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    • 1. 发明申请
    • TEXTURE COMPRESSION AND DECOMPRESSION
    • 纹理压缩和分解
    • US20130033513A1
    • 2013-02-07
    • US13640203
    • 2011-02-09
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • G06T11/40
    • G06T9/00
    • Embodiments relate to compression and decompression of textures. A texel block (10) is compressed by specifying two major directions in the texel block (10) and defining the profiles of how the texel values change along the respective directions. The resulting compressed texel block (30) comprises two value codewords (31, 32), two line codewords (35-38) and a function codeword (33, 34). The two value codewords (31, 32) are employed to calculate two texel values for the texel block (10). The line codewords (35-38) are employed to determine equations of two lines (20, 22) coinciding with the two major directions in the texel block (10). Signed distances are calculated for each texel (12) from the texel position in the texel block (10) and to the two lines (20, 22). The signed distances are input to a function defined by the function codeword (33, 34) to output two values from which weights are calculated and applied to the two texel values in order to get a representation of the texel value of a texel (12).
    • 实施例涉及纹理的压缩和解压缩。 通过在纹素块(10)中指定两个主要方向来压缩纹理块(10),并且定义纹理值沿着各个方向如何变化的轮廓。 所得到的压缩纹理块(30)包括两个值码字(31,32),两行码字(35-38)和一个功能码字(33,34)。 两个值码字(31,32)用于计算纹素块(10)的两个纹素值。 行码字(35-38)用于确定与纹理块(10)中的两个主要方向一致的两条线(20,22)的等式。 从纹理块(10)中的纹素位置和两条线(20,22)中的每个纹理像素(12)计算签名距离。 有符号距离被输入到由功能代码字(33,34)定义的函数,以输出计算权重的两个值并将其应用于两个纹素值,以便获得纹素的纹理值的表示(12) 。
    • 2. 发明授权
    • Texture compression and decompression
    • 纹理压缩和解压缩
    • US09111328B2
    • 2015-08-18
    • US13640203
    • 2011-02-09
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • Jim RasmussonMichael DoggettJacob StrömPer Wennersten
    • G06T11/40G06T9/00
    • G06T9/00
    • Embodiments relate to compression and decompression of textures. A texel block (10) is compressed by specifying two major directions in the texel block (10) and defining the profiles of how the texel values change along the respective directions. The resulting compressed texel block (30) comprises two value codewords (31, 32), two line codewords (35-38) and a function codeword (33, 34). The two value codewords (31, 32) are employed to calculate two texel values for the texel block (10). The line codewords (35-38) are employed to determine equations of two lines (20, 22) coinciding with the two major directions in the texel block (10). Signed distances are calculated for each texel (12) from the texel position in the texel block (10) and to the two lines (20, 22). The signed distances are input to a function defined by the function codeword (33, 34) to output two values from which weights are calculated and applied to the two texel values in order to get a representation of the texel value of a texel (12).
    • 实施例涉及纹理的压缩和解压缩。 通过在纹素块(10)中指定两个主要方向来压缩纹理块(10),并且定义纹理值沿着各个方向如何变化的轮廓。 所得到的压缩纹理块(30)包括两个值码字(31,32),两行码字(35-38)和一个功能码字(33,34)。 两个值码字(31,32)用于计算纹素块(10)的两个纹素值。 行码字(35-38)用于确定与纹理块(10)中的两个主要方向一致的两条线(20,22)的等式。 从纹理块(10)中的纹素位置和两条线(20,22)中的每个纹理像素(12)计算签名距离。 有符号距离被输入到由功能代码字(33,34)定义的函数,以输出计算权重的两个值并将其应用于两个纹素值,以便获得纹素的纹理值的表示(12) 。
    • 5. 发明申请
    • SYSTEM AND METHOD FOR DETERMINING ILLUMINATION OF A PIXEL BY SHADOW PLANES
    • 用于通过阴影平面确定像素的照明的系统和方法
    • US20060202941A1
    • 2006-09-14
    • US10906852
    • 2005-03-09
    • Stephen MoreinLarry SeilerMichael DoggettJocelyn Houle
    • Stephen MoreinLarry SeilerMichael DoggettJocelyn Houle
    • G09G3/36
    • G06T15/50G06T15/005G06T15/60G06T15/80G06T2215/12
    • A graphics processing circuit includes a pixel shader operative to provide pixel color information in response to image data representing a scene to be rendered; a texture circuit, coupled to the pixel shader, operative to determine a luminance value to be applied to a pixel of interest based on the luminance values of the pixels that define a plane including the pixel of interest; and a render back end circuit, coupled to the texture circuit, operative to compute the luminance values from a shadow map that specifies the distance from the light source of the nearest object at a plurality of locations. A pixel illumination method includes receiving color information for a pixel to be rendered, defining a plane containing at least one pixel of interest, the plane including a plurality of planar values; comparing the plurality of planar values to a corresponding set of distance values; determining a luminance value for the at least one pixel of interest; and applying the luminance value to the at least one pixel of interest.
    • 图形处理电路包括像素着色器,用于响应于表示要渲染的场景的图像数据而提供像素颜色信息; 耦合到像素着色器的纹理电路,用于基于限定包括感兴趣像素的平面的像素的亮度值来确定要施加到感兴趣像素的亮度值; 以及耦合到纹理电路的渲染后端电路,用于从阴影图计算亮度值,所述阴影贴图指定在多个位置处距离最近物体的光源的距离。 像素照明方法包括:接收要渲染的像素的颜色信息,定义包含至少一个感兴趣像素的平面,所述平面包括多个平面值; 将所述多个平面值与相应的一组距离值进行比较; 确定所述感兴趣的所述至少一个像素的亮度值; 以及将所述亮度值应用于所述至少一个感兴趣的像素。
    • 7. 发明授权
    • System and method for determining illumination of a pixel by shadow planes
    • 用于通过阴影平面确定像素的照明的系统和方法
    • US07924281B2
    • 2011-04-12
    • US10906852
    • 2005-03-09
    • Stephen L. MoreinLarry D. SeilerMichael DoggettJocelyn Houle
    • Stephen L. MoreinLarry D. SeilerMichael DoggettJocelyn Houle
    • G06T15/50
    • G06T15/50G06T15/005G06T15/60G06T15/80G06T2215/12
    • A graphics processing circuit includes a pixel shader operative to provide pixel color information in response to image data representing a scene to be rendered; a texture circuit, coupled to the pixel shader, operative to determine a luminance value to be applied to a pixel of interest based on the luminance values of the pixels that define a plane including the pixel of interest; and a render back end circuit, coupled to the texture circuit, operative to compute the luminance values from a shadow map that specifies the distance from the light source of the nearest object at a plurality of locations. A pixel illumination method includes receiving color information for a pixel to be rendered, defining a plane containing at least one pixel of interest, the plane including a plurality of planar values; comparing the plurality of planar values to a corresponding set of distance values; determining a luminance value for the at least one pixel of interest; and applying the luminance value to the at least one pixel of interest.
    • 图形处理电路包括像素着色器,用于响应于表示要渲染的场景的图像数据而提供像素颜色信息; 耦合到像素着色器的纹理电路,用于基于限定包括感兴趣像素的平面的像素的亮度值来确定要施加到感兴趣像素的亮度值; 以及耦合到纹理电路的渲染后端电路,用于从阴影图计算亮度值,所述阴影贴图指定在多个位置处距离最近物体的光源的距离。 像素照明方法包括:接收要渲染的像素的颜色信息,定义包含至少一个感兴趣像素的平面,所述平面包括多个平面值; 将所述多个平面值与相应的一组距离值进行比较; 确定所述感兴趣的所述至少一个像素的亮度值; 以及将所述亮度值应用于所述至少一个感兴趣的像素。