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    • 1. 发明授权
    • Thermal management system for a gaming machine
    • 游戏机热管理系统
    • US06491298B1
    • 2002-12-10
    • US09605098
    • 2000-06-27
    • Cynthia Criss-PuszkiewiczCraig A. PaulsenJohn L. BeadellKehl T. LesourdEric L. Wagner
    • Cynthia Criss-PuszkiewiczCraig A. PaulsenJohn L. BeadellKehl T. LesourdEric L. Wagner
    • H05K500
    • H05K7/20145G07F17/3202
    • A disclosed gaming machine provides a thermal management system comprised of fans, vents and a particular configuration of thermal sources (e.g. CPU, power supply, monitor) and gaming machine components (e.g. printer, coin hopper, etc.). For a given component packaging scheme within the gaming machine cabinet, the thermal management system uses natural convention and a system of fans to cool the gaming machine cabinet by pulling air over the thermal sources and directing the air towards the top of the gaming machine. The pulling action of the fans helps to maintain laminar flow within the gaming machine cabinet which reduces heat transfer with the gaming machine cabinet. Additionally, the fans are configured to prevent dust accumulation on sensitive components such as the CPU and other electronics and to minimize the noise level outside of the gaming machine.
    • 所公开的游戏机提供由风扇,通风口和热源(例如CPU,电源,监视器)和游戏机组件(例如打印机,硬币盒等)的特定配置组成的热管理系统。 对于游戏机柜内的给定组件包装方案,热管理系统使用自然惯例和风扇系统来通过将空气抽吸在热源上并将空气引向游戏机的顶部来冷却游戏机柜。 风扇的拉动有助于保持游戏机柜内的层流,从而减少游戏机柜的热传递。 此外,风扇配置为防止灰尘积聚在诸如CPU和其他电子设备的敏感部件上,并将游戏机外的噪音水平降到最低。
    • 2. 发明申请
    • VIRTUAL LEASH FOR PERSONAL GAMING DEVICE
    • 个人游戏设备的虚拟抢险
    • US20130005453A1
    • 2013-01-03
    • US13610645
    • 2012-09-11
    • Binh T. NguyenDavid H. MuirCraig A. PaulsenJames W. Stockdale
    • Binh T. NguyenDavid H. MuirCraig A. PaulsenJames W. Stockdale
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3218G07F17/3223G07F17/323G07F17/3237G07F17/3239
    • Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.
    • 公开了用于在手持式个人游戏设备(PGD)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。
    • 4. 发明授权
    • Simulating real gaming environments with interactive host and players
    • 用互动主机和玩家模拟真正的游戏环境
    • US08025569B2
    • 2011-09-27
    • US11447721
    • 2006-06-05
    • Binh T. NguyenLee E. CannonCraig A. Paulsen
    • Binh T. NguyenLee E. CannonCraig A. Paulsen
    • A63F9/24
    • G07F17/3276G07F17/32
    • Techniques for simulating real (or live) gaming environments are disclosed. A virtual gaming environment effectively connects a number of people together by connecting a number of computing devices (e.g., personal computers, gaming machines). The virtual gaming environment provides a view of a virtual gaming area (e.g., a virtual gaming table) where a number of individuals (or players) and a person acting as the host are effectively represented. In this virtual gaming area, the players and host can interact with each other via audio and/or video input/output devices. As a result, a live gaming environment where players can see, hear, and converse with each other, as well as a live host (e.g., a dealer) is effectively simulated.
    • 公开了用于模拟真实(或现场)游戏环境的技术。 虚拟游戏环境通过连接多个计算设备(例如,个人计算机,游戏机)来将许多人有效地连接在一起。 虚拟游戏环境提供了虚拟游戏区域(例如,虚拟游戏桌)的视图,其中有多个个人(或玩家)和作为主机的人被有效地表示。 在该虚拟游戏区域中,玩家和主机可以经由音频和/或视频输入/输出设备相互交互。 因此,有效地模拟了玩家可以看到,听到和交互的现场游戏环境以及活动主机(例如,经销商)。
    • 8. 发明授权
    • Gaming method and system with a hidden image game piece
    • 游戏方法和系统与隐藏的图像游戏片段
    • US07597619B2
    • 2009-10-06
    • US10895521
    • 2004-07-21
    • Franco CrivelliCraig A. Paulsen
    • Franco CrivelliCraig A. Paulsen
    • A63F13/00
    • G07F17/32G07F17/3248G07F17/329
    • A gaming method and system includes determining if at least one first trigger event has occurred, dispensing at least one game piece if the at least one trigger event has occurred, the at least one game piece having at least one hidden image and at least one concealing image disposed thereon, the at least one concealing image limiting the visibility of the at least one hidden image, determining if a second trigger event has occurred, receiving at least one identifier associated with the at least one game piece if the second trigger event has occurred, determining a payout according to the at least one identifier, and causing a display unit to generate a reveal pattern, the reveal pattern cooperating with the at least one concealing image of the at least one game piece to make the at least one hidden image visible if the second trigger event has occurred.
    • 游戏方法和系统包括确定是否已经发生了至少一个第一触发事件,如果发生了至少一个触发事件,则分配至少一个游戏件,所述至少一个游戏件具有至少一个隐藏图像和至少一个隐藏图像 图像,所述至少一个隐藏图像限制所述至少一个隐藏图像的可视性,确定是否已经发生了第二触发事件;如果发生了所述第二触发事件,则接收与所述至少一个游戏部件相关联的至少一个标识符 根据所述至少一个标识符确定一个支付,并使一个显示单元产生一个显示图形,该显示图案与该至少一个游戏件的该至少一个隐藏图像协作,以使该至少一个隐藏图像可见 如果发生了第二个触发事件。
    • 9. 发明申请
    • GAMING DEVICE HAVING A MULTIPLE COORDINATE AWARD DISTRIBUTOR INCLUDING AWARD PERCENTAGES
    • 拥有多个协调会员的游戏设备,包括奖金百分比
    • US20080182638A1
    • 2008-07-31
    • US12045085
    • 2008-03-10
    • Craig A. PaulsenBinh T. NguyenAnthony J. Baerlocher
    • Craig A. PaulsenBinh T. NguyenAnthony J. Baerlocher
    • A63F9/24
    • G07F17/34G07F17/3267
    • A gaming device includes an award distributor having a plurality of sections having first and second coordinates, a symbol group and a plurality of modifier groups including the sections, a plurality of awards associated with the sections in the symbol group and a plurality of award percentages associated with the sections in the modifier groups, an illumination device associated with the sections, a section indicator associated with the award distributor and a processor in communication with the award distributor. The gaming device determines the first coordinate of one of the modifier groups and then spins the award wheel to determine the second coordinate of one of the sections in the indicated modifier group, which indicates the section. The section indicator also indicates a section including an award in the symbol group. The indicated award is multiplied by the indicated award percentage to provide an activation award to the player.
    • 游戏装置包括奖励分配器,其具有多个具有第一和第二坐标的部分,符号组和包括所述部分的多个修饰符组,与符号组中的部分相关联的多个奖励以及相关联的多个奖励百分比 修改器组中的部分,与部分相关联的照明设备,与授权分发器相关联的部分指示器和与授权分发器通信的处理器。 游戏装置确定修改者组中的一个的第一坐标,然后旋转裁轮以确定指示的修饰符组中的一个部分的第二坐标,其指示该部分。 部分指标还指示包括符号组中的奖励的部分。 指定的奖励乘以指定的奖励百分比,以向玩家提供激活奖励。
    • 10. 发明申请
    • INTERACTIVE GAMING TABLE
    • 互动游戏桌
    • US20080113767A1
    • 2008-05-15
    • US11558866
    • 2006-11-10
    • Binh T. NguyenRichard E. MichaelsonConnie E. M. OlivasCraig A. Paulsen
    • Binh T. NguyenRichard E. MichaelsonConnie E. M. OlivasCraig A. Paulsen
    • A63F9/24
    • G07F17/32
    • Interactive gaming tables and systems adapted to facilitate the automated administration of gaming table events are provided. Tables can have a playing surface, an outer circumference with active player positions, a slave controller for each active player position adapted to facilitate automated gaming activities, a master gaming table controller to synchronize communications and activities between slave controllers, access interfaces for communications with networked devices located away from the table, cameras and other tracking devices adapted to track gaming events at the table, and a specialized gaming table bolster distributed about the outer circumference. Bolster devices can include player friendly peripherals, including visual displays, speakers, open jacks, player tracking devices, and lights or other display elements to indicate table game statuses or the presence or absence of players. Tables can communicate with each other, a remote host, and/or player controlled auxiliary or hand-held wireless devices, which may be adapted for backbetting.
    • 提供了适于促进游戏桌事件的自动化管理的交互式游戏桌和系统。 表可以具有游戏表面,具有主动玩家位置的外围圆周,适用于促进自动游戏活动的每个主动玩家位置的从属控制器,用于同步从属控制器之间的通信和活动的主游戏桌控制器,用于与网络通信的访问接口 位于远离桌子的设备,适于跟踪桌子上的游戏事件的相机和其他跟踪装置以及围绕外圆周分布的专门的游戏桌垫。 支架设备可以包括玩家友好的外围设备,包括视觉显示器,扬声器,开放插孔,玩家跟踪设备,以及灯或其他显示元件,以指示游戏状态或玩家的存在或不存在。 表可以彼此通信,远程主机和/或播放器控制的辅助或手持无线设备,其可以适于进行背部设置。