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    • 4. 发明授权
    • Optimizing dynamic/animating textures for use in three-dimensional models
    • 优化用于三维模型的动态/动画纹理
    • US06232976B1
    • 2001-05-15
    • US09173839
    • 1998-10-16
    • Ketan K. DalalIan B. PieragostiniStephen J. Lacey
    • Ketan K. DalalIan B. PieragostiniStephen J. Lacey
    • G06T1700
    • G06T15/04
    • A method, system and computer-readable medium for generating images of three-dimensional models in a digital three-dimensional world, wherein the three-dimensional models include markup documents preassigned as texture. First, the three-dimensional models located in the digital three-dimensional world to be displayed are determined. Next, the markup documents that are preassigned to the texture of the three-dimensional models that are determined to be displayed are identified. Then, the identified markup documents and the three-dimensional models that were determined to be displayed are rendered. The rendered markup documents are mapped as texture to the corresponding rendered three-dimensional models and displayed on a display device.
    • 一种用于在数字三维世界中生成三维模型的图像的方法,系统和计算机可读介质,其中所述三维模型包括预分配为纹理的标记文档。 首先,确定位于要显示的数字三维世界中的三维模型。 接下来,识别预先分配给被确定要显示的三维模型的纹理的标记文档。 然后,确定所确定的标记文档和确定要显示的三维模型。 将渲染的标记文档作为纹理映射到相应的渲染的三维模型并显示在显示设备上。
    • 6. 发明授权
    • Three-dimensional models with markup documents as texture
    • 具有标记文档的三维模型作为纹理
    • US06363404B1
    • 2002-03-26
    • US09105831
    • 1998-06-26
    • Ketan K. DalalAnthony L. WillieColin D. McCartneyRobert M. Heddle
    • Ketan K. DalalAnthony L. WillieColin D. McCartneyRobert M. Heddle
    • G06F1720
    • G06F17/30905G06F17/2247G06F2203/04802
    • A method, system and computer-readable medium for providing user-interfacing within textures of three-dimensional models. A processor with hardware and software components stores one or more markup documents with one or more user-interface element that may be a link element in one or more texture image files of predefined three-dimensional model(s). Then, the processor generates a three-dimensional model(s) for display on a display device based on predefined three-dimensional model information, predefined viewpoint information and the one or more markup documents stored in the one or more texture image files. Users can cause the processor to generate a new markup documents as texture by selecting a link element displayed within the three-dimensional model's texture.
    • 一种用于在三维模型的纹理内提供用户接口的方法,系统和计算机可读介质。 具有硬件和软件组件的处理器存储一个或多个标记文档,其中一个或多个用户界面元素可以是预定义三维模型的一个或多个纹理图像文件中的链接元素。 然后,处理器基于预定义的三维模型信息,预定义的视点信息和存储在一个或多个纹理图像文件中的一个或多个标记文档来生成用于在显示设备上显示的三维模型。 用户可以通过选择在三维模型纹理中显示的链接元素来使处理器生成新的标记文档作为纹理。
    • 7. 发明授权
    • Texture tessellation for three-dimensional models
    • 纹理纹理三维模型
    • US06362819B1
    • 2002-03-26
    • US09174083
    • 1998-10-16
    • Ketan K. DalalColin D. McCartney
    • Ketan K. DalalColin D. McCartney
    • G06F1500
    • G06T15/04
    • A method, system and computer-readable medium for tessellating textures and mapping the resulting texture fragments onto the surface geometries of a three-dimensional model is disclosed. First, a texture is fragmented into texture fragments based on rasterization requirements. Then, the corresponding surface geometry of the three-dimensional model is fragmented so as to correspond to the texture fragments and each texture fragment is mapped to a corresponding surface geometry fragment. This process is repeated for each viewable geometric surface of the three-dimensional model that is to be textured. Thereafter, the three-dimensional model is displayed with the texture fragments mapped to the surface geometries. Prior to the mapping, the polygons, e.g., triangles, that define the surface geometries that are divided by the boundaries between texture image fragments are reconstituted as new, smaller triangles.
    • 公开了一种用于镶嵌纹理并将所得到的纹理片段映射到三维模型的表面几何上的方法,系统和计算机可读介质。 首先,纹理基于光栅化要求被分段成纹理片段。 然后,三维模型的对应表面几何被分段,以便对应于纹理片段,并将每个纹理片段映射到相应的表面几何片段。 对待纹理的三维模型的每个可见几何表面重复该过程。 此后,显示三维模型,并将纹理片段映射到表面几何图形。 在映射之前,限定由纹理图像片段之间的边界划分的表面几何形状的多边形,例如三角形被重构为新的较小三角形。
    • 8. 发明授权
    • Incremental update for dynamic/animated textures on three-dimensional models
    • 三维模型上动态/动画纹理的增量更新
    • US06271858B1
    • 2001-08-07
    • US09174086
    • 1998-10-16
    • Ketan K. DalalIan B. PieragostiniStephen J. Lacey
    • Ketan K. DalalIan B. PieragostiniStephen J. Lacey
    • G06T1500
    • G06F17/30716G06T15/04
    • A method, system and computer-readable medium for efficiently rendering changed portions of a document stored in a texture image file that is mapped to a generated three-dimensional model. The system includes a display device, a memory for storing texture image files, and a processor coupled to the display device and the memory. The processor includes a document component for determining the portions in a document that will change based on the input event, determining the locations of the determined portions that will change based on the input event, rendering the determined portions in the document that will change based on the input event, and storing the rendered portions within a texture image file. The processor also includes a three-dimensional component for determining the locations in the texture image file of the stored rendered portions based on the determined locations of the portions, and mapping the changed portions to the generated three-dimensional model based on the determined locations in the texture image file of the stored rendered portions.
    • 一种方法,系统和计算机可读介质,用于有效地呈现存储在映射到生成的三维模型的纹理图像文件中的文档的改变部分。 该系统包括显示设备,用于存储纹理图像文件的存储器和耦合到显示设备和存储器的处理器。 处理器包括用于确定文档中将基于输入事件而改变的部分的文档组件,基于输入事件确定将改变的所确定部分的位置,使文档中所确定的部分将基于 输入事件,并将渲染部分存储在纹理图像文件内。 处理器还包括三维分量,用于基于确定的部分的位置来确定存储的渲染部分的纹理图像文件中的位置,并且基于所确定的位置,将改变的部分映射到生成的三维模型 存储的渲染部分的纹理图像文件。