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    • 2. 发明申请
    • METHOD OF PLAYING A LOTTERY GAME AND SUITABLE SYSTEM
    • 播放乐趣游戏和适用系统的方法
    • WO1997020275A1
    • 1997-06-05
    • PCT/RU1995000257
    • 1995-11-30
    • KASPAROV, Garri KimovichIVANOV, Valery Filippovich
    • G06F15/28
    • G07C15/006
    • The proposed method of playing a lottery game or sporting totalisator involves the following: each participant (3) in, for example, the lottery uses a storage unit (4) with a timing system (25), memory unit (23) and data input-output device (27, 29); time data, which is forwarded from the timing system (25) at the moment the hypothetical data issued by the participant (3) using the data input device (27) is stored (51) in the internal memory unit (23), is stored (52) in the latter; for the purpose of comparison with actual data, use is made only of that part of the hypothetical data which is issued via the output device (29) from the memory unit (4) and originally input into its internal memory unit (23) before the moment the actual data appeared. A method of this type can be realised with the aid of the above memory unit (4) and a data collection centre (9) containing means for outputting data from the internal memory (23) of the storage devices (4). In addition, the timing system (25) is designed in such a way that for any time interval, the difference between the time value accumulated by this unit during the interval and its actual duration is positive.
    • 所提出的播放彩票游戏或运动积分的方法涉及以下:例如彩票中的每个参与者(3)使用具有定时系统(25),存储单元(23)和数据输入的存储单元(4) - 输出设备(27,29); 被存储在内部存储器单元(23)中的,由参与者(3)使用数据输入装置(27)发出的假设数据从定时系统(25)转发的时间数据被存储 (52); 为了与实际数据进行比较,仅使用通过输出设备(29)从存储器单元(4)发出并且在其之前原始地输入到其内部存储器单元(23)的假设数据的那部分, 瞬间实际数据出现。 借助于上述存储单元(4)和数据收集中心(9),可以实现这种类型的方法,该数据收集中心(9)包含用于从存储装置(4)的内部存储器(23)输出数据的装置。 此外,定时系统(25)被设计成在任何时间间隔内,该单元在该间隔期间累积的时间值与其实际持续时间之间的差为正。
    • 3. 发明申请
    • CUSTOMER-BASED PRODUCT DESIGN MODULE
    • 基于客户的产品设计模块
    • WO1994003865A1
    • 1994-02-17
    • PCT/US1993007341
    • 1993-08-04
    • ABELOW, Daniel, H.
    • ABELOW, Daniel, H.
    • G06F15/28
    • G06Q30/02
    • A network of data processing-based and telecommunications-based apparatuses and systems (14, 24, 26, 30) are disclosed, including a product sub-system that interacts with a user, gather information from the user, communicates the information to the product's vendor, and receives new pre-programmed interactions from the vendor for future interactions with the user. In addition, other components of this invention include a data processing system for constructing and downloading (243) pre-programmed interactions to the product sub-system; a communication sub-system for transmitting the data directly from the product sub-system to the vendor's computer (326, 328); a communications apparatus for reading the product sub-system's data, transmitting it to the vendor's computer (326, 328), and downloading (243) new pre-programmed interactions to the product sub-system; a data processing system that resides in the product sub-system and conducts numerous types of interactions with a user; and a data processing system that resides in the vendor's computer (326, 328) and analyzes and reports the information gathered from users.
    • 公开了一种基于数据处理和基于电信的设备和系统(14,24,26,30)的网络,包括与用户交互的产品子系统,从用户收集信息,将信息传达到产品的 供应商,并从供应商接收新的预编程交互,以便将来与用户的交互。 此外,本发明的其他组件包括用于构建和下载(243)预编程的交互到产品子系统的数据处理系统; 用于将数据直接从产品子系统发送到供应商的计算机的通信子系统(326,328); 用于读取产品子系统数据的通信装置,将其发送到供应商的计算机(326,328),以及向产品子系统下载(243)新的预先编程的交互; 位于产品子系统中并与用户进行许多类型的交互的数据处理系统; 以及位于供应商的计算机(326,328)中的数据处理系统,并且分析和报告从用户收集的信息。
    • 5. 发明申请
    • PROCESSING SYSTEM FOR A GAMBLING GAME
    • 一个赌博游戏的处理系统
    • WO1986002752A1
    • 1986-05-09
    • PCT/FR1985000301
    • 1985-10-23
    • MONFORT, Jean-Jacques
    • G06F15/28
    • G06Q50/34G07F17/3288
    • The system comprises a first self-contained and portable device (200) enabling the reading, erasing and inscription on the data medium (1), as well as the verification of the result after the drawing; a second fixed device associated with a computer of a betting management center enabling the reading of data written on the data medium (1) by the first device (200), transmission to the management center for recording the read data of the bets, indication and optionally collection of sums of money to be cashed as stake and the inscription on the data medium (1) in an area to which the first device (200) has no access of indications relative to bet data.
    • 该系统包括能够在数据介质(1)上读取,擦除和刻录的第一自包含便携式设备(200)以及在绘图之后对结果的验证; 与投注管理中心的计算机相关联的第二固定设备,其能够读取由第一设备(200)写入数据介质(1)的数据,向管理中心发送用于记录下注的读取数据,指示和 可选地收集要兑现的资金总额以及第一装置(200)相对于投注数据无法访问的区域中的数据媒体(1)上的题词。
    • 6. 发明申请
    • METHOD AND APPARATUS FOR FILLING-OUT INDIVIDUAL FORMS, PARTICULARLY LOTTERY FORMS
    • 填充个人形式的方法和装置,特别的乐器
    • WO1994020911A1
    • 1994-09-15
    • PCT/US1994002416
    • 1994-03-07
    • LIPMAN U.S.A., INC.LIPMAN, Aharon
    • LIPMAN U.S.A., INC.
    • G06F15/28
    • A63F3/0645G07C15/005
    • A method and apparatus for filling out individual forms at a central location (10) with data inputted by individual users located at a plurality of different local sites (4). At each local site (4), the data to be included in the filled-out form is inputted via a user's local terminal (2) over a communication network (6) to a receiving terminal (8) at the central location (10). At the central location (10), the transmitted data is received and verified and a verification signal is transmitted to the respective local terminal (2). The verification at the central location (10) is performed by printing out an individual form with the data transmitted by the respective local terminal (2), optically reading the filled out form, and comparing the data on it with the data received from the respective local terminal (2).
    • 一种用于在位于多个不同的本地位置(4)处的个别用户输入的数据在中心位置(10)处填充单个表格的方法和装置。 在每个本地站点(4),将要包括在填写表单中的数据经由用户的本地终端(2)经由通信网络(6)输入到中心位置(10)的接收终端(8) 。 在中央位置(10),发送的数据被接收和验证,验证信号被发送到各个本地终端(2)。 在中央位置(10)的验证是通过用各自的本地终端(2)发送的数据打印出单独的表格,光学地读取填写的表格,并将其上的数据与从相应的 本地终端(2)。
    • 7. 发明申请
    • GAMING DEVICE PROVIDING HIGH SECURITY COMMUNICATIONS WITH A REMOTE STATION
    • 远程站提供高安全通信的游戏设备
    • WO1993019428A1
    • 1993-09-30
    • PCT/US1993001334
    • 1993-02-12
    • ARACHNID, INC.
    • ARACHNID, INC.MARTIN, John, R.
    • G06F15/28
    • G07F17/32G06Q50/34G07F5/22G07F9/08G07F17/3288
    • A gaming device (10) is shown having one printed circuit board (42) that includes a game control processor (20); at least one memory storing game operation information (22, 24); and a light transmitter (36) for transmitting encoded information representing selected game operation information that is stored in the memory. The gaming device (10) also includes a communication printed circuit board (44) that has a light receiver (40) for receiving light encoded information from the light transmitter (36); at least one memory (52, 54) for storing game operation information as represented by the light encoded information received by the light receiver (40); and a communication controller (50) that allows communication between the gaming device (10) and a remote station (18). Because the light transmitter (36) can transmit information to the communication board (44) but cannot receive information therefrom, communications between the gaming device (10) and a remote station (18) are allowed without compromising the integrity or security of the operations of the gaming device (10).
    • 游戏装置(10)被示为具有包括游戏控制处理器(20)的一个印刷电路板(42)。 存储游戏操作信息的至少一个存储器; 以及用于发送表示存储在存储器中的选择的游戏操作信息的编码信息的光发送器(36)。 游戏装置(10)还包括通信印刷电路板(44),其具有用于从光发射器(36)接收光编码信息的光接收器(40)。 至少一个用于存储由光接收器(40)接收的光编码信息表示的游戏操作信息的存储器(52,54)。 以及允许游戏设备(10)和远程站(18)之间的通信的通信控制器(50)。 因为光发射器(36)可以向通信板(44)发送信息,而是不能从其接收信息,所以允许游戏设备(10)和远程站(18)之间的通信,而不会损害操作的完整性或安全性 游戏装置(10)。
    • 8. 发明申请
    • METHOD AND APPARATUS FOR AUTOMATIC TRADE USING LOOPED COMMUNICATION LINE
    • 使用循环通信线路的自动交易方法和装置
    • WO1991010199A1
    • 1991-07-11
    • PCT/JP1990001718
    • 1990-12-27
    • NKK CORPORATIONXESTEK CO., LTD.YAMASHITA, HiroshiOKUNO, YoshihiroTSURUOKA, KanjiAOKI, HirojiMURAKAMI, TokishigeKAWASAKI, Toshiaki
    • NKK CORPORATIONXESTEK CO., LTD.
    • G06F15/28
    • G06Q30/06
    • A method and apparatus for making automatically trade of determining the price and quantity for each item by making data communication through a single or a plurality of looped communication lines between a plurality of participants of the trade and a single or a plurality of trade counter devices. Trade participation terminals operated by the participants are connected to a single or a plurality of trade counter terminals operated by a jobber or jobbers and included in the trade counter devices through the looped communication lines. The single or a plurality of trade counter devices send the communication data including the trade counter data through the looped communication lines at predetermined time intervals. Each trade participation terminal adds necessary trade information to the communication data received from the preceding terminal with his terminal, and sends the communication data to which the necessary trade data are added to the succeeding terminal through the looped communication line in order to make automatic trade between the trade counter terminal and each trade participation terminal.
    • 一种用于通过在交易的多个参与者和单个或多个交易计数器装置之间通过单个或多个循环通信线进行数据通信来自动交易确定每个项目的价格和数量的方法和装置。 由参与者操作的商业参与终端连接到由作业者或作业者操作的单个或多个贸易柜台终端,并通过循环通信线路包括在交易计数器装置中。 单个或多个交易计数器装置以预定的时间间隔通过循环的通信线路发送包括交易计数器数据的通信数据。 每个交易参与终端向其终端向从前一终端接收到的通信数据添加必要的交易信息,并且通过循环通信线路向后续终端发送添加了必要交易数据的通信数据,以使自动交易 贸易柜台和各贸易参与终端。