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    • 1. 发明申请
    • ADAPTIVE TRAINING SYSTEM, METHOD AND APPARATUS
    • 自适应训练系统,方法和装置
    • WO2013033723A2
    • 2013-03-07
    • PCT/US2012053700
    • 2012-09-04
    • L 3 COMM CORPFALASH MARKPOLLAK EYTANBARNOSKE MICHAEL
    • FALASH MARKPOLLAK EYTANBARNOSKE MICHAEL
    • G09B9/00G06Q50/20G09B5/06G09B19/00
    • G09B5/06G09B7/00G09B7/04G09B9/02
    • A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    • 用于训练学生的系统和方法使用向学生显示输出并接收输入的模拟站。 计算机系统具有在其上操作的规则引擎和计算机可访问的数据存储,其存储(i)学习对象数据,包括被配置为在模拟系统处提供与学生的交互的学习对象,以及(ii)定义多个规则访问的规则数据 规则引擎。 对于每个规则,规则数据包括定义数据条件的相应(a)if部分数据,以及(b)定义要在仿真站执行的动作的部分数据。 当数据条件存在于数据存储器中时,规则引擎使计算机系统执行动作。 对于至少一些规则,该动作包括其中一个学习对象的输出,以便与学生交互。
    • 3. 发明申请
    • DISTRIBUTED PHYSICS BASED TRAINING SYSTEM AND METHODS
    • 基于分布式物理学的培训系统和方法
    • WO2007062260A3
    • 2008-06-05
    • PCT/US2006045569
    • 2006-11-28
    • L 3 COMM CORPFALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • FALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • F41A33/00
    • G09B9/00H04L67/38
    • A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    • 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理农场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
    • 4. 发明申请
    • ADAPTIVE TRAINING SYSTEM, METHOD AND APPARATUS
    • 自适应训练系统,方法和装置
    • WO2015134044A1
    • 2015-09-11
    • PCT/US2014/022161
    • 2014-03-07
    • L-3 COMMUNICATIONS CORPORATIONFALASH, MarkPOLLAK, EytanBARNOSKE, MichaelROVNY, GeorgeSTEWART, Coy, CliftonDUCHARME, Robert, J.
    • FALASH, MarkPOLLAK, EytanBARNOSKE, MichaelROVNY, GeorgeSTEWART, Coy, CliftonDUCHARME, Robert, J.
    • G09B19/00
    • G09B9/02G09B7/04
    • A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    • 用于训练学生的系统和方法使用向学生显示输出并接收输入的模拟站。 计算机系统具有在其上操作的规则引擎和计算机可访问的数据存储,其存储(i)学习对象数据,包括被配置为在模拟系统处提供与学生的交互的学习对象,以及(ii)定义多个规则的规则数据, 规则引擎。 对于每个规则,规则数据包括定义数据条件的相应(a)if部分数据和(b)定义要在仿真站执行的动作的随后部分数据。 当数据存在于数据存储器中时,规则引擎使计算机系统执行该操作。 对于至少一些规则,该动作包括一个学习对象的输出,以便与学生交互。 该系统可以与通过网络接收的数据映射到规则引擎存储器的中间件和适配器联网。
    • 5. 发明申请
    • DISTRIBUTED PHYSICS BASED TRAINING SYSTEM AND METHODS
    • 基于分布式物理的培训系统和方法
    • WO2007062260A9
    • 2008-07-17
    • PCT/US2006045569
    • 2006-11-28
    • L 3 COMM CORPFALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • FALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • F41A33/00
    • G09B9/00H04L67/38
    • A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    • 分布式仿真系统由通过网络链接的仿真站组成,每个仿真站通过存储在其数据存储中的场景数据为用户呈现实时视频图像。 每个模拟站都与物理场相连,物理场根据物理属性数据使用物理引擎管理共享虚拟环境中的虚拟对象,包括每个模拟站的引擎。 物理农场的物理引擎被分配虚拟对象以减少延迟的影响,以确保系统的公平对抗要求,并且在仿真是车辆的情况下,准确地建模用户在该站的用户 。 还提供同步系统,其允许依赖于局部闭环控制的模拟实体的动作导致实体在特定系统时间点满足特定目标点。
    • 6. 发明申请
    • DISTRIBUTED PHYSICS BASED TRAINING SYSTEM AND METHODS
    • 基于分布式物理学的培训系统和方法
    • WO2007062260A2
    • 2007-05-31
    • PCT/US2006/045569
    • 2006-11-28
    • L-3 COMMUNICATIONS CORPORATIONFALASH, MarkPOLLAK, EytanCHEN, YushanWILLIAMS, Jon
    • FALASH, MarkPOLLAK, EytanCHEN, YushanWILLIAMS, Jon
    • G06T15/00
    • G09B9/00H04L67/38
    • A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    • 分布式仿真系统由通过网络链接的模拟站组成,每个模拟站通过存储在其数据存储器中的场景数据为用户提供实时视频图像。 模拟站各自与物理场连接,该物理场基于使用物理引擎(包括每个模拟站处的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,以及在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。