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    • 1. 发明申请
    • Soft key hot spot activation system and method
    • 软键热点激活系统及方法
    • US20070287540A1
    • 2007-12-13
    • US11742429
    • 2007-04-30
    • Brahmandam KiranVijay KompellaJames MorrowCarmen DiMichele
    • Brahmandam KiranVijay KompellaJames MorrowCarmen DiMichele
    • A63F9/24
    • G07F17/32G07F17/3239
    • A gaming system includes one or more gaming machines, a display system, and a player input system. The display system includes a display screen that displays player interactive information, and the player input system includes a secondary input means. The secondary input means include soft keys that are mapped to particular coordinate-defined point or region (“hot spots”). In this regard, activation of a soft key replicates a mouse “click” or a touch screen “event.” The software implementation of the soft-keys is independent of the content being displayed, as long as the navigation buttons fall on the “hot-spots” associated with the soft-keys. In regard, when a soft-key is pressed it generates a mouse click event at its respective “hot-spot” coordinates. Soft-keys may be implemented with existing content since they require no code change. Accordingly, soft keys enable a content developer to develop content without requiring addition coding to implement the soft-keys themselves. In this manner, soft keys implementation is simplified due to their communication with the operating system of a generated mouse click event at a “hot-spot” coordinate.
    • 游戏系统包括一个或多个游戏机,显示系统和播放器输入系统。 显示系统包括显示播放器交互信息的显示屏,播放器输入系统包括辅助输入装置。 辅助输入装置包括映射到特定坐标定义的点或区域(“热点”)的软键。 在这方面,激活软键可复制鼠标“点击”或触摸屏“事件”。 只要导航按钮落在与软键相关联的“热点”上,软键的软件实现就与所显示的内容无关。 关于当按下软键时,它在其相应的“热点”坐标处产生鼠标点击事件。 软键可以用现有的内容实现,因为它们不需要代码改变。 因此,软键使得内容开发者能够开发内容而不需要附加编码来实现软键本身。 以这种方式,由于在“热点”坐标处与生成的鼠标点击事件与操作系统的通信,软键实现被简化。
    • 2. 发明申请
    • SOFT KEY HOT SPOT ACTIVATION SYSTEM AND METHOD
    • 软键热点激活系统及方法
    • US20120235918A1
    • 2012-09-20
    • US13438180
    • 2012-04-03
    • Brahmandam KiranVijay KompellaJames M. MorrowCarmen DiMichele
    • Brahmandam KiranVijay KompellaJames M. MorrowCarmen DiMichele
    • G06F3/041G06F3/02
    • G07F17/32G07F17/3239
    • The device and method of the present invention includes an operating system that operates on an operating system level and one or more software applications that operate at an application level above the operating system level. Applications are configured to, when running at the application level, present at said display one or more display locations each associated with a user input event selection. Soft keys adjacent to said display are configured to be acted upon by a user to generate input signals to the operating system level independent of any one application configured to run at said application level. A control module is configured to receive said input signals from said one or more soft keys, map and transmit said input signals to a corresponding user selected display location of an application running at the application level to provide an application-related input.
    • 本发明的设备和方法包括在操作系统级别上操作的操作系统和在高于操作系统级别的应用级别上操作的一个或多个软件应用程序。 应用被配置为当在应用级运行时,在所述显示器处呈现与用户输入事件选择相关联的一个或多个显示位置。 与所述显示器相邻的软键被配置为由用户作用,以独立于被配置为在所述应用级运行的任何一个应用来产生到操作系统级的输入信号。 控制模块被配置为从所述一个或多个软键接收所述输入信号,将所述输入信号映射并传输到在应用级运行的应用的相应用户选择的显示位置,以提供与应用有关的输入。
    • 3. 发明申请
    • VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE
    • 用于游戏机的视频切换器和触摸路由器方法
    • US20120258803A1
    • 2012-10-11
    • US13527405
    • 2012-06-19
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • A63F13/06
    • G07F17/3211G07F17/3267
    • A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager receives one or more video signals from a Gaming Controller and one or more video signals from a system device, and then displays one or multiple video signals on one or more shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager splits, overlays, superimposes, or otherwise shares the display among the video input signals. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs.
    • 公开了一种使用显示管理器在单个显示器上呈现基于游戏内容的视频信号和次要视频信号的游戏方法。 显示管理器从游戏控制器接收一个或多个视频信号和来自系统设备的一个或多个视频信号,然后在一个或多个共享显示器上显示一个或多个视频信号。 屏幕可以在多个信号之间分离,或者一个或多个信号可以覆盖一个或多个背景信号。 覆盖的信号可能完全遮蔽背景信号,或者它们可以通过允许背景信号部分或完全可见来提供透明度水平。 显示管理器在视频输入信号之间分割,叠加,叠加或以其他方式共享显示。 触摸路由器设备解释在触摸屏共享显示器上的触摸以变​​换坐标以使得能够解释玩家的触摸输入。
    • 5. 发明授权
    • Video switcher and touch router method for a gaming machine
    • 用于游戏机的视频切换器和触摸路由器方法
    • US08241123B2
    • 2012-08-14
    • US12350938
    • 2009-01-08
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert S. Crowder, Jr.Vijay KompellaJeffrey Lee Allen
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert S. Crowder, Jr.Vijay KompellaJeffrey Lee Allen
    • A63F9/24
    • G07F17/3211G07F17/3267
    • A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals.
    • 公开了一种使用显示管理器在单个显示器上呈现基于游戏内容的视频信号和次要视频信号的游戏方法。 显示管理器位于主游戏控制器及其主游戏显示器和任何辅助显示器之间以及连接到娱乐系统网络(例如,玩家跟踪设备)的播放器跟踪单元及其系统显示器之间。 显示管理器从主游戏控制器接收一个或多个视频信号,并从系统设备接收一个或多个视频信号,并在一个或多个共享显示器上显示一个或多个视频信号。 视频信号中的一个可以在其中一个显示器上单独呈现,而另一个信号不存在于该共享显示器中,或者多个信号可以同时显示在共享显示器之一上。 屏幕可以在多个信号之间分离,或者一个或多个信号可以覆盖一个或多个背景信号。 覆盖的信号可能完全遮蔽背景信号,或者它们可以通过允许背景信号部分或完全可见来提供透明度水平。 此外,叠加的信号可以在显示器的不同区域中提供不同级别的透明度,从而将图像有效地叠加在背景信号的顶部上。 显示管理器从设备接收命令,指示如何拆分,叠加,叠加或以其他方式共享视频输入信号中的显示。
    • 6. 发明申请
    • VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE
    • 用于游戏机的视频切换器和触摸路由器系统
    • US20090149254A1
    • 2009-06-11
    • US12350939
    • 2009-01-08
    • Bryan M. KellyStephen PallonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • Bryan M. KellyStephen PallonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • A63F9/24A63F13/00
    • G07F17/3211A63F13/06G07F17/3209G07F17/3223G07F17/3267
    • A Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of the video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals.
    • 显示管理器放置在主游戏控制器及其主游戏显示器和任何辅助显示器之间以及连接到娱乐系统网络(例如,玩家跟踪设备)的播放器跟踪单元及其系统显示器之间。 显示管理器从主游戏控制器接收一个或多个视频信号,并从系统设备接收一个或多个视频信号,并在一个或多个共享显示器上显示一个或多个视频信号。 其中一个视频信号可以单独呈现在其中一个显示器上,其他信号不存在于该共享显示器中,或者多个信号可以同时显示在共享显示器之一上。 屏幕可以在多个信号之间分离,或者一个或多个信号可以覆盖一个或多个背景信号。 覆盖的信号可能完全遮蔽背景信号,或者它们可以通过允许背景信号部分或完全可见来提供透明度水平。 此外,叠加的信号可以在显示器的不同区域中提供不同级别的透明度,从而将图像有效地叠加在背景信号的顶部上。 显示管理器从设备接收命令,指示如何拆分,叠加,叠加或以其他方式共享视频输入信号中的显示。
    • 8. 发明授权
    • Video switcher and touch router method for a gaming machine
    • 用于游戏机的视频切换器和触摸路由器方法
    • US08684838B2
    • 2014-04-01
    • US13527405
    • 2012-06-19
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert W. Crowder, Jr.Vijay KompellaJeffrey Lee Allen
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert W. Crowder, Jr.Vijay KompellaJeffrey Lee Allen
    • A63F9/24
    • G07F17/3211G07F17/3267
    • A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager receives one or more video signals from a Gaming Controller and one or more video signals from a system device, and then displays one or multiple video signals on one or more shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager splits, overlays, superimposes, or otherwise shares the display among the video input signals. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs.
    • 公开了一种使用显示管理器在单个显示器上呈现基于游戏内容的视频信号和次要视频信号的游戏方法。 显示管理器从游戏控制器接收一个或多个视频信号和来自系统设备的一个或多个视频信号,然后在一个或多个共享显示器上显示一个或多个视频信号。 屏幕可以在多个信号之间分离,或者一个或多个信号可以覆盖一个或多个背景信号。 覆盖的信号可能完全遮蔽背景信号,或者它们可以通过允许背景信号部分或完全可见来提供透明度水平。 显示管理器在视频输入信号之间分割,叠加,叠加或以其他方式共享显示。 触摸路由器设备解释在触摸屏共享显示器上的触摸以变​​换坐标以使得能够解释玩家的触摸输入。
    • 10. 发明申请
    • VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE
    • 用于游戏机的视频切换器和触摸路由器方法
    • US20090149253A1
    • 2009-06-11
    • US12350938
    • 2009-01-08
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • Bryan M. KellyStephen PattonKiran BrahmandamRobert W. Crowder, JR.Vijay KompellaJeffrey Lee Allen
    • A63F9/24A63F13/00
    • G07F17/3211G07F17/3267
    • A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals.
    • 公开了一种使用显示管理器在单个显示器上呈现基于游戏内容的视频信号和次要视频信号的游戏方法。 显示管理器位于主游戏控制器及其主游戏显示器和任何辅助显示器之间以及连接到娱乐系统网络(例如,玩家跟踪设备)的播放器跟踪单元及其系统显示器之间。 显示管理器从主游戏控制器接收一个或多个视频信号,并从系统设备接收一个或多个视频信号,并在一个或多个共享显示器上显示一个或多个视频信号。 视频信号中的一个可以在其中一个显示器上单独呈现,而另一个信号不存在于该共享显示器中,或者多个信号可以同时显示在共享显示器之一上。 屏幕可以在多个信号之间分离,或者一个或多个信号可以覆盖一个或多个背景信号。 覆盖的信号可能完全遮蔽背景信号,或者它们可以通过允许背景信号部分或完全可见来提供透明度水平。 此外,叠加的信号可以在显示器的不同区域中提供不同级别的透明度,从而将图像有效地叠加在背景信号的顶部上。 显示管理器从设备接收命令,指示如何拆分,叠加,叠加或以其他方式共享视频输入信号中的显示。