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    • 1. 发明授权
    • Competitive game
    • 竞争游戏
    • US4174835A
    • 1979-11-20
    • US865735
    • 1977-12-29
    • Jeffrey D. BreslowMichael J. FerrisHenry AriasWalter J. Wozniak
    • Jeffrey D. BreslowMichael J. FerrisHenry AriasWalter J. Wozniak
    • A63B63/08A63B65/12A63F9/02A63B71/04
    • A63B63/08A63B65/12A63F9/02
    • A competitive game device wherein opposed projectile launching stations are interconnected by a bridge containing a plurality of linearly spaced target receptacles, each suitable for receiving a plurality of projectiles. The launching stations are provided with launching platforms for positioning a projectile preparatory to launching. Manually operable propulsion devices are provided at each launching station for allowing each opposing player to launch projectiles in the direction of the target receptacles. Sets of projectiles for each player are differentiated by distinctive colors or symbols. The players may establish the rules of the game with respect to the number of projectiles to be launched and concurrent or sequential operation of their respective propulsion devices. Victory may be awarded to the player who first lands a specified number of his projectiles in one or more of the target receptacles. It has been found that the game is particularly entertaining when the players operate their respective propulsion devices concurrently and when victory falls to the first player who succeeds in landing one of his projectiles in the topmost position in four of the five target receptacles provided in the bridge.
    • 一种竞争游戏装置,其中相对的射弹发射站通过包含多个线性间隔的目标接收器的桥互连,每个适于接收多个射弹。 发射台设有发射台,用于定位射弹准备发射。 在每个发射台处提供手动可操作的推进装置,以允许每个相对的玩家沿目标插座的方向发射射弹。 每个玩家的射弹套装由不同的颜色或符号区别。 玩家可以针对要发射的射弹数量和各自的推进装置的并发或顺序操作建立游戏规则。 胜利可以授予在一个或多个目标容器中首次登陆指定数量的射弹的玩家。 已经发现,当玩家同时操作他们各自的推进装置时,并且当胜利落到成功地将他们的一个射弹着陆在位于桥梁中的五个目标插座中的四个中的最高位置的第一玩家时特别有趣 。
    • 2. 发明授权
    • Competitive game apparatus
    • 竞争游戏机
    • US4244573A
    • 1981-01-13
    • US91093
    • 1979-11-05
    • Jeffrey D. BreslowMichael J. FerrisHenry Arias
    • Jeffrey D. BreslowMichael J. FerrisHenry Arias
    • A63F7/00A63F7/24
    • A63F7/0023
    • A game includes a playing field that in the preferred embodiment may be concave toward a goal in the form of a central aperture. A playing object such as, in the preferred embodiment, a ball is included with the game and the object of the game is to move the ball into the goal. At least one player actuated paddle member is pivotally mounted on the playing field and may be manually actuated by the hand of a player of the game to engage the playing object in an attempt to direct it into the goal. The playing field is positioned on a base and supported thereabove to allow the hand of the player to grasp a handle depending from the peddle member through and beneath the playing field. The playing field preferably includes a surrounding or peripheral rim on which a scoring device for recording the score of the player is mounted.
    • 游戏包括在较佳实施例中可以朝向朝向中心孔形式的目标凹进的运动场。 游戏中包括诸如在优选实施例中的球的游戏对象,并且游戏的对象是将球移动到目标中。 至少一个播放器致动桨构件枢转地安装在运动场上,并且可以由游戏玩家的手来手动地致动以使玩游戏对象尝试将其引导到目标中。 运动场位于基座上并被支撑在其上方,以允许玩家的手从通过和在场地下方的踩踏构件抓住取决于手柄。 游戏场地优选地包括周边或周边边缘,在该周边边缘上安装用于记录玩家的得分的评分装置。
    • 3. 发明授权
    • Board game with chance device playing piece
    • 棋盘游戏与机会设备播放
    • US4534567A
    • 1985-08-13
    • US463636
    • 1983-02-03
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00075A63F2003/00848
    • A board game in which a horizontal playing surface is defined by an array of hexagonal spaces, each space abutting the adjacent space, and a number of vertical walls disposed along lines formed by adjacent hexagonal spaces. Player start spaces are provided and a target is located on a site remote from the start spaces. Available paths of movement from space to space are limited by the walls but the player token has a marker movable parallel to the planar surface and transverse to the playing surface to pass over a wall. Both the player and the target may attack each other when they are on an aligned file of spaces, however, the target is further required to be facing the player token in order to attack. The playing spaces include defense zones armed by the presence of a defense playing piece in the form of a missile silo or cannon and activated by a chance drum borne by the target along with a number chance drum. The player's token is in the form of a plane or rocket and play is commenced with certain fuel allocations that may be increased by landing the token on fuel tanks on the playing surface.
    • 一种棋盘游戏,其中水平游戏表面由六边形空间的阵列,邻接相邻空间的每个空间以及沿着由相邻六边形空间形成的线布置的多个竖直壁限定。 提供播放器起始空间,目标位于远离起始空间的站点上。 从空间到空间的可移动路径受到墙壁的限制,但是玩家令牌具有平行于平坦表面并且横向于游戏表面的标记可以越过墙壁。 玩家和目标对象可能会在对齐的空格文件中相互攻击,但目标进一步需要面对玩家令牌以进行攻击。 演奏空间包括防御区,由导弹筒仓或大炮形式的防御演员组成,并由目标身上带有机会的鼓以及数次机会鼓激活。 玩家的标记是飞机或火箭的形式,并且游戏开始时可以通过将令牌登陆在游戏表面上的燃料箱上来增加某些燃料分配。
    • 4. 发明授权
    • Game board having shiftable board with indicia thereon
    • 游戏板上有标记的可移动板
    • US4575094A
    • 1986-03-11
    • US578192
    • 1984-02-08
    • Michael J. FerrisJeffrey D. Breslow
    • Michael J. FerrisJeffrey D. Breslow
    • A63F3/00
    • A63F3/00145
    • A board game including a base board and an upper board shiftable within limits atop the base board in either of two transverse directions. The base board bearing sets of danger, safe, and return indicators and the upper board has graphics of a pathway through a castle. Openings along the pathway extend through the upper board to expose some of the danger and return indicators. Each player is provided with a marker movable from opening to opening plus shift board, obstacle/peril, and defense/escape cards, the obstacle/peril cards being playable on an opponent whose token is on a danger indicator. Failure to defend against or escape a peril or obstacle causes the player to return to the last exposed return spot.
    • 一种棋盘游戏,包括基板和上板,可在两个横向上的任一方向上在基板顶部的位置上移动。 基板承载危险,安全和返回指示器以及上板具有通过城堡的通路的图形。 沿着通道的开口延伸穿过上板,露出一些危险和返回指示器。 每个玩家都设有一个可以从开放到移动板移动的标记,障碍物/危险和防御/逃生卡,障碍物/危险卡可以在令牌处于危险指示器上的对手上玩。 不能防范或逃避危险或障碍物,导致玩家返回到最后暴露的返回点。
    • 5. 发明授权
    • Board game utilizing articulated playing pieces
    • 棋盘游戏利用铰接游戏
    • US4544162A
    • 1985-10-01
    • US520332
    • 1983-08-04
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00
    • A63F3/00
    • A board game in which an articulated token is moveable along a serpentine path on a game board having path rows of spaces separated by intermediate zones with each intermediate zone containing an end turning space. The token has a number of disks joined together by a bead chain that permits a disk to be turned from one side to the opposite side, which is distinguished by color or other indicia, independently of the other disk segments as well as to permit the movement of the token along the serpentine path. A shooter moveable along the edge of the board is provided for hitting individual disk segments rendering them inoperable and requiring the player to turn the hit segments over to indicate their inoperability. Blocking tokens, both moveable and fixed, are also provided to protect the articulated token from being hit by the shooter as well as to hinder movement of the articulated token along the serpentine path.
    • 一种棋盘游戏,其中铰接令牌沿着游戏板上的蛇形路径移动,游戏板具有由中间区隔开的路径行间隔,每个中间区域包含端部转动空间。 令牌具有通过珠链连接在一起的多个盘,其允许盘从一侧转到相对侧,其独立于其它盘段以颜色或其它标记区分,并且允许盘的移动 的令牌沿蛇纹石路径。 提供沿着电路板边缘移动的射手,用于击打单个磁盘段,使其无法操作,并要求玩家将命中段转过来,以指示其不可操作性。 还提供阻止令牌,可移动和固定,以保护铰接的令牌免受射击者的撞击,并且阻碍铰接令牌沿着蛇形路径的移动。
    • 6. 发明授权
    • Board game having pieces with pivotal arm
    • 棋盘游戏拥有枢轴
    • US4570938A
    • 1986-02-18
    • US513778
    • 1983-07-15
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00697A63F3/00
    • A board game in which the board has a plurality of congruent playing spaces with each space adjacent to at least one other space. A primary playing piece, which has a base and an upright body portion connected to the base, is provided with arms pivotally mounted on the body portion and spanned by a transverse bar to provide for a forward pivotally thrusting movement of the hand ends of the arms. Secondary playing pieces on adjacent spaces that are facing the primary playing piece may be zapped or knocked over by the forward pivotal thrust of the arms. The pieces are provided with a base and an upright body portion that is higher than either dimension of the base to facilitate knocking over the piece when it is zapped. Wall indicia along lines defined by adjacent spaces prevent movement of the pieces across the wall but permit zapping of a secondary piece by a primary piece across the wall.
    • 一种棋盘游戏,其中棋盘具有多个具有与至少一个其他空间相邻的每个空间的一致的游戏空间。 具有连接到基座的基部和直立主体部分的主要玩具设置有可枢转地安装在主体部分上并由横杆横跨的臂,以提供臂的手端部的向前枢转推动的运动 。 面向主玩具的相邻空间上的二次玩具可能被手臂的向前的枢转推力打倒或敲击。 这些部件设置有基部和直立主体部分,该部分高于基部的任一尺寸,以便当其被敲击时敲击该部件。 沿着由相邻间隔限定的线的墙标记防止片穿过壁的移动,但允许次级片由主片穿过墙壁进行切割。
    • 7. 发明授权
    • Board racing game
    • 板赛车游戏
    • US4550917A
    • 1985-11-05
    • US536376
    • 1983-09-27
    • Michael J. FerrisJeffrey D. Breslow
    • Michael J. FerrisJeffrey D. Breslow
    • A63F3/00
    • A63F3/00082A63F3/00006
    • A board racing game in which the track includes a number of shiftable straight segments positioned between adjacent fixed segments that are offset with respect with each other fixed curve segments so that the shiftable track may be aligned with either fixed segment. The rules permit a player to shift the track to either assist the advancement of the player's own racing token or to impede the progress of the opponents' tokens. Common blocking pieces movable by any player are also provided for use in impeding the progress of the racing tokens. Each player is provided with a set of cards containing various predetermined moves which the player arranges in the order the player wishes to make the moves. The sets differ from each other by the extent of movement permitted by one card in inverse relationship to the starting position of the player.
    • 板赛车游戏,其中轨道包括位于相对于彼此固定曲线段之间偏移的相邻固定段之间的多个可移动直线段,使得可移动轨道可以与任一固定段对准。 规则允许玩家将轨道转移到协助玩家自己的赛车标记的进步或阻止对手的标记的进展。 任何玩家可移动的常见阻挡件也可用于阻止赛车令牌的进行。 每个玩家被提供有一组包含各种预定动作的牌,玩家按照玩家希望进行的动作排列。 这些集合通过一个卡允许的移动程度与玩家的起始位置成反比关系而不同。
    • 8. 发明授权
    • Board game with reversible secondary pieces
    • 棋盘游戏与可逆二次片
    • US4534566A
    • 1985-08-13
    • US638531
    • 1984-08-06
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00
    • A63F3/00145A63F2003/00996
    • A board game includes a game board with a pattern of playing positions, defined on a playing surface, conveniently arranged in a gridwork pattern. A first set of playing pieces, positionable on the various playing positions defined on the playing surface, are arranged initially equally on two opposite sides of the game board. The two separated groups of playing pieces are movable across the game board towards one another, the object of the game being for each of the players to get his or her assigned group of playing pieces across the board to the other side before the other player. The second set of playing pieces are positionable on the various playing positions defined on the playing surface and are movable transversely across the game board in order to help or interfere with the progress of the first set of playing pieces across the game board. A chance selection device governs the movements of both the first and second sets of playing pieces.
    • 棋盘游戏包括游戏板,其游戏位置定义在游戏表面上,方便地布置成格栅图案。 可以在游戏面上定义的各种播放位置上定位的第一组播放片最初平均地布置在游戏板的相对两侧。 两个分开的组件可以通过游戏板彼此移动,游戏的目的是为每个玩家在另一个玩家之前将他或她分配的棋子组合到另一边。 第二组播放片可以定位在播放表面上的各种播放位置上,并且能横向移动穿过游戏板,以帮助或干扰游戏板上第一组播放片的进展。 机会选择装置控制第一组和第二组播放片的动作。
    • 9. 发明授权
    • Board game with a common piece having a spinner
    • 棋盘游戏与一个共同的一块有一个旋转
    • US4498674A
    • 1985-02-12
    • US463920
    • 1983-02-04
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00697A63F3/00
    • A board game for two to four players in which each player is assigned an individual, flippable, playing piece that is used to chase an exchangable general playing piece which is able to earn points. The players move their pieces on a board having a number of paths of spaced indicia with reversible and collectable markers positioned atop the indicia. Initially one of the players is determined to be the one using the exchangable playing piece. The exchangable piece carries a spinner for determining its advancability. The other players, using another spinner, chase and try to catch the exchangable piece with the aggressive character of their assigned pieces facing upwardly. When an encounter between the general piece and one of the assigned pieces occurs, the outcome is determined by which side of the assigned piece faces upwardly. The character of the assigned pieces may be changed either by the spinner or by returning to the starting position.
    • 一个两到四名玩家的棋盘游戏,其中每个玩家被分配一个单独的,可笑的玩具,用于追逐能够获得积分的可交换的一般游戏。 玩家将棋子移动到具有多个间隔标记的路径的棋盘上,其中可标记和可收集的标记位于标记的顶部。 最初,其中一名选手决定是使用可交换玩家的玩家。 可交换的部件带有旋转器来确定其可靠性。 其他玩家,使用另一个旋转器,追逐并尝试抓住可交换的部分,其分配的片段的侵略性角色向上。 当一般作品和其中一张作品发生碰撞时,结果由所分配的片材的哪一侧面向上确定。 分配的片段的特征可以通过旋转器或者通过返回到起始位置来改变。
    • 10. 发明授权
    • Rotatable target game
    • 可旋转目标游戏
    • US4210331A
    • 1980-07-01
    • US876413
    • 1978-02-10
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • A63F5/02A63F7/00A63D3/02A63F7/10
    • A63F7/0076
    • A game apparatus for use with play pieces and playable by one or more players, generally two, and including a playing area movable in a cyclical path during play by a suitable driving mechanism. The playing area has structure defining spaced play piece receiving and retention positions, which may be arranged in distinct sub-areas each having a plurality of the positions to receive and removably retain play pieces directed thereto for possible retention from one or more play piece launching stations adjacent the playing area. Selectively operable controls at the launching stations are operable by the players for directing their play pieces onto the area in an effort to score as by placing most pieces into the retention positions or in all the positions in one or more sub-areas. A stop is provided to stop movement of the playing area to permit removal of the play pieces for the starting of another game. The playing area has escape openings for play pieces not retained thereon from which the play pieces go to gathering and collecting means that direct them to holding chambers adjacent the launching means. Suitable score keeping boards are located near the holding chambers.
    • 一种游戏装置,与游戏片一起使用,可由一个或多个播放器一般播放,一般为两个,并且包括一个播放区域,可以通过合适的驱动机构在播放期间以循环路径移动。 播放区域具有限定间隔的播放片接收和保持位置的结构,其可布置在不同的子区域中,每个子区域具有多个位置,以接收和可移除地保留指向其的播放片,以便可能从一个或多个播放片发射站保持 毗邻游戏区。 发射台上的选择性可操作的控制装置可由玩家操作,用于将玩家的游戏片段引导到该区域上,以便通过将大部分片段放置在一个或多个子区域中的保留位置或所有位置来进行评分。 提供停止来停止游戏区域的移动,以允许移除用于开始另一游戏的游戏。 游戏区具有不保留在其上的游戏片的逃生口,播放片从播放片到达收集装置,将其引导到与发射装置相邻的保持室。 合适的记分板位于保持室附近。