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    • 3. 发明授权
    • Prediction-based image processing
    • 基于预测的图像处理
    • US08107753B2
    • 2012-01-31
    • US12863727
    • 2009-01-19
    • Jim RasmussonTomas Akenine-MöllerJacob Ström
    • Jim RasmussonTomas Akenine-MöllerJacob Ström
    • G06K9/36
    • G06T9/00H04N19/11H04N19/14H04N19/176H04N19/426H04N19/46H04N19/593H04N19/90H04N19/96
    • A pixel block (300) is compressed by sub-sampling at least a portion of the pixels (310) into subblocks (320, 330). Predictions are determined for the property values of these subblocks (320, 330) by calculating a variance measure based on property values of neighboring pixels (310)/subblocks (320, 330) in two prediction directions in the block (300) relative to a current subblock (320, 330). If the variance is below a threshold, the prediction is calculated based on neighboring property values in both directions. If the measure exceeds the threshold, the neighboring property values in only one of the two predictions directions are used for calculating the prediction. A guiding bit (450) descriptive of the selected direction is also provided. A prediction error is calculated based on the property value and the calculated prediction. The compressed block (400) comprises an encoded representation (460) of the prediction error and any guiding bit (470).
    • 通过对像素(310)的至少一部分进行子采样(320,330)来对像素块(300)进行压缩。 通过基于块(300)中的两个预测方向上的相邻像素(310)/子块(320,330)的属性值相对于一个块(320,330)计算方差度量,来确定这些子块(320,330)的属性值的预测 当前子块(320,330)。 如果方差低于阈值,则基于两个方向上的相邻属性值来计算预测。 如果测量超过阈值,则仅使用两个预测方向中的一个的相邻属性值来计算预测。 还提供了描述所选方向的引导位(450)。 基于属性值和计算出的预测计算预测误差。 压缩块(400)包括预测误差的编码表示(460)和任何引导位(470)。
    • 4. 发明申请
    • TEXTURE COMPRESSION AND DECOMPRESSION
    • 纹理压缩和分解
    • US20130033513A1
    • 2013-02-07
    • US13640203
    • 2011-02-09
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • G06T11/40
    • G06T9/00
    • Embodiments relate to compression and decompression of textures. A texel block (10) is compressed by specifying two major directions in the texel block (10) and defining the profiles of how the texel values change along the respective directions. The resulting compressed texel block (30) comprises two value codewords (31, 32), two line codewords (35-38) and a function codeword (33, 34). The two value codewords (31, 32) are employed to calculate two texel values for the texel block (10). The line codewords (35-38) are employed to determine equations of two lines (20, 22) coinciding with the two major directions in the texel block (10). Signed distances are calculated for each texel (12) from the texel position in the texel block (10) and to the two lines (20, 22). The signed distances are input to a function defined by the function codeword (33, 34) to output two values from which weights are calculated and applied to the two texel values in order to get a representation of the texel value of a texel (12).
    • 实施例涉及纹理的压缩和解压缩。 通过在纹素块(10)中指定两个主要方向来压缩纹理块(10),并且定义纹理值沿着各个方向如何变化的轮廓。 所得到的压缩纹理块(30)包括两个值码字(31,32),两行码字(35-38)和一个功能码字(33,34)。 两个值码字(31,32)用于计算纹素块(10)的两个纹素值。 行码字(35-38)用于确定与纹理块(10)中的两个主要方向一致的两条线(20,22)的等式。 从纹理块(10)中的纹素位置和两条线(20,22)中的每个纹理像素(12)计算签名距离。 有符号距离被输入到由功能代码字(33,34)定义的函数,以输出计算权重的两个值并将其应用于两个纹素值,以便获得纹素的纹理值的表示(12) 。
    • 5. 发明授权
    • Texture compression and decompression
    • 纹理压缩和解压缩
    • US09111328B2
    • 2015-08-18
    • US13640203
    • 2011-02-09
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • G06T11/40G06T9/00
    • G06T9/00
    • Embodiments relate to compression and decompression of textures. A texel block (10) is compressed by specifying two major directions in the texel block (10) and defining the profiles of how the texel values change along the respective directions. The resulting compressed texel block (30) comprises two value codewords (31, 32), two line codewords (35-38) and a function codeword (33, 34). The two value codewords (31, 32) are employed to calculate two texel values for the texel block (10). The line codewords (35-38) are employed to determine equations of two lines (20, 22) coinciding with the two major directions in the texel block (10). Signed distances are calculated for each texel (12) from the texel position in the texel block (10) and to the two lines (20, 22). The signed distances are input to a function defined by the function codeword (33, 34) to output two values from which weights are calculated and applied to the two texel values in order to get a representation of the texel value of a texel (12).
    • 实施例涉及纹理的压缩和解压缩。 通过在纹素块(10)中指定两个主要方向来压缩纹理块(10),并且定义纹理值沿着各个方向如何变化的轮廓。 所得到的压缩纹理块(30)包括两个值码字(31,32),两行码字(35-38)和一个功能码字(33,34)。 两个值码字(31,32)用于计算纹素块(10)的两个纹素值。 行码字(35-38)用于确定与纹理块(10)中的两个主要方向一致的两条线(20,22)的等式。 从纹理块(10)中的纹素位置和两条线(20,22)中的每个纹理像素(12)计算签名距离。 有符号距离被输入到由功能代码字(33,34)定义的函数,以输出计算权重的两个值并将其应用于两个纹素值,以便获得纹素的纹理值的表示(12) 。
    • 8. 发明授权
    • Frame buffer compression and decompression method for graphics rendering
    • 帧缓冲器压缩和解压缩方法用于图形渲染
    • US08031937B2
    • 2011-10-04
    • US11953339
    • 2007-12-10
    • Jim RasmussonTomas Akenine-MöllerJon HasselgrenJacob Munkberg
    • Jim RasmussonTomas Akenine-MöllerJon HasselgrenJacob Munkberg
    • G06K9/00G06T17/00G06K9/36
    • G06T11/40G09G5/363G09G5/393G09G2340/02G09G2340/10H04N19/12H04N19/147H04N19/154H04N19/176H04N19/40H04N19/423
    • Methods and apparatus are disclosed for the processing of frame buffer data, such as color buffer data, in graphics processing applications. Although more generally applicable, these methods and apparatus are particularly useful in real-time, polygon-based, 3D rendering applications. An exemplary method for processing graphics data according to one or more embodiments of the invention begins with the retrieval, from a buffer, of pixel values corresponding to a tile of two or more pixels, and with the updating of one or more of those updated pixel values. The updated pixel values are selectively compressed using a lossy compression operation or a lossless compression operation, based on an accumulated error metric value for the tile. If lossy compression is used, then the accumulated error metric value for the tile is updated; in either event, the compressed pixel values are stored in the frame buffer for further processing. With this approach, the accumulated error caused by successive, or tandem, compression operations may be limited to a pre-determined maximum.
    • 公开了用于在图形处理应用中处理帧缓冲器数据(例如彩色缓冲器数据)的方法和装置。 尽管更普遍适用,但是这些方法和装置在实时,基于多边形的3D渲染应用中特别有用。 根据本发明的一个或多个实施例的用于处理图形数据的示例性方法开始于从缓冲器检索对应于两个或更多个像素的图块的像素值,并且随着更新这些更新像素中的一个或多个 价值观。 基于瓦片的累积误差度量值,使用有损压缩操作或无损压缩操作来选择性地压缩更新的像素值。 如果使用有损压缩,则更新瓦片的累积误差量度值; 在任一情况下,将压缩像素值存储在帧缓冲器中用于进一步处理。 利用这种方法,由连续或串联的压缩操作引起的累积误差可能被限制为预定的最大值。