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    • 1. 发明授权
    • Thermal management system for a gaming machine
    • 游戏机热管理系统
    • US06491298B1
    • 2002-12-10
    • US09605098
    • 2000-06-27
    • Cynthia Criss-PuszkiewiczCraig A. PaulsenJohn L. BeadellKehl T. LesourdEric L. Wagner
    • Cynthia Criss-PuszkiewiczCraig A. PaulsenJohn L. BeadellKehl T. LesourdEric L. Wagner
    • H05K500
    • H05K7/20145G07F17/3202
    • A disclosed gaming machine provides a thermal management system comprised of fans, vents and a particular configuration of thermal sources (e.g. CPU, power supply, monitor) and gaming machine components (e.g. printer, coin hopper, etc.). For a given component packaging scheme within the gaming machine cabinet, the thermal management system uses natural convention and a system of fans to cool the gaming machine cabinet by pulling air over the thermal sources and directing the air towards the top of the gaming machine. The pulling action of the fans helps to maintain laminar flow within the gaming machine cabinet which reduces heat transfer with the gaming machine cabinet. Additionally, the fans are configured to prevent dust accumulation on sensitive components such as the CPU and other electronics and to minimize the noise level outside of the gaming machine.
    • 所公开的游戏机提供由风扇,通风口和热源(例如CPU,电源,监视器)和游戏机组件(例如打印机,硬币盒等)的特定配置组成的热管理系统。 对于游戏机柜内的给定组件包装方案,热管理系统使用自然惯例和风扇系统来通过将空气抽吸在热源上并将空气引向游戏机的顶部来冷却游戏机柜。 风扇的拉动有助于保持游戏机柜内的层流,从而减少游戏机柜的热传递。 此外,风扇配置为防止灰尘积聚在诸如CPU和其他电子设备的敏感部件上,并将游戏机外的噪音水平降到最低。
    • 2. 发明授权
    • System for surveillance of spectral signals
    • 光谱信号监控系统
    • US06999899B2
    • 2006-02-14
    • US10771168
    • 2004-02-02
    • Kenneth C. GrossStephan W. WegerichCynthia Criss-PuszkiewiczAlan D. Wilks
    • Kenneth C. GrossStephan W. WegerichCynthia Criss-PuszkiewiczAlan D. Wilks
    • G06F7/00
    • G01R23/16
    • A method and system for monitoring at least one of a system, a process and a data source. A method and system have been developed for carrying out surveillance, testing and modification of an ongoing process or other source of data, such as a spectroscopic examination. A signal from the system under surveillance is collected and compared with a reference signal, a frequency domain transformation carried out for the system signal and reference signal, a frequency domain difference function established. The process is then repeated until a full range of data is accumulated over the time domain and a Sequential Probability Ratio Test (“SPRT”) methodology applied to determine a three-dimensional surface plot characteristic of the operating state of the system under surveillance.
    • 一种用于监视系统,过程和数据源中的至少一个的方法和系统。 已经开发了用于对正在进行的过程或其他数据源(例如光谱检查)进行监视,测试和修改的方法和系统。 收集来自被监视系统的信号,并与参考信号进行比较,对系统信号和参考信号进行频域变换,建立频域差分函数。 然后重复该过程,直到在时域上累积完整的数据范围,并且应用连续概率比测试(“SPRT”)方法来确定在监视下的系统的操作状态的三维曲面图特性。
    • 3. 发明授权
    • Universal player tracking system
    • 通用玩家跟踪系统
    • US06722985B2
    • 2004-04-20
    • US09838033
    • 2001-04-19
    • Cynthia Criss-PuszkiewiczSteven G. LeMayRichard E. Rowe
    • Cynthia Criss-PuszkiewiczSteven G. LeMayRichard E. Rowe
    • G06F1700
    • G07F17/32G07F17/323G07F17/3239H04L67/12H04L67/38
    • A disclosed player tracking unit utilizes a memory arranged to store a plurality of different communication protocols allowing the player tracking unit to communicate with a plurality of different types of gaming machines and a plurality of different types of player tracking servers. The player tracking unit may contain many different types of player tracking peripheral devices such as card readers, key pads, displays, bonus buttons and biometric input mechanisms. The peripheral devices contained in the player tracking unit may be accessible to the master gaming controller on a gaming machine and may be utilized by the master gaming controller for other gaming applications. The player tracking unit may be designed with a standard housing and standard device layout allowing the player tracking unit to fit in many different types of gaming machines with minimal modifications to the gaming machine or the player tracking unit.
    • 公开的播放器跟踪单元利用被设置为存储多个不同通信协议的存储器,允许播放器跟踪单元与多种不同类型的游戏机和多种不同类型的播放器跟踪服务器进行通信。 玩家跟踪单元可以包含许多不同类型的玩家跟踪外围设备,例如读卡器,键盘,显示器,奖励按钮和生物特征输入机构。 包含在播放器跟踪单元中的外围设备可以在游戏机上的主游戏控制器可访问,并且可被主游戏控制器用于其他游戏应用。 玩家跟踪单元可以被设计成具有标准的外壳和标准的装置布局,允许玩家跟踪单元适应许多不同类型的游戏机,同时对游戏机或玩家跟踪单元进行最小的修改。
    • 4. 发明授权
    • System for surveillance of spectral signals
    • 光谱信号监控系统
    • US06240372B1
    • 2001-05-29
    • US08970873
    • 1997-11-14
    • Kenneth C. GrossStephan W. WegerichCynthia Criss-PuszkiewiczAlan D. Wilks
    • Kenneth C. GrossStephan W. WegerichCynthia Criss-PuszkiewiczAlan D. Wilks
    • G06F700
    • G01R23/16
    • A method and system for monitoring at least one of a system, a process and a data source. A method and system have been developed for carrying out surveillance, testing and modification of an ongoing process or other source of data, such as a spectroscopic examination. A signal from the system under surveillance is collected and compared with a reference signal, a frequency domain transformation carried out for the system signal and reference signal, a frequency domain difference function established. The process is then repeated until a full range of data is accumulated over the time domain and a SPRT sequential probability ratio test methodology applied to determine a three-dimensional surface plot characteristic of the operating state of the system under surveillance.
    • 一种用于监视系统,过程和数据源中的至少一个的方法和系统。 已经开发了用于对正在进行的过程或其他数据源(例如光谱检查)进行监视,测试和修改的方法和系统。 收集来自被监视系统的信号,并与参考信号进行比较,对系统信号和参考信号进行频域变换,建立频域差分函数。 然后重复该过程,直到在时域上累积全部数据范围,并且应用SPRT顺序概率比测试方法来确定被监视系统的操作状态的三维表面特征。
    • 7. 发明授权
    • System for surveillance of spectral signals
    • 光谱信号监控系统
    • US06553334B2
    • 2003-04-22
    • US09858786
    • 2001-05-16
    • Kenneth C. GrossStephan WegerichCynthia Criss-PuszkiewiczAlan D. Wilks
    • Kenneth C. GrossStephan WegerichCynthia Criss-PuszkiewiczAlan D. Wilks
    • G06F700
    • G01R23/16
    • A method and system for monitoring at least one of a system, a process and a data source. A method and system have been developed for carrying out surveillance, testing and modification of an ongoing process or other source of data, such as a spectroscopic examination. A signal from the system under surveillance is collected and compared with a reference signal, a frequency domain transformation carried out for the system signal and reference signal, a frequency domain difference function established. The process is then repeated until a full range of data is accumulated over the time domain and a Sequential Probability Ratio Test methodology applied to determine a three-dimensional surface plot characteristic of the operating state of the system under surveillance.
    • 一种用于监视系统,过程和数据源中的至少一个的方法和系统。 已经开发了用于对正在进行的过程或其他数据源(例如光谱检查)进行监视,测试和修改的方法和系统。 收集来自被监视系统的信号,并与参考信号进行比较,对系统信号和参考信号进行频域变换,建立频域差分函数。 然后重复该过程,直到在时域上累积完整的数据范围,并且应用顺序概率比测试方法来确定在监视下的系统的操作状态的三维表面特征。