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    • 2. 发明授权
    • Gaming system with tournament communication protocols
    • 游戏系统与比赛通信协议
    • US09022867B2
    • 2015-05-05
    • US12270757
    • 2008-11-13
    • Bryan M. KellyDennis LockardJeffrey C. TallcottJohn G. Kroeckel
    • Bryan M. KellyDennis LockardJeffrey C. TallcottJohn G. Kroeckel
    • A63F13/30G07F17/32G06Q30/02
    • G07F17/32G06Q30/02G07F17/3209G07F17/3276
    • Networked gaming systems and the communication protocols for presenting a network-based games or network-based tournament games are disclosed herein. According to one embodiment, the gaming system includes a plurality of gaming devices in communication with a tournament server. Each gaming device includes a base game and a secondary device having a display and a processor. The secondary device is operatively associated with the gaming device, and the secondary device enables a player to play a tournament game that is presented amongst one or more of the plurality of gaming devices. The secondary device is in communication with the tournament server through web service protocols. The tournament controller sends and receives player-related data and tournament-related data to and from one or more of the secondary devices participating in the tournament game.
    • 本文公开了网络游戏系统和用于呈现基于网络的游戏或基于网络的比赛游戏的通信协议。 根据一个实施例,游戏系统包括与比赛服务器通信的多个游戏装置。 每个游戏设备包括基本游戏和具有显示器和处理器的辅助设备。 辅助装置可操作地与游戏装置相关联,并且辅助装置使得玩家能够玩多个游戏装置中的一个或多个中呈现的比赛游戏。 辅助设备通过Web服务协议与比赛服务器通信。 比赛控制员向参加比赛游戏的一个或多个次要设备发送和接收玩家相关数据和与比赛有关的数据。
    • 4. 发明授权
    • Gaming system having a plurality of players and randomly incremented progressive prize
    • US08944909B2
    • 2015-02-03
    • US11982138
    • 2007-10-31
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman P. Petermeier
    • Bryan M. KellyMatthew F. KellyJohn G. KroeckelJohn E. LinkNorman P. Petermeier
    • G07F17/32A63F3/08G06Q20/04
    • A63F3/081G06Q20/04G07F17/32G07F17/3244G07F17/3248G07F17/3258G07F17/3262G07F17/3276
    • The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
    • 5. 发明授权
    • Networked gaming system having a browser manager
    • 具有浏览器管理器的网络游戏系统
    • US08943185B2
    • 2015-01-27
    • US13403818
    • 2012-02-23
    • Bryan M. KellyPravinkumar PatelMettu R. ReddyAnthony E. GreenRobert W. Crowder, Jr.
    • Bryan M. KellyPravinkumar PatelMettu R. ReddyAnthony E. GreenRobert W. Crowder, Jr.
    • G06F15/173H04L29/06H04L29/08
    • H04L67/38H04L67/12
    • An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content.
    • 公开了一种在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏系统。 该系统包括:浏览器管理器,由服务器到服务器(S2S)服务器和S2S web服务器连接到浏览器管理器的一个或多个应用服务器,以及一个或多个游戏机通过游戏机连接到浏览器管理器, 服务器(G2S)服务器和G2S Web服务。 浏览器管理器包括用户界面应用程序和核心服务,其中用户界面应用程序在用户控制站上生成用户界面显示。 每个游戏机包括用于经由浏览器管理器从应用服务器接收外部内容的网络接口和用于显示外部内容的内容显示区域。