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    • 1. 发明申请
    • Learning System and Method and Pattern Matching Design Game Implementing Same
    • 学习系统与方法与模式匹配设计游戏实现相同
    • US20090174143A1
    • 2009-07-09
    • US12348056
    • 2009-01-02
    • Geoffrey Cox
    • Geoffrey Cox
    • A63F3/04G09B19/00G09B19/22
    • A63F11/0074A63F2011/0083A63F2250/12A63F2250/21A63F2250/605
    • A set of different metal and rope components can be used by groups or individuals to match a pre-determined pattern. A game operator can provide the individual or team with individual assembly components and a pre-determined pattern diagram. The team is then required to configure the different available components so as to match the diagram. In one embodiment of the present invention, the diagram is provided in black-and-white and the assembly components are in color. In one embodiment, a game is provided whereby a team uses trial and error to first build the assembly of pieces to match the diagram. Next, the team must plan and rehearse a strategy for quickly re-assembling the pieces to match the diagram while being timed by a clock. The process in accordance with the present invention is self-checking in that there is only one unique solution to the pre-determined assembly.
    • 一组不同的金属和绳索组件可以由组或个人使用以匹配预定图案。 游戏运营商可以向个人或团队提供单独的组装组件和预定模式图。 然后,团队需要配置不同的可用组件,以便与图匹配。 在本发明的一个实施例中,该图以黑白提供,并且组装部件是彩色的。 在一个实施例中,提供游戏,由此团队使用试错来首先构建件的组合以匹配图。 接下来,团队必须计划和排练一个策略,以便在按时钟定时的情况下快速重新组装这些部分以匹配该图。 根据本发明的方法是自检,因为对于预定的组件只有一个唯一的解决方案。
    • 2. 发明授权
    • Manufacture of glyphosate salts
    • 草甘膦盐的制造
    • US5952525A
    • 1999-09-14
    • US68381
    • 1998-05-08
    • Brian Geoffrey CoxStephen Martin BrownThomas Gray
    • Brian Geoffrey CoxStephen Martin BrownThomas Gray
    • C07C381/12C07F9/38C07F9/28
    • C07C381/12C07F9/3813
    • The trimethylsulphonium salt of N-phosphonomethylglycine is prepared by reacting N-phosphonomethylglycine, preferably in the form of a solid, with an aqueous solution of trimethylsulphonium carbonate or trimethylsulphonium bicarbonate or a mixture thereof. The trimethylsulphonium carbonate or trimethylsulphonium bicarbonate may be prepared by bubbling carbon dioxide through an aqueous solution of trimethylsulphonium hydroxide. It is possible to manufacture trimethylsulphonium carbonate or bicarbonate at one site and then transport them to a different site for local manufacture of N-phosphonomethylglycine in a relatively unsophisticated plant which produces minimal effluent.
    • PCT No.PCT / GB96 / 02988第 371日期1998年5月8日 102(e)日期1998年5月8日PCT提交1996年12月4日PCT公布。 公开号WO97 / 22612 PCT 日期:1997年6月26日N-膦酰基甲基甘氨酸的三甲基锍盐通过N-膦酰基甲基甘氨酸,优选为固体形式与碳酸三甲基锍或三甲基锍碳酸氢盐或其混合物的水溶液反应来制备。 碳酸三甲基锍或三甲基锍碳酸氢盐可以通过将二氧化碳鼓泡通过氢氧化三甲基锍的水溶液来制备。 可以在一个位置制造碳酸三甲基锍或碳酸氢盐,然后将它们运输到不同的位置,以便在相对不成熟的植物中局部制造N-膦酰基甲基甘氨酸,从而产生最少的流出物。
    • 7. 发明授权
    • Learning system and method and trivia game implementing same
    • 学习系统和方法和琐事游戏实现相同
    • US07543819B2
    • 2009-06-09
    • US11642259
    • 2006-12-20
    • Geoffrey Cox
    • Geoffrey Cox
    • A63F1/00
    • A63F1/00A63F9/18A63F2003/00025
    • The present invention provides a progressive fact or trivia game. In one embodiment, the present invention is implemented as a series of cards, each having a unique multiple choice question as well as a unique number or other identifying indicia placed conspicuously thereon. After each possible answer to the question, another number or identifying indicia appears referencing a separate card in the series. When a player answers a question from a given card, the number or other indicia placed beside the player's answer indicates the next card to which the player should proceed. The next card holds the next question for the player to answer. The present invention can be implemented through physical cards or electronically over a network, for example.
    • 本发明提供了渐进的事实或琐事游戏。 在一个实施例中,本发明被实现为一系列卡,每个卡具有唯一的多项选择问题以及明显放置在其上的唯一号码或其他识别标记。 在问题的每个可能的答案之后,出现另一个数字或识别标记,引用该系列中的单独的卡。 当玩家从给定的卡片中回答问题时,放置在玩家答案旁边的数字或其他标记表示玩家应该继续进行的下一张牌。 下一张卡持有玩家回答的下一个问题。 例如,本发明可以通过物理卡或通过网络电子地实现。
    • 8. 发明申请
    • Learning system and method and trivia game implementing same
    • 学习系统和方法和琐事游戏实现相同
    • US20070158909A1
    • 2007-07-12
    • US11642259
    • 2006-12-20
    • Geoffrey Cox
    • Geoffrey Cox
    • A63F1/00A63F9/18
    • A63F1/00A63F9/18A63F2003/00025
    • The present invention provides a progressive fact or trivia game. In one embodiment, the present invention is implemented as a series of cards, each having a unique multiple choice question as well as a unique number or other identifying indicia placed conspicuously thereon. After each possible answer to the question, another number or identifying indicia appears referencing a separate card in the series. When a player answers a question from a given card, the number or other indicia placed beside the player's answer indicates the next card to which the player should proceed. The next card holds the next question for the player to answer. The present invention can be implemented through physical cards or electronically over a network, for example.
    • 本发明提供了渐进的事实或琐事游戏。 在一个实施例中,本发明被实现为一系列卡,每个卡具有唯一的多项选择问题以及明显放置在其上的唯一号码或其他识别标记。 在问题的每个可能的答案之后,出现另一个数字或识别标记,引用该系列中的单独的卡。 当玩家从给定的卡片中回答问题时,放置在玩家答案旁边的数字或其他标记表示玩家应该继续进行的下一张牌。 下一张卡持有玩家回答的下一个问题。 例如,本发明可以通过物理卡或通过网络电子地实现。