会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 3. 发明申请
    • TOURNAMENT MANAGER FOR USE IN CASINO GAMING SYSTEM
    • 在CASINO游戏系统中使用的游戏经理
    • US20090104965A1
    • 2009-04-23
    • US11874097
    • 2007-10-17
    • Larry HouseWilliam BrosnanPaul Neil HuntRobert BrecknerWarner Cockerille
    • Larry HouseWilliam BrosnanPaul Neil HuntRobert BrecknerWarner Cockerille
    • A63F9/24
    • G07F17/3258G06Q20/3674G06Q20/401G07F17/32
    • Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to perform one or more of the following (or combinations thereof): receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. Additionally, in at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.
    • 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以执行以下(或其组合)中的一个或多个:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 另外,在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。
    • 6. 发明申请
    • TOURNAMENT MANAGER FOR USE IN CASINO GAMING SYSTEM
    • 在CASINO游戏系统中使用的游戏经理
    • US20120172136A1
    • 2012-07-05
    • US13419235
    • 2012-03-13
    • Larry HouseWilliam BrosnanPaul Neil HuntRobert BrecknerWarner Cockerille
    • Larry HouseWilliam BrosnanPaul Neil HuntRobert BrecknerWarner Cockerille
    • A63F9/24
    • G07F17/3258G06Q20/3674G06Q20/401G07F17/32
    • Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to: receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request. In at least one embodiment, the gaming device is operable to: receive a request from an entity for initiating start of a first game at the gaming device; obtain approval from the tournament manager for starting the first game at the gaming device; and/or prevent the first game from starting at the gaming device in response to detecting that the tournament manager has not approved start of the first game at the gaming device.
    • 公开了用于操作娱乐场游戏网络的游戏设备的各种技术。 在至少一个实施例中,游戏设备包括比赛管理器和第一仪表。 在至少一个实施例中,第一仪表可操作以:接收用于改变与第一仪表相关联的仪表状态信息和/或仪表数据的第一仪表更新请求; 确定是否存在用于拒绝第一米更新请求的至少一个条件; 和/或响应于确定存在拒绝第一计费器更新请求的至少一个条件来防止第一计费器更新请求的执行。 在至少一个实施例中,游戏设备可操作以:从游戏设备接收用于启动第一游戏开始的实体的请求; 获得比赛经理批准在游戏设备上开始第一场比赛; 和/或响应于检测到游戏管理者尚未批准游戏设备上的第一游戏的开始,防止第一游戏在游戏设备处开始。
    • 8. 发明申请
    • MRAM as nonvolatile safe storage for power hit and ESD tolerance in gaming machines
    • MRAM作为游戏机中功率命中和ESD耐受性的非易失性安全存储
    • US20060205513A1
    • 2006-09-14
    • US11077253
    • 2005-03-09
    • Robert BrecknerJamal BenbrahimXuedong ChenWarner CockerilleGregory Schlottmann
    • Robert BrecknerJamal BenbrahimXuedong ChenWarner CockerilleGregory Schlottmann
    • A63F9/24
    • G07F17/3202G07F17/32
    • Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.
    • 公开了具有MRAM和MROM的游戏机和系统。 用于存储引导程序和其他只读代码的MROM通过切割写入连接或不向MRAM写入引脚提供PCB插座引线,或通过使用存储器集线器来阻止写入MRAM来形成。 在主机停机时,各种组件的故事板或其他记录设备监控活动记录到MRAM,可以双向移植到记录设备和MGC。 各种组件可以各自具有专用的测井设备和MRAM。 与脑盒相关的一个MRAM取代了常规机器结构的DRAM和NVRAM,并且用于常规操作使用的双重目的,并且用于安全存储以促进状态恢复。 在存储过程中数据的优先级不再需要。 与背板相关联的另一个MRAM存储与外部壳体或终端相关联的数据。
    • 10. 发明授权
    • Process verification
    • 流程验证
    • US06685567B2
    • 2004-02-03
    • US09925098
    • 2001-08-08
    • Warner CockerilleSteven G. LeMayRobert Breckner
    • Warner CockerilleSteven G. LeMayRobert Breckner
    • A63F1300
    • G07F17/32G07F17/3241
    • A disclosed gaming machine provides methods and apparatus of verifying the authenticity of gaming software stored in and executed from RAM on the gaming machine. When presenting a game on the gaming machine, a master gaming controller may dynamically load gaming software applications into RAM and dynamically unload gaming software applications from RAM. The authenticity of the gaming software applications temporarily stored in RAM may be verified by using methods to compare it with certified gaming software stored on one or more local or remote file storage devices accessible to the master gaming controller on the gaming machine. The verification process may be used to satisfy gaming regulatory entities within various gaming jurisdictions that require certified gaming software to be operating on the gaming machine at all times as well as to prevent tampering with the gaming machine.
    • 所公开的游戏机提供验证游戏机上存储在RAM中并从游戏机执行的游戏软件的真实性的方法和装置。 当在游戏机上呈现游戏时,主游戏控制器可以将游戏软件应用程序动态地加载到RAM中,并从RAM中动态地卸载游戏软件应用程序。 临时存储在RAM中的游戏软件应用的真实性可以通过使用将存储在游戏机上的主游戏控制器可访问的一个或多个本地或远程文件存储设备上的已认证游戏软件进行比较的方法来验证。 验证过程可以用于满足各种游戏管理区域内的游戏监管实体,这些游戏管理实体需要认证的游戏软件始终在游戏机上操作,并且防止篡改游戏机。