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    • 61. 发明授权
    • Virtual glass for a gaming machine
    • 用于游戏机的虚拟玻璃
    • US08016670B2
    • 2011-09-13
    • US10756225
    • 2004-01-12
    • Steven G. LeMayJohn GoodmanGregory A. Schlottmann
    • Steven G. LeMayJohn GoodmanGregory A. Schlottmann
    • A63F9/00A63F9/24
    • G07F17/32G07F17/3211G07F17/3223G07F17/323
    • Various virtual glasses for providing visual and audio displays in a gaming machine are disclosed. Such virtual glasses may replace traditional gaming machine displays such as silk-screened glasses and secondary video screens. A virtual glass system comprises at least a host adapted to provide video content, a host storage unit adapted to store video content for the host, and a virtual glass in communication with the host. A standard virtual glass comprises at least a logic device, a storage unit, and a video display device. Multiples of each item may be present in each virtual glass system and/or virtual glass. In particular, the combined capacity of all virtual glass storage units is substantially less than the combined video content capacity of the host storage units. Additional devices can include remote hosts, remote virtual glasses, multiple hosts, networked systems and advanced logic devices capable of providing prioritization and increased functionality.
    • 公开了用于在游戏机中提供视觉和音频显示的各种虚拟眼镜。 这样的虚拟眼镜可以代替传统的游戏机显示器,例如丝网眼镜和次要视频屏幕。 虚拟玻璃系统至少包括适于提供视频内容的主机,适于存储用于主机的视频内容的主机存储单元和与主机通信的虚拟玻璃。 标准虚拟玻璃至少包括逻辑设备,存储单元和视频显示设备。 每个物品的倍数可以存在于每个虚拟玻璃系统和/或虚拟玻璃中。 特别地,所有虚拟玻璃存储单元的组合容量显着小于主机存储单元的组合视频内容容量。 其他设备可以包括远程主机,远程虚拟眼镜,多个主机,联网系统和能够提供优先级和增加功能的高级逻辑设备。
    • 62. 发明授权
    • Process verification
    • 流程验证
    • US07996916B2
    • 2011-08-09
    • US12503696
    • 2009-07-15
    • Warner CockerilleSteven G. LeMayRobert Breckner
    • Warner CockerilleSteven G. LeMayRobert Breckner
    • G06F7/06G06F7/04
    • G07F17/32G07F17/3241
    • A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.
    • 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。
    • 65. 发明授权
    • Displaying content for various aspect ratios
    • 显示各种宽高比的内容
    • US07712045B2
    • 2010-05-04
    • US11558604
    • 2006-11-10
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGregory A. Schlottmann
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGregory A. Schlottmann
    • G06F3/048
    • G07F17/3211G07F17/323
    • A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.
    • 资源管理器可以改变用于在计算环境中显示信息的各种显示宽高比的内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以促进对于各种宽高比的相同计算机程序代码的执行,因为显示的内容可以由资源管理器有效地调整。 为了支持多个宽高比,资源管理器可以使用有效支持显示各种宽高比的图形内容的纵横比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基础数据的“基本数据”和“宽高比特定数据”。 可以将基本数据用作用于在多个不同宽高比中的任何一个上显示图形的初始基础,同时可以专门设计宽高比特定数据和/或适应特定宽高比。
    • 66. 发明授权
    • Process verification
    • 流程验证
    • US07581256B2
    • 2009-08-25
    • US10680041
    • 2003-10-06
    • Warner CockerilleSteven G. LeMayRobert Breckner
    • Warner CockerilleSteven G. LeMayRobert Breckner
    • G06F7/06G06F7/04
    • G07F17/32G07F17/3241
    • A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.
    • 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。
    • 67. 发明申请
    • Wins of Restricted Credits in a Gaming Machine
    • 在游戏机中获得有限制的信用
    • US20080214258A1
    • 2008-09-04
    • US12013238
    • 2008-01-11
    • William R. BrosnanBryan D. WolfSteven G. LeMay
    • William R. BrosnanBryan D. WolfSteven G. LeMay
    • A63F9/24
    • G07F17/32G06Q30/0207G06Q30/0209G07F17/323G07F17/3244
    • Disclosed is a gaming system and method designed or configured to provide wins of restricted credits. Restricted credits may be awarded according to the same or a different pay table than cashable credits on the same machine or at the same gaming property. Where separate pay tables are used for restricted and cashable credits, the invention may be implemented with a machine that accepts and pays only restricted credit according to a single, fixed internal payout schedule (“pay table”). Alternatively, the invention may be implemented with a machine that pays restricted credit according to one fixed internal pay table and cashable credit according to another fixed internal pay table. Or, a machine may pay restricted credit according to an external pay table provided by a host system to which the machine is connected.
    • 公开了一种游戏系统和方法,其设计或配置为提供限制信用的胜利。 受限制的学分可以根据相同或不同的薪资表,在同一机器上或相同的游戏财产上获得。 如果单独的薪资表用于限制和可兑现的信用额度,则本发明可以使用仅根据单一的固定的内部支付计划(“工资表”)接受和仅支付限制信贷的机器来实现。 或者,本发明可以利用根据另一固定内部薪酬表根据一个固定内部薪酬表和可兑现信用来支付有限信用的机器来实现。 或者,机器可以根据由机器连接到的主机系统提供的外部支付表来支付限制信用。
    • 68. 发明授权
    • Standard peripheral communication
    • 标准外设通讯
    • US07351147B2
    • 2008-04-01
    • US10214255
    • 2002-08-06
    • James StockdaleSteven G. LeMay
    • James StockdaleSteven G. LeMay
    • A63F13/00
    • G07F17/3202G07F17/32
    • A disclosed gaming machine has a plurality of “gaming peripherals,” each communicating with a master gaming controller via a standard peripheral interface such as the USB (Universal Serial Bus). Further, the gaming peripherals employ a standard peripheral controller and one or more specialized “peripheral devices” (e.g., the actual lights, bill validators, ticket printers, etc. that perform the specific functions of the gaming peripherals). Much of the hardware associated with the peripheral controller is identical from one gaming peripheral to the next. Only a portion of the peripheral controller hardware is specific to the different types of gaming peripherals.
    • 所公开的游戏机具有多个“游戏外设”,每个都通过诸如USB(通用串行总线)的标准外围接口与主游戏控制器进行通信。 此外,游戏外围设备使用标准外围控制器和一个或多个专门的“外围设备”(例如,执行游戏外设的特定功能的实际灯,票据验证器,票据打印机等)。 与外围控制器相关联的许多硬件与一个游戏外设相同。 外围控制器硬件的一部分仅限于不同类型的游戏外设。
    • 69. 发明授权
    • EPROM file system in a gaming apparatus
    • EPROM文件系统在游戏设备中
    • US07108605B2
    • 2006-09-19
    • US10261067
    • 2002-09-30
    • Steven G. LeMayAndrew M. RodgersRobert E. BrecknerXuedong Chen
    • Steven G. LeMayAndrew M. RodgersRobert E. BrecknerXuedong Chen
    • G06F12/14G06F12/02G06F11/36A63F1/00A63F3/06A63F5/04
    • G07F17/32
    • A gaming apparatus is provided comprising a display unit that is capable of generating video images, a value input device, and a controller operatively coupled to said display unit and said value input device The controller comprises a processor, a random access memory and a read only memory operatively coupled to the processor. The controller is programmed to detect, in a computer software instruction, a name of a computer program to be executed, and to access memory to retrieve a memory address corresponding to the name of the computer program to be executed. The controller is also programmed to cause the computer program to be retrieved from the memory utilizing the memory address, and to execute the computer program retrieved from the memory.The controller is further programmed to allow a person to make a wager, to cause a video image representing a game to be generated on the display unit, and to determine, after the video image has been displayed, a value payout associated with an outcome of the game represented by the video image.
    • 提供了一种游戏装置,其包括能够产生视频图像的显示单元,值输入装置和可操作地耦合到所述显示单元和所述值输入装置的控制器。控制器包括处理器,随机存取存储器和只读 可操作地耦合到处理器的存储器。 控制器被编程为在计算机软件指令中检测要执行的计算机程序的名称,并且访问存储器以检索与要执行的计算机程序的名称相对应的存储器地址。 控制器还被编程为使用存储器地址从存储器检索计算机程序,并执行从存储器检索的计算机程序。 控制器被进一步编程为允许人进行下注,以使得在显示单元上生成代表游戏的视频图像,并且在视频图像被显示之后确定与结果相关联的值支付 由视频图像表示的游戏。
    • 70. 发明授权
    • Attract based on mobile device
    • 基于移动设备吸引
    • US09336647B2
    • 2016-05-10
    • US13220430
    • 2011-08-29
    • Dwayne R. NelsonSteven G. LeMay
    • Dwayne R. NelsonSteven G. LeMay
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32A63F13/30
    • G07F17/323A63F13/12A63F13/85A63F2300/204G07F17/3239
    • A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and determine their locations in a casino environment and determine whether to initiate an attract feature. Based on the determined location of the portable electronic device, nearby gaming devices, such as electronic gaming machines can be selected for use in generating an attract feature for a patron. The generated attract feature can include outputting content to one or more EGMs and/or a patron's portable electronic device. The gaming devices selected for use in an attract feature and/or the content associated with the attract feature can be affected by patron specified preferences. In one embodiment, the patron specified preferences can be entered and stored using an application executed on their portable electronic device.
    • 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为检测便携式电子设备的存在并确定其在娱乐场环境中的位置并且确定是否发起吸引特征。 基于确定的便携式电子设备的位置,可以选择附近的游戏设备,例如电子游戏机,以用于产生顾客的吸引特征。 产生的吸引特征可以包括向一个或多个EGM和/或顾客的便携式电子设备输出内容。 选择用于吸引特征的游戏设备和/或与吸引特征相关联的内容可以受到顾客指定的偏好的影响。 在一个实施例中,可以使用在其便携式电子设备上执行的应用来输入和存储顾客指定的偏好。