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    • 1. 发明申请
    • MULTI-TOUCH MOUSE IN GAMING APPLICATIONS
    • 多玩游戏鼠标在游戏中的应用
    • US20110195781A1
    • 2011-08-11
    • US12701150
    • 2010-02-05
    • Billy ChenHrvoje BenkoEyal OfekDaniel A. Rosenfeld
    • Billy ChenHrvoje BenkoEyal OfekDaniel A. Rosenfeld
    • A63F9/24
    • A63F13/06A63F13/10A63F2300/1006A63F2300/6045
    • Keyboards, mice, joysticks, customized gamepads, and other peripherals are continually being developed to enhance a user's experience when playing computer video games. Unfortunately, many of these devices provide users with limited input control because of the complexity of today's gaming applications. For example, many computer video games require a combination of mouse and keyboard to control even the simplest of in-game tasks (e.g., walking into a room and looking around may require several keyboard keystrokes and mouse movements). Accordingly, one or more systems and/or techniques for performing in-game tasks based upon user input within a multi-touch mouse are disclosed herein. User input comprising one or more user interactions detect by spatial sensors within the multi-touch mouse may be received. A wide variety of in-game tasks (e.g., character movements, character actions, character view, etc.) may be performed based upon the user interactions (e.g., a swipe gesture, a mouse position change, etc.).
    • 不断开发键盘,鼠标,操纵杆,定制游戏手柄和其他外围设备,以增强用户玩电脑游戏时的体验。 不幸的是,由于今天的游戏应用的复杂性,许多这些设备为用户提供了有限的输入控制。 例如,许多计算机视频游戏需要鼠标和键盘的组合来控制甚至最简单的游戏中任务(例如,走进房间并且环顾四周可能需要几个键盘击键和鼠标移动)。 因此,本文公开了一种用于在多点触摸鼠标内基于用户输入执行游戏中任务的一个或多个系统和/或技术。 可以接收包括由多点触摸鼠标内的空间传感器检测的一个或多个用户交互的用户输入。 可以基于用户交互(例如,滑动手势,鼠标位置改变等)来执行各种各样的游戏中任务(例如,角色移动,角色动作,角色视图等)。
    • 2. 发明申请
    • CAMERA-BASED MULTI-TOUCH MOUSE
    • 基于摄像机的多触摸鼠标
    • US20100265178A1
    • 2010-10-21
    • US12425408
    • 2009-04-17
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • G06F3/033G06K9/00
    • G06F3/03543G06F3/042G06F2203/04104
    • Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality.
    • 用于基于相机的多点触摸输入设备的技术,其可操作以提供常规的鼠标移动数据以及三维多点触摸数据。 这种设备基于专注于镜子或镜子组的内部照相机,使得相机能够对设备的工作表面进行成像。 工作表面允许光线通过。 内部光源照亮工作表面的内部,并反射出靠近设备外部的任何物体。 这个反射光被镜子接收,然后被引导到相机。 可以处理来自相机的成像以提取与工作表面外的一个或多个对象的位置对应的触摸点以及检测由对象执行的手势。 因此,该设备可以提供常规的鼠标功能以及三维多点触摸功能。
    • 3. 发明授权
    • Camera-based multi-touch mouse
    • 基于相机的多点触控鼠标
    • US08446367B2
    • 2013-05-21
    • US12425408
    • 2009-04-17
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • G09G5/08
    • G06F3/03543G06F3/042G06F2203/04104
    • Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality.
    • 用于基于相机的多点触摸输入设备的技术,其可操作以提供常规的鼠标移动数据以及三维多点触摸数据。 这种设备基于专注于镜子或镜子组的内部照相机,使得相机能够对设备的工作表面进行成像。 工作表面允许光线通过。 内部光源照亮工作表面的内部,并反射出靠近设备外部的任何物体。 这个反射光被镜子接收,然后被引导到相机。 可以处理来自相机的成像以提取与工作表面外的一个或多个对象的位置对应的触摸点以及检测由对象执行的手势。 因此,该设备可以提供常规的鼠标功能以及三维多点触摸功能。
    • 5. 发明授权
    • Annotating or editing three dimensional space
    • 注释或编辑三维空间
    • US08941641B2
    • 2015-01-27
    • US12416134
    • 2009-03-31
    • Billy ChenEyal Ofek
    • Billy ChenEyal Ofek
    • G06T15/00G06T19/00H04N21/81G06F17/30G06F3/0481
    • G06T19/00G06F3/0481G06F3/04815G06F17/241G06F17/30G06F2203/04802H04N21/8146
    • In one example, images may be used to create a model of a three-dimensional space, and the three-dimensional space may be annotated and/or edited. When a three-dimensional model of a space has been created, a user may associate various items with points in the three-dimensional space. For example, the user may create a note or a hyperlink, and may associate the note or hyperlink with a specific point in the space. Additionally, a user may experiment with the space by adding images to, or deleting images from, the space. Annotating and editing the space, rather than the underlying images, allows annotations and edits to be associated with the underlying objects depicted in the images, rather than with the images themselves.
    • 在一个示例中,可以使用图像来创建三维空间的模型,并且可以注释和/或编辑三维空间。 当创建空间的三维模型时,用户可以将各种项目与三维空间中的点相关联。 例如,用户可以创建笔记或超链接,并且可以将音符或超链接与空间中的特定点相关联。 此外,用户可以通过向该空间添加图像或从该空间中删除图像来实验该空间。 注释和编辑空间而不是底层图像允许注释和编辑与图像中描绘的底层对象相关联,而不是与图像本身相关联。
    • 9. 发明申请
    • Calibration and Annotation of Video Content
    • 视频内容的校准和注释
    • US20100313113A1
    • 2010-12-09
    • US12479673
    • 2009-06-05
    • Billy ChenEyal OfekBo ZhangYing-Qing Xu
    • Billy ChenEyal OfekBo ZhangYing-Qing Xu
    • G06F17/00
    • G06F17/30781G06F17/30241G06T19/006
    • Various embodiments provide techniques for calibrating and annotating video content. In one or more embodiments, an instance of video content can be calibrated with one or more geographical models and/or existing calibrated video content to correlate the instance of video content with one or more geographical locations. According to some embodiments, geographical information can be used to annotate the video content. Geographical information can include identification information for one or more structures, natural features, and/or locations included in the video content. Some embodiments enable a particular instance of video content to be correlated with other instances of video content based on common geographical information and/or common annotation information. Thus, a user can access video content from other users with similar travel experiences and/or interests. A user may also access annotations provided by other users that may be relevant to a particular instance of video content.
    • 各种实施例提供了用于校准和注释视频内容的技术。 在一个或多个实施例中,视频内容的实例可以用一个或多个地理模型和/或现有校准的视频内容进行校准,以将视频内容的实例与一个或多个地理位置相关联。 根据一些实施例,地理信息可以用于对视频内容进行注释。 地理信息可以包括用于一个或多个结构,包括在视频内容中的自然特征和/或位置的识别信息。 一些实施例使视频内容的特定实例能够基于公共地理信息和/或公共注释信息与视频内容的其他实例相关联。 因此,用户可以从具有相似旅行经历和/或兴趣的其他用户访问视频内容。 用户还可以访问可能与视频内容的特定实例相关的其他用户提供的注释。
    • 10. 发明申请
    • Semi-automatic plane extrusion for 3D modeling
    • 半自动平面挤压用于3D建模
    • US20090110327A1
    • 2009-04-30
    • US11928083
    • 2007-10-30
    • Billy ChenEyal Ofek
    • Billy ChenEyal Ofek
    • G06K9/36
    • G06T17/10
    • In accordance with one or more aspects, a plane in a 3D coordinate system in which a 3D model is to be generated based on one or more 2D images is identified. A direction of extrusion for the plane is also identified. Additionally, a user identification of a region of interest on a 2D image is received and projected onto the plane. A location in the 3D model of the region of interest is then automatically identified by extruding the plane along the direction of extrusion until the region of interest in the plane matches a corresponding region of at least one of the one or more 2D images.
    • 根据一个或多个方面,识别在3D坐标系中的基于一个或多个2D图像要生成3D模型的平面。 还确定了平面的挤出方向。 另外,2D图像上的感兴趣区域的用户识别被接收并投影到平面上。 然后通过沿着挤出方向挤压平面直到该平面中的感兴趣区域与一个或多个2D图像中的至少一个的相应区域相匹配来自动识别感兴趣区域的3D模型中的位置。