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    • 1. 发明授权
    • Displaying content for various aspect ratios
    • 显示各种宽高比的内容
    • US07712045B2
    • 2010-05-04
    • US11558604
    • 2006-11-10
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGregory A. Schlottmann
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGregory A. Schlottmann
    • G06F3/048
    • G07F17/3211G07F17/323
    • A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.
    • 资源管理器可以改变用于在计算环境中显示信息的各种显示宽高比的内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以促进对于各种宽高比的相同计算机程序代码的执行,因为显示的内容可以由资源管理器有效地调整。 为了支持多个宽高比,资源管理器可以使用有效支持显示各种宽高比的图形内容的纵横比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基础数据的“基本数据”和“宽高比特定数据”。 可以将基本数据用作用于在多个不同宽高比中的任何一个上显示图形的初始基础,同时可以专门设计宽高比特定数据和/或适应特定宽高比。
    • 2. 发明授权
    • Displaying content for various aspect ratios
    • 显示各种宽高比的内容
    • US08429558B2
    • 2013-04-23
    • US12725416
    • 2010-03-16
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGregory A. Schlottmann
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGregory A. Schlottmann
    • G06F3/048
    • G07F17/3211G07F17/323
    • A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.
    • 资源管理器可以改变用于在计算环境中显示信息的各种显示宽高比的内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以促进对于各种宽高比的相同计算机程序代码的执行,因为显示的内容可以由资源管理器有效地调整。 为了支持多个宽高比,资源管理器可以使用有效支持显示各种宽高比的图形内容的纵横比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基础数据的“基本数据”和“宽高比特定数据”。 可以将基本数据用作用于在多个不同宽高比中的任何一个上显示图形的初始基础,同时可以专门设计宽高比特定数据和/或适应特定宽高比。
    • 5. 发明授权
    • Gaming apparatus software employing a script file
    • 使用脚本文件的游戏装置软件
    • US07510478B2
    • 2009-03-31
    • US10659821
    • 2003-09-11
    • Jamal BenbrahimRobert E. BrecknerSteven G. LeMayAlexey KryuchkovGregory A. Schlottmann
    • Jamal BenbrahimRobert E. BrecknerSteven G. LeMayAlexey KryuchkovGregory A. Schlottmann
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • G06F8/60G07F17/32G07F17/323
    • In a gaming method, a wager may be received from a player via a value input device of a gaming apparatus, and an image representative of a game may be generated for display on a display unit of the gaming apparatus. Compiled code associated with play of the game may be executed using a processor of the apparatus, and the compiled code may include code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code. First uncompiled instruction data may be read from the file using the compiled code, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game. The first software object may be created using the compiled code in response to the uncompiled first instruction data. Second uncompiled instruction data may be from the file using the compiled code, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game. The second software object may be created using the compiled code in response to the second uncompiled instruction data. Third uncompiled instruction data may be read from the file after creation of the second software object using the compiled code, wherein the third uncompiled instruction data includes a reference to the first software object, wherein the third uncompiled instruction data is indicative of a request to perform an operation associated with play of the game and associated with the first software object. In response to the third uncompiled instruction data, the operation indicated by the third uncompiled instruction data may be performed using the compiled code. A value payout associated with an outcome of the game may be determined.
    • 在游戏方法中,可以经由游戏装置的值输入装置从玩家接收投注,并且可以生成代表游戏的图像以在游戏装置的显示单元上显示。 可以使用该装置的处理器执行与游戏的播放相关联的编译代码,并且编译的代码可以包括从存储在游戏设备的存储器中的文件中读取数据的代码,其中该文件与编译的代码分开。 可以使用编译代码从文件中读取第一未编译指令数据,第一未编译指令数据指示创建与游戏相关联的第一软件对象的请求。 可以使用编译的代码来响应于未编译的第一指令数据来创建第一软件对象。 第二未编译指令数据可以来自使用编译代码的文件,第二未编译指令数据指示创建与游戏相关联的第二软件对象的请求。 响应于第二未编译指令数据,可以使用经编译的代码来创建第二软件对象。 可以使用编译代码在创建第二软件对象之后从文件读取第三未编译指令数据,其中第三未编译指令数据包括对第一软件对象的引用,其中第三未编译指令数据指示执行请求 与游戏的播放相关联并与第一软件对象相关联的操作。 响应于第三未编译指令数据,可以使用编译代码执行由第三未编译指令数据指示的操作。 可以确定与游戏结果相关联的价值支付。
    • 8. 发明授权
    • 3-D reels and 3-D wheels in a gaming machine
    • 游戏机中的3-D卷轴和3-D轮
    • US08267767B2
    • 2012-09-18
    • US10674884
    • 2003-09-29
    • Alexey KryuchkovRobert E. BrecknerGregory A. SchlottmannJohnny PalchettiSteven G. LeMay
    • Alexey KryuchkovRobert E. BrecknerGregory A. SchlottmannJohnny PalchettiSteven G. LeMay
    • A63F9/24A63F13/00
    • A63F9/24A63F13/53G07F17/32G07F17/3202G07F17/3211G07F17/3213G07F17/3227G07F17/323G07F17/34
    • A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment. The flat reels, round reels or sequences of moving objects may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to displayed as part of game outcome presentation for a game of chance played on the gaming machine.
    • 所公开的游戏机提供用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 描述了用于从3D游戏环境中的虚拟卷带生成和显示符号序列的装置和方法。 特别地,符号序列可以被映射到三维游戏环境中的一个或多个平坦卷轴,圆形卷轴或运动对象的序列。 平面卷轴,圆形卷轴或运动物体的序列可以通过运动移动到3D游戏环境中,运动允许来自虚拟卷轴条的符号序列作为游戏结果呈现的一部分显示,用于游戏机会的游戏 游戏机。
    • 9. 发明授权
    • 3-D text in a gaming machine
    • 游戏机中的3-D文字
    • US07367885B2
    • 2008-05-06
    • US10676719
    • 2003-09-30
    • Anthony EscaleraRobert E. BrecknerGregory A. SchlottmannAlexey KryuchkovSerge AntonovSteven G. LeMay
    • Anthony EscaleraRobert E. BrecknerGregory A. SchlottmannAlexey KryuchkovSerge AntonovSteven G. LeMay
    • A63F9/24
    • A63F9/24A63F2300/66G07F17/3211
    • Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
    • 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
    • 10. 发明申请
    • DISPLAYING CONTENT FOR VARIOUS ASPECT RATIOS
    • 显示不同宽高比的内容
    • US20080111841A1
    • 2008-05-15
    • US11558604
    • 2006-11-10
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGreg A. Schlottmann
    • Steven G. LeMayRobert E. BrecknerDavid A. GippGreg A. Schlottmann
    • G09G5/02
    • G07F17/3211G07F17/323
    • A resorce manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resouce manager can faciltiate execution of the same computer program code for various aspect ratio as content dispalyed can be effectively adjusted by the resource manager. In order to support mutilple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specfic data” that can complement and/or replace the base data. The base data can be used as an intial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specfic data can be specifically designed for and/or accomdate a particular aspect ratio.
    • 再生经理可以根据用于在计算环境中显示信息的各种显示宽高比来改变内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以通过资源管理器有效地调整所呈现的内容,从而实现各种宽高比的相同计算机程序代码的执行。 为了支持多种长宽比,资源管理器可以使用有效支持显示各种宽高比的图形内容的宽高比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基本数据的“基本数据”和“纵横比特定数据”。 基本数据可以用作在多个不同宽高比中的任何一个上显示图形的初步基础,而宽高比特定数据可以专门设计用于和/或适应特定的宽高比。