会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 94. 发明授权
    • Clock signal distribution circuit
    • 时钟信号分配电路
    • US06696863B2
    • 2004-02-24
    • US10244507
    • 2002-09-17
    • Kenji YamamotoKazuhiro Nakajima
    • Kenji YamamotoKazuhiro Nakajima
    • H03K1900
    • G06F1/10
    • A tree wiring distributes an externally supplied clock signal to a plurality of first clock buffers. Routes of the tree wiring are designed so that the externally supplied clock signal can reach the plurality of first clock buffer substantially at the same time. The plurality of first clock buffers are connected to all intersections existing on a mesh wiring in one to one correspondence. The plurality of first clock buffers supply a clock signal supplied thereto through the tree wiring, to the mesh wiring. The mesh wiring protrudes from the intersections thereof which face toward outside by a predetermined length in order to keep load imposed on the plurality of first clock buffers uniform. A plurality of second clock buffers are connected to the mesh wiring, and supply clock signals supplied thereto from the plurality of first clock buffers through the mesh wiring, to a plurality of circuit elements.
    • 树形布线将外部提供的时钟信号分配给多个第一时钟缓冲器。 树线路的路径被设计成使得外部提供的时钟信号可以基本上同时到达多个第一时钟缓冲器。 多个第一时钟缓冲器以一一对应的方式连接到存在于网状布线上的所有交点。 多个第一时钟缓冲器通过树形布线将提供给其的时钟信号提供给网状布线。 网状布线从面向外侧的交点突出预定长度,以便保持施加在多个第一时钟缓冲器上的负载均匀。 多个第二时钟缓冲器连接到网状布线,并且通过网格布线将从多个第一时钟缓冲器提供的时钟信号提供给多个电路元件。
    • 99. 发明授权
    • Computer game apparatus
    • US06424353B1
    • 2002-07-23
    • US09150291
    • 1998-09-09
    • Shinichiro YamamotoKenji YamamotoHisashi Endo
    • Shinichiro YamamotoKenji YamamotoHisashi Endo
    • G09G500
    • It is provided a computer game apparatus for displaying an image of virtual space in which first and second characters locate, the image being viewed from a first point in the virtual space to a direction from the first point to a second point in the virtual space, comprising: a first processor for obtaining positions of the first and second characters in the virtual space; and a second processor for setting the first or second point in accordance with a distance between the positions of the first and second characters which are aligned in the direction in the virtual space. According to the present invention, when the characters approach each other in virtual space in a game, the first point in virtual space is raised, so that the image is displayed as virtual space is looked down. Therefore, since the first character manipulated by the player and the enemy character do not overlap in the image, the player can clearly observe the movements of the enemy character. And even when the two characters are fighting in close, since the character controlled by the player can quickly cope with an attack by the enemy character, the game will be more exiting.
    • 100. 发明授权
    • Virtual image generation apparatus and method
    • 虚拟图像生成装置和方法
    • US06377277B1
    • 2002-04-23
    • US08817076
    • 1997-07-15
    • Kenji Yamamoto
    • Kenji Yamamoto
    • G09G500
    • A63F13/5252A63F13/10A63F13/57A63F2300/64A63F2300/66A63F2300/6653A63F2300/6661G06T15/10G06T15/40
    • A virtual image generation apparatus comprising shape data memory for storing shape data pertaining to obstacles and the like, position data specifier for specifying position data for the subjects, overlap determiner for determining, on the basis of shape data and position data, whether or not physical objects located between a visual point and a subject should overlap and be visible from the visual point, and image generator for generating virtual images wherein physical objects are processed by prescribed show-through processing (mesh processing, translucent processing, or the like) when it is determined that an overlapping state exists. Accurate overlap determinations can be made using a vector that extends from the visual point towards an object and a vector that extends from an obstacle towards the object, and mesh processing or other show-through processing used to produce a suitable display of the subject obscured by a physical object.
    • 一种虚拟图像生成装置,包括用于存储与障碍物等相关的形状数据的形状数据存储器,用于指定对象的位置数据的位置数据指定器,用于基于形状数据和位置数据确定物理位置数据的重叠确定器 位于视点和被摄体之间的物体应该从视觉点重叠并且是可见的,以及用于生成虚拟图像的图像发生器,其中物理对象通过规定的显示处理(网格处理,半透明处理等)被处理时 确定存在重叠状态。 可以使用从视觉点朝向对象延伸的向量和从障碍物向对象延伸的向量进行准确的重叠确定,以及网格处理或其他显示处理,用于产生受到遮蔽的对象的合适显示 物理对象。