一个提示球和一个提示球推进装置,用于使提示球滚过玩具表面远离球推进装置与其他游戏球或导轨接触。 位置指示标记设置在播放面上,用于选择性地定位播放球。 提供一组播放卡,其上具有指示标记的位置,指示用于指示来自推进装置的提示球的特定镜头的标记,以试图击打其他球,轨道等,以便推动游戏 根据特定游戏卡的口令将球放入所述口袋。