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    • 1. 发明授权
    • Operation control method for nuclear reactor
    • 核反应堆运行控制方法
    • US4647421A
    • 1987-03-03
    • US597032
    • 1984-04-05
    • Masahisa OhashiHiroyuki Masuda
    • Masahisa OhashiHiroyuki Masuda
    • G21D3/12G21C7/00G21C7/36G21C7/06
    • G21C7/00G21Y2002/201G21Y2004/40Y02E30/39
    • An operation control method for a nuclear reactor performing a load follow-up operation in accordance with a load variation program, wherein a core reactivity which changes with time in a first cycle of operation is predicted based on the load variation program and data for analyzing dynamic characteristics of the reactor, and a change in a liquid poison concentration in the first cycle of operation is obtained based on the predicted reactivity, and reactor power is controlled in the first cycle of operation by adjusting the liquid poison concentration in accordance with the obtained change. When the liquid poison concentration is adjusted and control rods are manipulated, a reactivity introduced by these operations in the first cycle of operation is obtained, and an adjustment to be made to the liquid poison concentration in the second cycle of operation which is the next cycle of operation following the first cycle of operation is obtained from the reactivity introduced in the first cycle of operation. When the change in reactivity in the second cycle of operation becomes equal to that in the first cycle of operation, and reactor power is controlled in the second cycle of operation by performing the obtained adjustment of the liquid poison concentration.
    • 一种用于核反应堆的操作控制方法,其根据负荷变化程序执行负载跟踪操作,其中基于负载变化程序和用于分析动态的数据预测在第一操作周期中随时间改变的铁心反应性 基于预测的反应性,获得反应器的特性和第一操作循环中的液体毒素浓度的变化,并且通过根据获得的变化调整液体毒素浓度,在第一操作循环中控制反应堆功率 。 当调节液体毒素浓度并控制控制棒时,获得在第一操作循环中通过这些操作引入的反应,并且对作为下一循环的第二操作循环中的液体毒物浓度进行调整 在第一操作周期之后的操作是从在第一操作周期中引入的反应获得的。 当第二操作循环中的反应性变化与第一操作循环中的反应性变化相同时,通过进行液体毒素浓度的调整,在第二操作循环中控制反应堆功率。
    • 4. 发明授权
    • Display panel and production method thereof
    • 显示面板及其制作方法
    • US08884849B2
    • 2014-11-11
    • US13561211
    • 2012-07-30
    • Hiroyuki Masuda
    • Hiroyuki Masuda
    • G09G3/30H01L27/32H01L51/52
    • H01L51/5246H01L27/3272
    • A display panel includes: a first substrate; light-emitting elements on a region of the first substrate; a second substrate facing the first substrate with the light-emitting elements therebetween; a glass frit between the first substrate and the second substrate so as to surround the region of the first substrate in which the light-emitting elements are disposed, the glass frit providing a hermetic seal between the first substrate and the second substrate; and a light-shielding part formed on one of the first substrate and the second substrate so as to extend along the glass frit, the light-shielding part shielding light. The light-shielding part has a lower light-shielding property in a region corresponding to the outer region of the glass frit than in a region corresponding to the inner region of the glass frit. The glass frit has been irradiated with light through the light-shielding part.
    • 显示面板包括:第一基板; 在第一基板的区域上的发光元件; 面对第一基板的第二基板,其间具有发光元件; 所述第一基板和所述第二基板之间的玻璃料围绕设置有所述发光元件的所述第一基板的区域,所述玻璃料在所述第一基板和所述第二基板之间提供气密密封; 以及形成在所述第一基板和所述第二基板中的一个上以沿着所述玻璃料延伸的遮光部,所述遮光部遮蔽光。 遮光部在对应于玻璃料的外部区域的区域中比在与玻璃料的内部区域相对应的区域中具有较低的遮光性。 玻璃料已经通过遮光部分被光照射。
    • 5. 发明授权
    • Game apparatus, gaming method, and game program
    • 游戏机,游戏方法和游戏程序
    • US08500559B2
    • 2013-08-06
    • US12437450
    • 2009-05-07
    • Naoko MatsumotoHiroyuki MasudaMasanori KonoYoshito Fukuda
    • Naoko MatsumotoHiroyuki MasudaMasanori KonoYoshito Fukuda
    • G07F17/32
    • A63F13/42A63F13/06A63F13/10A63F13/2145A63F13/63A63F2300/1075A63F2300/6045
    • A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table 333 that, for each game difficulty level, stores a region display pattern that assigns a specific input region to each of the subregions; an input region forming unit 325 that reads out the region display pattern that accords with the game difficulty level from the storing unit and forms the input region in the operating unit based on the region display pattern that was read out; and a determining unit 324 that determines the operation result based on the operation instruction given to the player and the input region wherein the player's input operation is accepted.
    • 提供了一种游戏装置,其基于玩家对操作指令的输入操作确定操作结果,并且包括:操作单元,其被划分为多个子区域,并且具有至少一个输入区域,所述输入区域由一些或全部 次区域 区域显示模式表333,对于每个游戏难易度级,存储向每个子区域分配特定输入区域的区域显示模式; 输入区域形成单元325,根据读出的区域显示模式,从存储单元中读出符合游戏难易程度的区域显示模式,并在操作单元中形成输入区域; 以及确定单元324,其基于给予玩家的操作指令和其中接受玩家的输入操作的输入区域来确定操作结果。
    • 10. 发明授权
    • Vibration isolator and attachment method thereof
    • 隔振器及其安装方法
    • US07380775B2
    • 2008-06-03
    • US10541921
    • 2004-12-13
    • Satoshi NiwaKazushi NishiyamaHiroyuki MasudaYasuhiro Teranishi
    • Satoshi NiwaKazushi NishiyamaHiroyuki MasudaYasuhiro Teranishi
    • B60G11/22
    • B60G21/0551B29C65/48B29C65/4835B29C65/4865B29C66/1122B29C66/1142B29C66/532B29C66/71B29C66/742B29C66/83221B29C66/92655B29L2031/04B29L2031/3055B29L2031/721B60G2202/135B60G2204/1222B60G2204/41F16F1/3732F16F1/38B29K2021/00
    • The invention is to permit a bushing main body of rubber elastomer to be adhered to a bar member while retaining a necessary contact pressure for adhering and after adhering, to permit a further compressive force to be imparted. The bushing main body (10) having a bore (11), through which the bar member (B) passes, and a bracket (20) holding the former are longitudinally split into two, respectively, the resulting split rubber bodies (10a)(10b) are vulcanization bonded to inner peripheral surfaces of the resulting half bracket members (20a)(20b). The inside diameter (D1) of both split rubber bodies as molded is made smaller than the outside diameter (D2) of the bar member, and inner peripheral surfaces (11a)(11b) at the bore are formed to be eccentric on mutually opposite sides. While pinching the bar member by both split rubber bodies, both half bracket members interposing a spacer (30) are locked together to compress the split rubber bodies thereby to adhere the peripheral surfaces at the bore to the outer peripheral surface of the bar member, and after the spacer is removed, both half members are locked so as to butt contact with each other thereby further compressing both split rubber bodies in mutually opposing directions.
    • 本发明是为了允许橡胶弹性体的衬套主体粘合到杆构件上,同时保持用于粘附和粘附后的必要接触压力,以允许施加进一步的压缩力。 具有孔(11)的衬套主体(10),杆构件(B)通过该衬套主体(10)和保持前者的托架(20)分别纵向分成两部分,即所形成的裂口橡胶体(10a) (10b)硫化成所得半支架构件(20a)(20b)的内周面。 两个成型橡胶体的内径(D 1)小于杆件的外径(D 2),并且孔内的内周面(11a)(11b)形成为偏心 在相对的两侧。 在通过两个裂片橡胶体夹持杆构件的同时,插入间隔件(30)的两个半托架构件被锁定在一起以压缩裂口橡胶体,从而将孔附近的周面粘附到杆构件的外周表面,并且 在隔离物被移除之后,两个半部件被锁定以便彼此对接接合,从而进一步在相互相反的方向压缩两个裂口橡胶体。