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    • 1. 发明申请
    • DISTRIBUTED PHYSICS BASED TRAINING SYSTEM AND METHODS
    • 基于分布式物理的培训系统和方法
    • WO2007062260A9
    • 2008-07-17
    • PCT/US2006045569
    • 2006-11-28
    • L 3 COMM CORPFALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • FALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • F41A33/00
    • G09B9/00H04L67/38
    • A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    • 分布式仿真系统由通过网络链接的仿真站组成,每个仿真站通过存储在其数据存储中的场景数据为用户呈现实时视频图像。 每个模拟站都与物理场相连,物理场根据物理属性数据使用物理引擎管理共享虚拟环境中的虚拟对象,包括每个模拟站的引擎。 物理农场的物理引擎被分配虚拟对象以减少延迟的影响,以确保系统的公平对抗要求,并且在仿真是车辆的情况下,准确地建模用户在该站的用户 。 还提供同步系统,其允许依赖于局部闭环控制的模拟实体的动作导致实体在特定系统时间点满足特定目标点。
    • 2. 发明申请
    • DISTRIBUTED PHYSICS BASED TRAINING SYSTEM AND METHODS
    • 基于分布式物理学的培训系统和方法
    • WO2007062260A2
    • 2007-05-31
    • PCT/US2006/045569
    • 2006-11-28
    • L-3 COMMUNICATIONS CORPORATIONFALASH, MarkPOLLAK, EytanCHEN, YushanWILLIAMS, Jon
    • FALASH, MarkPOLLAK, EytanCHEN, YushanWILLIAMS, Jon
    • G06T15/00
    • G09B9/00H04L67/38
    • A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    • 分布式仿真系统由通过网络链接的模拟站组成,每个模拟站通过存储在其数据存储器中的场景数据为用户提供实时视频图像。 模拟站各自与物理场连接,该物理场基于使用物理引擎(包括每个模拟站处的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,以及在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
    • 3. 发明申请
    • DISTRIBUTED PHYSICS BASED TRAINING SYSTEM AND METHODS
    • 基于分布式物理学的培训系统和方法
    • WO2007062260A3
    • 2008-06-05
    • PCT/US2006045569
    • 2006-11-28
    • L 3 COMM CORPFALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • FALASH MARKPOLLAK EYTANCHEN YUSHANWILLIAMS JON
    • F41A33/00
    • G09B9/00H04L67/38
    • A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    • 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理农场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。