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    • 1. 发明申请
    • INTERACTIVE GAMING TABLE
    • 互动游戏桌
    • US20080113767A1
    • 2008-05-15
    • US11558866
    • 2006-11-10
    • Binh T. NguyenRichard E. MichaelsonConnie E. M. OlivasCraig A. Paulsen
    • Binh T. NguyenRichard E. MichaelsonConnie E. M. OlivasCraig A. Paulsen
    • A63F9/24
    • G07F17/32
    • Interactive gaming tables and systems adapted to facilitate the automated administration of gaming table events are provided. Tables can have a playing surface, an outer circumference with active player positions, a slave controller for each active player position adapted to facilitate automated gaming activities, a master gaming table controller to synchronize communications and activities between slave controllers, access interfaces for communications with networked devices located away from the table, cameras and other tracking devices adapted to track gaming events at the table, and a specialized gaming table bolster distributed about the outer circumference. Bolster devices can include player friendly peripherals, including visual displays, speakers, open jacks, player tracking devices, and lights or other display elements to indicate table game statuses or the presence or absence of players. Tables can communicate with each other, a remote host, and/or player controlled auxiliary or hand-held wireless devices, which may be adapted for backbetting.
    • 提供了适于促进游戏桌事件的自动化管理的交互式游戏桌和系统。 表可以具有游戏表面,具有主动玩家位置的外围圆周,适用于促进自动游戏活动的每个主动玩家位置的从属控制器,用于同步从属控制器之间的通信和活动的主游戏桌控制器,用于与网络通信的访问接口 位于远离桌子的设备,适于跟踪桌子上的游戏事件的相机和其他跟踪装置以及围绕外圆周分布的专门的游戏桌垫。 支架设备可以包括玩家友好的外围设备,包括视觉显示器,扬声器,开放插孔,玩家跟踪设备,以及灯或其他显示元件,以指示游戏状态或玩家的存在或不存在。 表可以彼此通信,远程主机和/或播放器控制的辅助或手持无线设备,其可以适于进行背部设置。
    • 2. 发明授权
    • Interactive gaming table
    • 互动游戏桌
    • US08157652B2
    • 2012-04-17
    • US11558866
    • 2006-11-10
    • Binh T. NguyenRichard E. MichaelsonConnie E. M. OlivasCraig A. Paulsen
    • Binh T. NguyenRichard E. MichaelsonConnie E. M. OlivasCraig A. Paulsen
    • G06F17/00G06F19/00
    • G07F17/32
    • Interactive gaming tables and systems adapted to facilitate the automated administration of gaming table events are provided. Tables can have a playing surface, an outer circumference with active player positions, a slave controller for each active player position adapted to facilitate automated gaming activities, a master gaming table controller to synchronize communications and activities between slave controllers, access interfaces for communications with networked devices located away from the table, cameras and other tracking devices adapted to track gaming events at the table, and a specialized gaming table bolster distributed about the outer circumference. Bolster devices can include player friendly peripherals, including visual displays, speakers, open jacks, player tracking devices, and lights or other display elements to indicate table game statuses or the presence or absence of players. Tables can communicate with each other, a remote host, and/or player controlled auxiliary or hand-held wireless devices, which may be adapted for backbetting.
    • 提供了适于促进游戏桌事件的自动化管理的交互式游戏桌和系统。 表可以具有游戏表面,具有主动玩家位置的外围圆周,适用于促进自动游戏活动的每个主动玩家位置的从属控制器,用于同步从属控制器之间的通信和活动的主游戏桌控制器,用于与网络通信的访问接口 位于远离桌子的设备,适于跟踪桌子上的游戏事件的相机和其他跟踪装置以及围绕外圆周分布的专门的游戏桌垫。 支架设备可以包括玩家友好的外围设备,包括视觉显示器,扬声器,开放插孔,玩家跟踪设备,以及灯或其他显示元件,以指示游戏状态或玩家的存在或不存在。 表可以彼此通信,远程主机和/或播放器控制的辅助或手持无线设备,其可以适于进行背部设置。