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    • 4. 发明申请
    • GAMING MACHINE HAVING A PLURALITY OF TERMINALS AND PLAYING METHOD THEREOF
    • 具有多个终端的游戏机和播放方法
    • US20090305764A1
    • 2009-12-10
    • US12240847
    • 2008-09-29
    • YOICHI KATOArata AjiroKenta Sugano
    • YOICHI KATOArata AjiroKenta Sugano
    • A63F9/24A63F13/00
    • G07F17/3267G07F17/32G07F17/3211G07F17/3244
    • A gaming machine of the present invention includes: a plurality of gaming terminals each of which has a first light emitting portion, and which runs a base game and a special game configured to award a special payout; and a shared display. When the special game is run, an emission color of the first light emitting portion and that of the second emitting portions are determined for each gaming terminal, based on a game value. Further, every time a gaming terminal achieves a predetermined winning in the special game having been run, the first light emitting portion is activated in the emission color thus determined, and the second light emitting portions forming a route associated with the gaming terminal turn active so that a predetermined number of the second light emitting portions light in the emission color thus determined, sequentially from the one closest to the gaming terminal, according to the number of the predetermined winnings the gaming terminal have achieved. When second light emitting portions forming any one of the routes is activated all the way to the shared display, a special payout is awarded to a player of the gaming terminal associated with the route.
    • 本发明的游戏机包括:多个游戏终端,每个游戏终端具有第一发光部分,并且运行基本游戏和配置为授予特殊支付的特殊游戏; 和共享显示。 当运行特殊游戏时,基于游戏值为每个游戏终端确定第一发光部分和第二发射部分的发射颜色。 此外,每当游戏终端在已经运行的特殊游戏中实现预定的胜利时,第一发光部分被激活为如此确定的发射颜色,并且形成与游戏终端相关联的路线的第二发光部分变为活动 根据游戏终端已经实现的预定奖金的数量,预定数量的第二发光部分从最接近游戏终端的一个依次确定发光颜色。 当形成任何一条路线的第二发光部分一直被激活到共享显示器时,向与该路线相关联的游戏终端的玩家授予特殊支付。
    • 5. 发明申请
    • GAMING MACHINE INCLUDING TERMINALS AND PLAYING METHOD THEREOF
    • 游戏机包括终端和播放方法
    • US20090291737A1
    • 2009-11-26
    • US12193592
    • 2008-08-18
    • Arata AjiroYoichi KatoKenta Sugano
    • Arata AjiroYoichi KatoKenta Sugano
    • A63F9/24A63F13/00
    • G07F17/3258G07F17/32
    • A gaming machine includes: a base game; gaming terminals; a bonus game configured to award a bonus payout more rewarding than the payout in the base game; a bonus payout indicator that displays the bonus payout; and paths, respectively corresponding to the gaming terminals, including light emitting portions arranged to form a channel extending from a position corresponding to each gaming terminal to the bonus payout indicator. In each gaming terminal, the base game is run independently from the other gaming terminals. The bonus game is run. A random number of the light emitting portions are activated toward the bonus payout indicator in a path corresponding to a gaming terminal in which a predetermined winning is met, every time the predetermined winning is met in the gaming terminals. The bonus payout is awarded in a gaming terminal corresponding to a path in which the light emitting portions turned active up to the bonus payout indicator.
    • 游戏机包括:基本游戏; 游戏终端; 奖励游戏被配置为奖励比基本游戏中的支付更有奖励的奖金支付; 显示奖金支出的奖金支付指标; 以及分别对应于游戏终端的路径,包括布置成形成从对应于每个游戏终端的位置延伸到奖励支付指示符的通道的发光部分。 在每个游戏终端中,基本游戏独立于其他游戏终端运行。 奖金游戏运行。 每当在游戏终端中满足预定的胜利时,随机数量的发光部分朝向与满足预定获胜的游戏终端相对应的路径中的奖励支付指示符被激活。 在与发光部分变为激活的路径相对应的奖励支付指示符的游戏终端中奖励奖金。
    • 9. 发明申请
    • Slot Machine
    • 老虎机
    • US20080318661A1
    • 2008-12-25
    • US12123741
    • 2008-05-20
    • Kenta SUGANO
    • Kenta SUGANO
    • G06F17/00
    • G07F17/3244
    • A processor selects either a first game mode or a second game mode based on the operation by the operator carried out at a server 102. If the first game mode has been selected, a payout is calculated and awarded based on a fixed payout set in advance for each winning combination. Alternatively, if the second game mode has been selected, a payout is calculated and awarded based on a progressive payout and a fixed payout which was set in advance for each winning combination.
    • 处理器基于在服务器102处执行的操作者的操作来选择第一游戏模式或第二游戏模式。如果已经选择了第一游戏模式,则基于预先设定的固定支付来计算和授予支付 为每个获奖组合。 或者,如果已经选择了第二游戏模式,则基于针对每个获胜组合预先设置的渐进支付和固定支付来计算和授予支付。