会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • DYNAMIC SKINNING OF WAGERING GAMES
    • 动漫游戏的动态滑雪
    • US20110218042A1
    • 2011-09-08
    • US13128655
    • 2009-11-13
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • A63F13/00
    • G07F17/3211G07F17/3209G07F17/323G07F17/3258
    • An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device (“media controller”) reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin (“instantiates the progressive skin”).
    • 编辑工具生成渐进式游戏皮肤和代码,用于实例化渐进式游戏皮肤。 渐进皮肤表示各种可感知元素(例如,视觉元素,听觉元素等)和皮肤配置(例如,可感知元件的布局,呈现可感知元件的定时,可感知元件的属性等)。 进行性皮肤还可以指示用于呈现由渐进皮肤指示的可感知元件的目标呈现装置。 渐进式皮肤编辑工具将渐进皮肤提供给控制一个或多个将呈现渐进皮肤指示的可感知元素的装置的装置。 控制装置(“媒体控制器”)读取渐进皮肤并使一个或多个装置呈现由渐进皮肤(“实例化渐进皮肤”)所指示的所指示的可感知元件。
    • 3. 发明授权
    • Dynamic skinning of wagering games
    • 投注游戏的动态剥皮
    • US08663005B2
    • 2014-03-04
    • US13128655
    • 2009-11-13
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • A63F9/24
    • G07F17/3211G07F17/3209G07F17/323G07F17/3258
    • An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device (“media controller”) reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin (“instantiates the progressive skin”).
    • 编辑工具生成渐进式游戏皮肤和代码,用于实例化渐进式游戏皮肤。 渐进皮肤表示各种可感知元素(例如,视觉元素,听觉元素等)和皮肤配置(例如,可感知元件的布局,呈现可感知元件的定时,可感知元件的特性等)。 进行性皮肤还可以指示用于呈现由渐进皮肤指示的可感知元件的目标呈现装置。 渐进式皮肤编辑工具将渐进皮肤提供给控制一个或多个将呈现渐进皮肤指示的可感知元素的装置的装置。 控制装置(“媒体控制器”)读取渐进皮肤并使一个或多个装置呈现由渐进皮肤(“实例化渐进皮肤”)所指示的所指示的可感知元件。