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    • 42. 发明申请
    • Coating material for metal and metallic container coated with the coating material
    • 用涂料涂覆金属和金属容器的涂料
    • US20060292382A1
    • 2006-12-28
    • US10569597
    • 2004-08-20
    • Masao YamazakiYoshiyuki AsaiYoichi KitamuraTsuyoshi Hasegawa
    • Masao YamazakiYoshiyuki AsaiYoichi KitamuraTsuyoshi Hasegawa
    • B32B15/08
    • C09D5/08Y10T428/2982Y10T428/31678Y10T428/31681
    • The present invention provides a coating material for metal wherein a thin coating film without pinholes having excellent corrosion resistance, retort resistance, impact resistance, processing resistance, abrasion resistance, adhesiveness to a metal, flavor preservability for contents etc can be formed when applying on a metal plate or a metallic container, and a metallic container on which the coating material is applied. The present invention relates to a coating material for metal comprising thermoplastic resin particles having an average primary particle size of 10 to 1000 nm obtained by cooling a solution of the thermoplastic resin, and a process for preparing the coating material for metal comprising steps of (a) obtaining a solution wherein a thermoplastic resin is dissolved into an organic solvent, (b) obtaining a dispersion of particles of the thermoplastic resin having an average primary particle size of 10 to 1000 nm by cooling the solution, (c) separating particles from the dispersion and (d) dispersing the separated particles in a solvent.
    • 本发明提供了一种金属涂层材料,其中可以形成具有优异的耐腐蚀性,耐蒸煮性,耐冲击性,耐加工性,耐磨性,对金属的粘合性,内含物的香味保存性等的无针孔的薄涂膜 金属板或金属容器,以及涂覆有涂料的金属容器。 本发明涉及通过冷却热塑性树脂的溶液而得到的平均一次粒径为10〜1000nm的热塑性树脂粒子的金属用涂料,以及金属用涂料的制造方法,包括(a 得到热塑性树脂溶解于有机溶剂中的溶液,(b)冷却溶液得到平均一次粒径为10〜1000nm的热塑性树脂颗粒的分散液,(c) 分散体和(d)将分离的颗粒分散在溶剂中。
    • 46. 发明授权
    • Electronic device having controllable conductance
    • 具有可控电导的电子装置
    • US06891186B2
    • 2005-05-10
    • US10363479
    • 2001-08-30
    • Masakazu AonoKazuya TerabeTsuyoshi HasegawaTomonobu Nakayama
    • Masakazu AonoKazuya TerabeTsuyoshi HasegawaTomonobu Nakayama
    • H01L29/06G11C13/02H01L29/80H01L45/00H01L49/00H01L21/44
    • H01L45/1266G11C13/02H01L45/085H01L45/1226H01L49/006
    • This invention provides a method for constructing bridge including fine wires or point contacts producing a quanitized inter-electrode conductance, and provides a method for easily controlling the conductance of this bridge. Further, it aims to provide an electronic element using conductance control due to the bridge, fine wire or point contact formed between the electrodes. These objects are accomplied with an electronic element comprising a first electrode comprising a mixed electroconducting material having ion conductance and electron conductance, and a second electrode comprising an electroconducting substance, wherein the inter-electric conductance can be controlled. In another aspect, this invention is an electronic element formed by a bridge between electrodes, by applying a voltage between the electrodes so that the second electrode is negative with respect to the first electrode and movable ions migrate from the first electrode to the second electrode. In a third aspect, this invention is a method of controlling inter-electrode conductance comprising at least one of applying a voltage between the electrodes of the above electronic element so that the second electrode is negative with respect to the first electrode so that a bridge is formed between the electrodes due to the migration of movable ions from the first electrode to the second electrode, and reversing the inter-electrode polarity so that the bridge is thinned or disconnected.
    • 本发明提供一种用于构造包括精细线或点接触的桥的方法,其产生电化学电极间的电导率,并且提供了一种容易控制该桥的电导的方法。 此外,其目的在于提供一种电子元件,其由于在电极之间形成的桥,细线或点接触而使用电导控制。 这些目的是通过电子元件实现的,该电子元件包括具有离子传导性和电子传导性的混合导电材料的第一电极和包含导电物质的第二电极,其中可以控制电导率。 在另一方面,本发明是通过在电极之间的桥接形成的电子元件,通过在电极之间施加电压使得第二电极相对于第一电极为负极,并且可移动离子从第一电极迁移到第二电极。 在第三方面,本发明是一种控制电极间电导的方法,包括以下步骤中的至少一种:在上述电子元件的电极之间施加电压,使得第二电极相对于第一电极为负极, 由于可移动离子从第一电极迁移到第二电极而形成在电极之间,并且使电极间极性反转,使得桥变薄或断开。
    • 49. 发明授权
    • Wafer abrasive machine
    • 晶圆磨机
    • US06692342B2
    • 2004-02-17
    • US10081493
    • 2002-02-22
    • Yoshio NakamuraTsuyoshi HasegawaSusumu Onishi
    • Yoshio NakamuraTsuyoshi HasegawaSusumu Onishi
    • B24B2500
    • B24B37/30
    • In the wafer abrasive machine of the present invention, a gravity center and a rotational axis of a wafer can be corresponded while abrading the wafer and a holding plate can be smoothly moved in a head member. The abrasive machine comprises: the head member including a concave section, in which the holding plate is accommodated; an elastic sheet member suspending the holding plate and being reinforced by a cloth-formed reinforcing member; a space for storing pressure fluid which pushes the holding plate toward the abrasive plate, the space being formed between the elastic sheet member and the concave section; and a plurality of spherical bodies being provided between an outer circumferential face of the holding plate and an inner circumferential face of the concave section, the spherical bodies simultaneously point-contact the both circumferential faces.
    • 在本发明的晶片研磨机中,在研磨晶片的同时可以使晶片的重心和旋转轴对应,并且保持板能够平滑地移动到头部构件中。 所述研磨机包括:所述头部构件包括凹部,所述保持板容纳在所述凹部中; 弹性片构件,其将所述保持板悬挂并由布形加强构件加强; 用于存储将所述保持板向研磨板推动的压力流体的空间,所述空间形成在所述弹性片构件和所述凹部之间; 并且在所述保持板的外周面与所述凹部的内周面之间设置有多个球状体,所述球状体同时与所述两个圆周面进行点接触。
    • 50. 发明授权
    • Rendering method and device, a game device, and a computer readable recording medium storing programs for rendering a three-dimensional model
    • 渲染方法和装置,游戏装置和存储用于渲染三维模型的程序的计算机可读记录介质
    • US06549202B1
    • 2003-04-15
    • US09577165
    • 2000-05-24
    • Tsuyoshi HasegawaHitoshi Imai
    • Tsuyoshi HasegawaHitoshi Imai
    • G06T1500
    • G06T15/80
    • Method and apparatus for implementing cell-animation-looking colors as an example of non-photo-realistic rendering in three-dimensional model plot processing. Perspective transformations and light source calculations are carried out for a polygon of the three-dimensional model. Then, the luminosity of each apex of the polygon is calculated. In addition, the color for plotting the polygon is calculated for each of the luminosity ranges defined in advance. Alternatively, the colors for plotting may be calculated and stored in advance. Then, one of the luminosity range is selected from the luminosity ranges defined in advance. If the luminosity range of each pixel inside the polygon lies within the luminosity range selected, the pixel is plotted in the color for plotting corresponding to the luminosity range selected. By repeatedly performing these operations, a cell-animation-looking image is generated.
    • 用于在三维模型绘图处理中作为非照片真实渲染的示例来实现细胞动画观看颜色的方法和装置。 对三维模型的多边形执行透视变换和光源计算。 然后,计算多边形的每个顶点的亮度。 另外,针对预先定义的每个亮度范围计算绘制多边形的颜色。 或者,可以预先计算并存储用于绘制的颜色。 然后,其中一个亮度范围从预先定义的亮度范围中选择。 如果多边形内的每个像素的亮度范围位于所选择的亮度范围内,则以与所选择的亮度范围对应的绘图的颜色绘制像素。 通过重复执行这些操作,生成细胞动画的图像。