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    • 3. 发明授权
    • Hybrid mobile phone geopositioning
    • 混合手机地理定位
    • US08494566B2
    • 2013-07-23
    • US12791084
    • 2010-06-01
    • Billy ChenEyal Ofek
    • Billy ChenEyal Ofek
    • H04W24/00
    • H04W64/00G01S5/0252
    • A hybrid positioning system for continuously and accurately determining a location of a mobile device is provided. Samples of GPS locations from a pool of mobile devices and accompanying cell tower data, WLAN data, or other comparable network signals are used to construct a dynamic map of particular regions. The dynamic map(s) may be sent to and stored on individual mobile devices such that the mobile device can compare its less accurate, but more readily available, data like cell tower signals to recorded ones and estimate its position more accurately and continuously. The position data may be sent to a server for user in location based services.
    • 提供了用于连续且准确地确定移动设备的位置的混合定位系统。 使用来自移动设备池和伴随的小区塔数据,WLAN数据或其他可比较的网络信号的GPS位置的样本来构建特定区域的动态地图。 可以将动态地图发送到并存储在各个移动设备上,使得移动设备可将其不太准确但更容易获得的数据像小区塔信号与已记录的信号进行比较,并且更准确和连续地估计其位置。 位置数据可以被发送到服务器以用于基于位置的服务。
    • 4. 发明申请
    • VIEW NAVIGATION ON MOBILE DEVICE
    • 查看移动设备上的导航
    • US20110221664A1
    • 2011-09-15
    • US12721684
    • 2010-03-11
    • Billy ChenEyal OfekDavid Z. Nister
    • Billy ChenEyal OfekDavid Z. Nister
    • G09G5/00G06F3/048H04B1/38
    • G06F3/017G06F3/0487G06F2203/04806
    • Users may view web pages, play games, send emails, take photos, and perform other tasks using mobile devices. Unfortunately, the limited screen size and resolution of mobile devices may restrict users from adequately viewing virtual objects, such as maps, images, email, user interfaces, etc. Accordingly, one or more systems and/or techniques for displaying portions of virtual objects on a mobile device are disclosed herein. A mobile device may be configured with one or more sensors (e.g., a digital camera, an accelerometer, or a magnetometer) configured to detect motion of the mobile device (e.g., a pan, tilt, or forward/backward motion). A portion of a virtual object may be determined based upon the detected motion and displayed on the mobile device. For example, a view of a top portion of an email may be displayed on a cell phone based upon the user panning the cell phone in an upward direction.
    • 用户可以使用移动设备查看网页,玩游戏,发送电子邮件,拍照以及执行其他任务。 不幸的是,移动设备的有限屏幕尺寸和分辨率可能会限制用户充分地观看诸如地图,图像,电子邮件,用户界面等的虚拟对象。因此,用于显示虚拟对象的部分的一个或多个系统和/或技术 本文公开了移动设备。 移动设备可以被配置成被配置成检测移动设备的运动(例如,平移,倾斜或向前/向后运动)的一个或多个传感器(例如,数字照相机,加速度计或磁力计)。 可以基于检测到的运动来确定虚拟对象的一部分并在移动设备上显示。 例如,基于用户在向上的方向平移手机,可以在手机上显示邮件的顶部部分的视图。
    • 5. 发明申请
    • MULTI-TOUCH MOUSE IN GAMING APPLICATIONS
    • 多玩游戏鼠标在游戏中的应用
    • US20110195781A1
    • 2011-08-11
    • US12701150
    • 2010-02-05
    • Billy ChenHrvoje BenkoEyal OfekDaniel A. Rosenfeld
    • Billy ChenHrvoje BenkoEyal OfekDaniel A. Rosenfeld
    • A63F9/24
    • A63F13/06A63F13/10A63F2300/1006A63F2300/6045
    • Keyboards, mice, joysticks, customized gamepads, and other peripherals are continually being developed to enhance a user's experience when playing computer video games. Unfortunately, many of these devices provide users with limited input control because of the complexity of today's gaming applications. For example, many computer video games require a combination of mouse and keyboard to control even the simplest of in-game tasks (e.g., walking into a room and looking around may require several keyboard keystrokes and mouse movements). Accordingly, one or more systems and/or techniques for performing in-game tasks based upon user input within a multi-touch mouse are disclosed herein. User input comprising one or more user interactions detect by spatial sensors within the multi-touch mouse may be received. A wide variety of in-game tasks (e.g., character movements, character actions, character view, etc.) may be performed based upon the user interactions (e.g., a swipe gesture, a mouse position change, etc.).
    • 不断开发键盘,鼠标,操纵杆,定制游戏手柄和其他外围设备,以增强用户玩电脑游戏时的体验。 不幸的是,由于今天的游戏应用的复杂性,许多这些设备为用户提供了有限的输入控制。 例如,许多计算机视频游戏需要鼠标和键盘的组合来控制甚至最简单的游戏中任务(例如,走进房间并且环顾四周可能需要几个键盘击键和鼠标移动)。 因此,本文公开了一种用于在多点触摸鼠标内基于用户输入执行游戏中任务的一个或多个系统和/或技术。 可以接收包括由多点触摸鼠标内的空间传感器检测的一个或多个用户交互的用户输入。 可以基于用户交互(例如,滑动手势,鼠标位置改变等)来执行各种各样的游戏中任务(例如,角色移动,角色动作,角色视图等)。
    • 6. 发明申请
    • CAMERA-BASED MULTI-TOUCH MOUSE
    • 基于摄像机的多触摸鼠标
    • US20100265178A1
    • 2010-10-21
    • US12425408
    • 2009-04-17
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • Hrvoje BenkoDaniel Allen RosenfeldEyal OfekBilly ChenShahram IzadiNicolas VillarJohn Helmes
    • G06F3/033G06K9/00
    • G06F3/03543G06F3/042G06F2203/04104
    • Technologies for a camera-based multi-touch input device operable to provide conventional mouse movement data as well as three-dimensional multi-touch data. Such a device is based on an internal camera focused on a mirror or set of mirrors enabling the camera to image the inside of a working surface of the device. The working surface allows light to pass through. An internal light source illuminates the inside of the working surface and reflects off of any objects proximate to the outside of the device. This reflected light is received by the mirror and then directed to the camera. Imaging from the camera can be processed to extract touch points corresponding to the position of one or more objects outside the working surface as well as to detect gestures performed by the objects. Thus the device can provide conventional mouse functionality as well as three-dimensional multi-touch functionality.
    • 用于基于相机的多点触摸输入设备的技术,其可操作以提供常规的鼠标移动数据以及三维多点触摸数据。 这种设备基于专注于镜子或镜子组的内部照相机,使得相机能够对设备的工作表面进行成像。 工作表面允许光线通过。 内部光源照亮工作表面的内部,并反射出靠近设备外部的任何物体。 这个反射光被镜子接收,然后被引导到相机。 可以处理来自相机的成像以提取与工作表面外的一个或多个对象的位置对应的触摸点以及检测由对象执行的手势。 因此,该设备可以提供常规的鼠标功能以及三维多点触摸功能。
    • 9. 发明授权
    • Calibration and annotation of video content
    • 视频内容的校准和注释
    • US08769396B2
    • 2014-07-01
    • US12479673
    • 2009-06-05
    • Billy ChenEyal OfekBo ZhangYing-Qing Xu
    • Billy ChenEyal OfekBo ZhangYing-Qing Xu
    • G06F17/00
    • G06F17/30781G06F17/30241G06T19/006
    • Various embodiments provide techniques for calibrating and annotating video content. In one or more embodiments, an instance of video content can be calibrated with one or more geographical models and/or existing calibrated video content to correlate the instance of video content with one or more geographical locations. According to some embodiments, geographical information can be used to annotate the video content. Geographical information can include identification information for one or more structures, natural features, and/or locations included in the video content. Some embodiments enable a particular instance of video content to be correlated with other instances of video content based on common geographical information and/or common annotation information. Thus, a user can access video content from other users with similar travel experiences and/or interests. A user may also access annotations provided by other users that may be relevant to a particular instance of video content.
    • 各种实施例提供了用于校准和注释视频内容的技术。 在一个或多个实施例中,视频内容的实例可以用一个或多个地理模型和/或现有校准的视频内容进行校准,以将视频内容的实例与一个或多个地理位置相关联。 根据一些实施例,地理信息可以用于对视频内容进行注释。 地理信息可以包括用于一个或多个结构,包括在视频内容中的自然特征和/或位置的识别信息。 一些实施例使视频内容的特定实例能够基于公共地理信息和/或公共注释信息与视频内容的其他实例相关联。 因此,用户可以从具有相似旅行经历和/或兴趣的其他用户访问视频内容。 用户还可以访问可能与视频内容的特定实例相关的其他用户提供的注释。