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热词
    • 3. 发明授权
    • Video game processing apparatus, a method and a computer program product for processing a video game
    • 视频游戏处理装置,用于处理视频游戏的方法和计算机程序产品
    • US07559835B2
    • 2009-07-14
    • US11846924
    • 2007-08-29
    • Tomohiro HasegawaTatsuya KandoTakeshi Arakawa
    • Tomohiro HasegawaTatsuya KandoTakeshi Arakawa
    • A63F9/24
    • A63F13/5375A63F13/10A63F13/533A63F13/822A63F2300/303A63F2300/305A63F2300/308A63F2300/807
    • An image display apparatus is caused to respectively display operation guidance constituted from operation instruction icons and end display icons each presenting a specific image and card type icons having display images indicating specific images in first and second specific regions of an image display screen under a predetermined condition. In the case where the operation instruction icons are selected and one end display icon is thereby reached when the card type icon corresponding to the specific image presented by the one end display icon is displayed in the second specific region, the display image of the card type icon is displayed so as to become an exposed state at least temporarily. A privilege relating to a special effect is applied to the player character in the case where all of the display images of the card type icons keep the exposed states for a predetermined period of time.
    • 使图像显示装置分别显示由操作指示图标构成的操作指导和每个呈现特定图像的结束显示图标,以及在预定条件下在图像显示屏幕的第一和第二特定区域中具有指示特定图像的显示图像的卡类型图标 。 在选择操作指示图标的情况下,当在第二特定区域中显示与由一端显示图标呈现的特定图像相对应的卡类型图标时,从而达到一端显示图标,卡类型的显示图像 显示图标至少暂时变为曝光状态。 在卡类型图标的所有显示图像保持曝光状态达预定时间段的情况下,对玩家角色应用与特殊效果有关的特权。
    • 5. 发明申请
    • Cosmetics
    • 化妆品
    • US20050169867A1
    • 2005-08-04
    • US11041862
    • 2005-01-25
    • Masaakira HorinoTakeshi Arakawa
    • Masaakira HorinoTakeshi Arakawa
    • A61K8/02A61K8/00A61K8/06A61K8/11A61K8/18A61K8/58A61K8/73A61K8/81A61Q1/00A61Q1/02A61Q1/10A61Q1/12A61Q5/10A61Q17/04A61Q19/00C08J3/12C09C3/12A61K7/06A61K7/11
    • A61Q1/12A61K8/022A61K8/11A61K8/585A61K8/731A61K8/817A61K2800/412A61K2800/5426A61Q1/02A61Q1/10A61Q17/04A61Q19/00C09C3/12
    • A surface of particles of at least one powder selected from PMMA, nylon, polystyrene, a silicone elastomer powder, benzoguanamine, a styrenedivinylbenzene pinhole polymer, ethylene tetrafluoride, a polyethylene powder, a polyurethane powder, a silk powder, an organic pigment and a composite of at least one of these and a metal oxide and/or a metal hydroxide is treated with a low-molecular organosilicon derivative, with or without a water-soluble cationic polymer to improve the hydrophilicity of the powder. The thus-treated powder is quite excellent in dispersibility (readily dispersible) in an aqueous dispersion medium, especially an aqueous dispersion medium in acidic and alkaline conditions, specifically with pH from 3 to 13 and in dispersion stability. The use of the surface-treated powder provides a dispersion, preferably dispersion for cosmetic, excellent in dispersibility and dispersion stability and the like. The use of the surface-treated powder, or the use of the dispersion provides further a cosmetic excellent in dispersibility and dispersion stability and further in re-dispersibility and dispersion stability with lapse of time when selecting aqueous cosmetic as an agent form.
    • 选自PMMA,尼龙,聚苯乙烯,硅氧烷弹性体粉末,苯并胍胺,苯乙烯二乙烯基苯针孔聚合物,四氟乙烯,聚乙烯粉末,聚氨酯粉末,蚕丝粉末,有机颜料和复合材料中的至少一种粉末的颗粒表面 的金属氧化物和/或金属氢氧化物中的至少一种用低分子有机硅衍生物处理,具有或不具有水溶性阳离子聚合物以改善粉末的亲水性。 这样处理的粉末在水分散介质,特别是在酸性和碱性条件下,特别是pH为3至13,分散稳定性方面的分散性(易于分散)相当优异。 使用表面处理粉末提供分散体,优选用于化妆品的分散体,分散性和分散稳定性等优异。 使用表面处理粉末或分散体的使用提供了分散性和分散稳定性优异的化妆品,并且当选择水性化妆品作为试剂形式时,随着时间的推移,还具有再分散性和分散稳定性。
    • 8. 发明授权
    • Video game apparatus, video game processing program, program recording medium, and video game processing method
    • 视频游戏装置,视频游戏处理程序,程序记录介质和视频游戏处理方法
    • US09254442B2
    • 2016-02-09
    • US12113446
    • 2008-05-01
    • Takeshi ArakawaTatsuya KandoTomohiro Hasegawa
    • Takeshi ArakawaTatsuya KandoTomohiro Hasegawa
    • A63F13/00A63F13/58A63F13/45A63F13/55A63F13/40
    • A63F13/46A63F13/10A63F13/45A63F13/55A63F13/58A63F13/69A63F13/822A63F13/833A63F13/85A63F2300/575A63F2300/609A63F2300/807
    • In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table 126-1 of a first area, a brand ‘CAT’ having a previous brand point ‘14%’ is ‘BEST 1’, and a brand ‘BOAR’ having a previous brand point ‘13%’ is ‘BEST 2’. In addition, a brand ‘TIGER’ having a previous brand point ‘3%’ is ‘WORST 2’, and a brand ‘RAT’ having a previous brand point ‘2%’ is ‘WORST 1’. Accordingly, if a player character executes a battle against an enemy character in the first area, when an item of the brand ‘CAT’, which is ‘BEST 1’, is used, its power becomes three times higher than a reference power, and when an item of the brand ‘BOAR’, which is ‘BEST 2’, is used, its power becomes one and half times higher than the reference power. In addition, when an item of the brand ‘TIGER’, which is ‘WORST 2’, is used, its power becomes 0.5 times lower than the reference power, and an item of the brand ‘RAT’, which is ‘WORST 1’, becomes unavailable.
    • 在使用有限数量的项目进行游戏的视频游戏中,游戏可以变得更有趣。 在第一区域的区域数据表126-1中,具有先前品牌点“14%”的品牌“CAT”是“BEST 1”,具有先前品牌点“13%”的品牌“BOAR”是“ 最佳2'。 此外,以前品牌“3”的品牌“TIGER”是“WORST 2”,而以前品牌“2%”品牌的“RAT”则是“WORST 1”。 因此,如果玩家角色在第一区域中对敌人角色进行战斗,则当使用“BEST1”的品牌“CAT”的项目时,其功率比参考功率高三倍, 当使用“BEST 2”品牌“BOAR”的商品时,其功率比参考功率高一倍以上。 此外,当使用“WORST 2”品牌的“TIGER”品牌时,其功率比参考功率低0.5倍,而品牌“RAT”的项目“WORST 1” ,变得不可用。