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    • 92. 发明授权
    • Configuring and controlling wagering game compatibility
    • 配置和控制投注游戏兼容性
    • US08357039B2
    • 2013-01-22
    • US13146368
    • 2010-01-27
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • A63F9/24
    • G07F17/326A63F9/24G07F17/32G07F17/3223
    • A wagering game system is herein. In embodiments, the system's operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality and communicate shared data, etc.). The operations can further include determining that an API provides the required interactivity, so that the secondary game can function in conjunction with the primary wagering game (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility.
    • 这里是一个投注游戏系统。 在实施例中,系统的操作可以包括呈现主要投注游戏并且接收与主要投注游戏相关的呈现次要游戏的请求。 主要投注游戏和辅助游戏可以是需要彼此交互的单独的应用(例如,提供所需的功能和传送共享数据等)。 操作可以进一步包括确定API提供所需的交互性,使得辅助游戏可以与主要投注游戏相结合(例如,可以成功地插入主要投注游戏)。 操作可进一步确定可选和非可选要求,并根据可选和非可选要求确定兼容性。 此外,操作可以向主要投注游戏,辅助游戏或API添加功能,以实现兼容性。
    • 94. 发明授权
    • Multi-tiered competitive wagering games including award enhancement in subsequent game
    • 多层次的竞争性投注游戏,包括后续游戏中的奖励增强
    • US08317603B2
    • 2012-11-27
    • US12934467
    • 2009-03-20
    • Peter R. Anderson
    • Peter R. Anderson
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3267G07F17/32G07F17/3276
    • A method of playing a competitive wagering game comprises receiving a wager from each of a first plurality of players, displaying to each of the first plurality of players a first wagering game, and in response to a first triggering event, entering the first plurality of players into a competitive wagering game. The method further comprises declaring a first one of the first plurality of players a winner of the competitive wagering game, in response to a second triggering event, entering the first player and a second plurality of players into a subsequent competitive wagering game and providing the first player with an award enhancement for use during the subsequent competitive wagering game.
    • 一种玩有竞争力的投注游戏的方法包括从第一多个玩家中的每一个接收赌注,向第一多个玩家中的每一个显示第一投注游戏,并且响应于第一触发事件,进入第一多个玩家 进入一个有竞争力的投注游戏。 所述方法还包括:响应于第二触发事件,将所述第一多个玩家中的第一玩家宣告所述竞争性投注游戏的胜者,将所述第一玩家和第二玩家进入随后的竞争投注游戏并提供所述第一玩家 在随后的竞争性投注游戏中使用奖励增强的玩家。
    • 98. 发明申请
    • MULTI-TIERED COMPETITIVE WAGERING GAMES
    • 多层次的竞争性游戏
    • US20110045898A1
    • 2011-02-24
    • US12934467
    • 2009-03-20
    • Peter R. Anderson
    • Peter R. Anderson
    • A63F9/24
    • G07F17/3267G07F17/32G07F17/3276
    • A method of playing a competitive wagering game comprises receiving a wager from each of a first plurality of players, displaying to each of the first plurality of players a first wagering game, and in response to a first triggering event, entering the first plurality of players into a competitive wagering game. The method further comprises declaring a first one of the first plurality of players a winner of the competitive wagering game, in response to a second triggering event, entering the first player and a second plurality of players into a subsequent competitive wagering game and providing the first player with an award enhancement for use during the subsequent competitive wagering game.
    • 一种玩有竞争力的投注游戏的方法包括从第一多个玩家中的每一个接收赌注,向第一多个玩家中的每一个显示第一投注游戏,并且响应于第一触发事件,进入第一多个玩家 进入一个有竞争力的投注游戏。 所述方法还包括:响应于第二触发事件,将所述第一多个玩家中的第一玩家宣告所述竞争性投注游戏的胜者,将所述第一玩家和第二玩家进入随后的竞争投注游戏并提供所述第一玩家 在随后的竞争性投注游戏中使用奖励增强的玩家。
    • 100. 发明申请
    • Gaming Machine Having A Community Game With Side Wagering
    • 游戏机与侧面投注的社区游戏
    • US20100304830A1
    • 2010-12-02
    • US12827600
    • 2010-06-30
    • Allon G. EnglmanLarry J. PaceyPeter R. AndersonJeremy M. Hornik
    • Allon G. EnglmanLarry J. PaceyPeter R. AndersonJeremy M. Hornik
    • A63F9/24A63F13/00
    • G07F17/3211G07F17/32G07F17/3258
    • A gaming system includes at least one community display, a first gaming machine, and a second gaming machine. The at least one community display displays a communal game that includes a plurality of elements. At least some of the plurality of elements have a communal value associated therewith. The first and second gaming machines have a respective first and second video display for displaying the plurality of elements. At least some of the plurality of elements have a first and second player value associated therewith. The first and second gaming machines determine the first and second player values by applying a respective first and second value-enhancement parameter to the communal values associated with at least some of the plurality of elements. The first value-enhancement parameter is different than the second value-enhancement parameter.
    • 游戏系统包括至少一个社区显示器,第一游戏机和第二游戏机。 所述至少一个社区显示器显示包括多个元素的公共游戏。 多个元件中的至少一些具有与其相关联的公共值。 第一和第二游戏机具有用于显示多个元件的相应的第一和第二视频显示器。 多个元件中的至少一些具有与其相关联的第一和第二玩家值。 第一和第二游戏机通过将相应的第一和第二增值参数应用于与所述多个元件中的至少一些元件相关联的公用值来确定第一和第二游戏者值。 第一个增值参数与第二个增值参数不同。