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    • 2. 发明申请
    • MULTI-TOUCH MOUSE IN GAMING APPLICATIONS
    • 多玩游戏鼠标在游戏中的应用
    • US20110195781A1
    • 2011-08-11
    • US12701150
    • 2010-02-05
    • Billy ChenHrvoje BenkoEyal OfekDaniel A. Rosenfeld
    • Billy ChenHrvoje BenkoEyal OfekDaniel A. Rosenfeld
    • A63F9/24
    • A63F13/06A63F13/10A63F2300/1006A63F2300/6045
    • Keyboards, mice, joysticks, customized gamepads, and other peripherals are continually being developed to enhance a user's experience when playing computer video games. Unfortunately, many of these devices provide users with limited input control because of the complexity of today's gaming applications. For example, many computer video games require a combination of mouse and keyboard to control even the simplest of in-game tasks (e.g., walking into a room and looking around may require several keyboard keystrokes and mouse movements). Accordingly, one or more systems and/or techniques for performing in-game tasks based upon user input within a multi-touch mouse are disclosed herein. User input comprising one or more user interactions detect by spatial sensors within the multi-touch mouse may be received. A wide variety of in-game tasks (e.g., character movements, character actions, character view, etc.) may be performed based upon the user interactions (e.g., a swipe gesture, a mouse position change, etc.).
    • 不断开发键盘,鼠标,操纵杆,定制游戏手柄和其他外围设备,以增强用户玩电脑游戏时的体验。 不幸的是,由于今天的游戏应用的复杂性,许多这些设备为用户提供了有限的输入控制。 例如,许多计算机视频游戏需要鼠标和键盘的组合来控制甚至最简单的游戏中任务(例如,走进房间并且环顾四周可能需要几个键盘击键和鼠标移动)。 因此,本文公开了一种用于在多点触摸鼠标内基于用户输入执行游戏中任务的一个或多个系统和/或技术。 可以接收包括由多点触摸鼠标内的空间传感器检测的一个或多个用户交互的用户输入。 可以基于用户交互(例如,滑动手势,鼠标位置改变等)来执行各种各样的游戏中任务(例如,角色移动,角色动作,角色视图等)。
    • 3. 发明申请
    • CAMERA-BASED MULTI-TOUCH MOUSE
    • 基于摄像机的多触摸鼠标
    • US20100265178A1
    • 2010-10-21
    • US12425408
    • 2009-04-17
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • G06F3/033G06K9/00
    • G06F3/03543G06F3/042G06F2203/04104
    • Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality.
    • 用于基于相机的多点触摸输入设备的技术,其可操作以提供常规的鼠标移动数据以及三维多点触摸数据。 这种设备基于专注于镜子或镜子组的内部照相机,使得相机能够对设备的工作表面进行成像。 工作表面允许光线通过。 内部光源照亮工作表面的内部,并反射出靠近设备外部的任何物体。 这个反射光被镜子接收,然后被引导到相机。 可以处理来自相机的成像以提取与工作表面外的一个或多个对象的位置对应的触摸点以及检测由对象执行的手势。 因此,该设备可以提供常规的鼠标功能以及三维多点触摸功能。
    • 4. 发明授权
    • Camera-based multi-touch mouse
    • 基于相机的多点触控鼠标
    • US08446367B2
    • 2013-05-21
    • US12425408
    • 2009-04-17
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • G09G5/08
    • G06F3/03543G06F3/042G06F2203/04104
    • Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality.
    • 用于基于相机的多点触摸输入设备的技术,其可操作以提供常规的鼠标移动数据以及三维多点触摸数据。 这种设备基于专注于镜子或镜子组的内部照相机,使得相机能够对设备的工作表面进行成像。 工作表面允许光线通过。 内部光源照亮工作表面的内部,并反射出靠近设备外部的任何物体。 这个反射光被镜子接收,然后被引导到相机。 可以处理来自相机的成像以提取与工作表面外的一个或多个对象的位置对应的触摸点以及检测由对象执行的手势。 因此,该设备可以提供常规的鼠标功能以及三维多点触摸功能。
    • 5. 发明授权
    • Map editing with little user input
    • 使用少量用户输入进行地图编辑
    • US09110921B2
    • 2015-08-18
    • US13165588
    • 2011-06-21
    • Ido OmerEyal OfekJohn-Michael WileyGonzalo Ramos
    • Ido OmerEyal OfekJohn-Michael WileyGonzalo Ramos
    • G06F17/30
    • G06F17/30241
    • A semi-automatic map editor may allow a user to add features to a map with a minimum of effort. In one example, a user may add a road to a map by indicating where the endpoints of the road are. A system may then attempt to fill in the path of the road using the user-provided endpoints, an analysis of an aerial or satellite photograph, existing maps that show the road, or any other appropriate information. Using this information, the system may display a proposed path for the road between the endpoints that the user has indicated. The user may then fine tune and/or confirm the proposed path, thereby adding the road to the map. In addition to roads, other feature such as bodies of water, ski trails, etc., may be added in this manner.
    • 半自动地图编辑器可以允许用户以最小的努力向地图添加特征。 在一个示例中,用户可以通过指示道路的端点在哪里来向地图添加道路。 然后,系统可以使用用户提供的端点,天线或卫星照片的分析,显示道路的现有地图或任何其他适当的信息来尝试填写道路的路径。 使用该信息,系统可以在用户指示的端点之间显示用于道路的建议路径。 然后,用户可以微调和/或确认所提出的路径,从而将道路添加到地图。 除了道路之外,还可以以这种方式添加诸如水,滑雪道等的其它特征。
    • 7. 发明授权
    • Annotating or editing three dimensional space
    • 注释或编辑三维空间
    • US08941641B2
    • 2015-01-27
    • US12416134
    • 2009-03-31
    • Billy ChenEyal Ofek
    • Billy ChenEyal Ofek
    • G06T15/00G06T19/00H04N21/81G06F17/30G06F3/0481
    • G06T19/00G06F3/0481G06F3/04815G06F17/241G06F17/30G06F2203/04802H04N21/8146
    • In one example, images may be used to create a model of a three-dimensional space, and the three-dimensional space may be annotated and/or edited. When a three-dimensional model of a space has been created, a user may associate various items with points in the three-dimensional space. For example, the user may create a note or a hyperlink, and may associate the note or hyperlink with a specific point in the space. Additionally, a user may experiment with the space by adding images to, or deleting images from, the space. Annotating and editing the space, rather than the underlying images, allows annotations and edits to be associated with the underlying objects depicted in the images, rather than with the images themselves.
    • 在一个示例中,可以使用图像来创建三维空间的模型,并且可以注释和/或编辑三维空间。 当创建空间的三维模型时,用户可以将各种项目与三维空间中的点相关联。 例如,用户可以创建笔记或超链接,并且可以将音符或超链接与空间中的特定点相关联。 此外,用户可以通过向该空间添加图像或从该空间中删除图像来实验该空间。 注释和编辑空间而不是底层图像允许注释和编辑与图像中描绘的底层对象相关联,而不是与图像本身相关联。
    • 8. 发明授权
    • Automated fitting of interior maps to general maps
    • 自动装配内部地图到一般地图
    • US08817049B2
    • 2014-08-26
    • US13097956
    • 2011-04-29
    • Eyal OfekRan Gal
    • Eyal OfekRan Gal
    • G09G5/00
    • G06T17/05
    • Amalgamated maps, comprising interior maps overlaid on venues indicated in general maps can be automatically generated. Initially, interior maps can be obtained through targeted network searches, whose search results can be filtered to retain those that are most likely useable interior maps. A bounding polygon is generated for both interior map and venue exterior from general map. Subsequently, directional histograms representing orientations of lines in bounding polygons are generated and compared to automatically identify a rotation to align the interior map with the venue exterior from the general map. Anchor points are identified to locally deform the interior map, preserving internal structures, to better align with the venue exterior. Once aligned, the interior map can be combined with the general map, forming an amalgamated map. Updated geocoding can be performed based on locations of establishments in the venue as indicated by the interior map.
    • 可以自动生成包含在一般地图中指示的场地上的内部地图的合并地图。 最初,可以通过目标网络搜索获得内部地图,其搜索结果可以被过滤,以保留那些最有可能使用的内部地图。 从一般地图生成内部地图和场地外部的边界多边形。 随后,生成表示边界多边形中的线的取向的方向直方图,并将其进行比较以自动识别旋转,以使内部地图与总体地图外的场地对准。 锚定点被确定为局部变形内部地图,保留内部结构,以更好地与场地外部对齐。 一旦对齐,内部地图可以与一般地图组合,形成一个合并的地图。 可以根据内部地图所示的场地中的场所位置进行更新的地理编码。