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    • 1. 发明申请
    • BALL-IN-LABYRINTH GAME
    • BALL-IN-LABYRINTH游戏
    • WO1991010487A1
    • 1991-07-25
    • PCT/US1991000070
    • 1991-01-04
    • OPINICUS CORPORATION
    • OPINICUS CORPORATIONHOLAKOVSZKY, László
    • A63F07/04
    • A63F7/042
    • A ball-in-labyrinth game made partly or fully of transparent or semi-transparent materials consisting of parallel upper (1) and lower (7) boxes, each having plates (3, 12) and sidewalls (4, 9), each box containing a system of ribs (2, 8), the space between neighboring ribs forming parallel channels. The game is formed by sandwiching a middle plate (5) between the open sides of the upper and lower boxes, the parallel channels of one box being in a crosswise direction with respect to the channels of the other box and the channels of the different boxes are connected at predetermined points by means of holes (6) in the middle plate. A ball (10) or balls, of a size capable of rolling in the channels and passing through the holes, is contained within the game. By using an appropriate number and arrangement of holes in the middle plate, a configuration can be achieved whereby all the channels are connected to form a single labyrinth. The channels may also be divided into many independent sub-labyrinths, each associated with a separate ball or balls.
    • 由迷你游戏制成的部分或全部为透明或半透明材料,由平板上(1)和下(7)盒组成,每个盒具有板(3,12)和侧壁(4,9),每个盒子 包含肋(2,8)的系统,相邻肋之间的空间形成平行通道。 游戏是通过将中间板(5)夹在上下盒的开口侧之间形成的,一个盒的平行通道相对于另一个箱的通道和不同盒的通道在横向方向上 通过中间板中的孔(6)在预定点连接。 在游戏中包含能够在通道中滚动并穿过孔的尺寸的球(10)或球。 通过在中间板中使用适当数量和孔的布置,可以实现所有通道连接形成单个迷宫的结构。 这些通道也可以分成许多独立的子迷宫,每一个与独立的球或球相关。
    • 2. 发明申请
    • MEMORY GAME APPARATUS
    • 记忆游戏装置
    • WO1991003290A1
    • 1991-03-21
    • PCT/AU1990000340
    • 1990-08-10
    • RAINS, Delwyn, Francis
    • A63F07/04
    • A63F7/048
    • A device (10) for playing a memory game and developing memory skills comprises a casing (20) having a number of coloured balls (15) therein and a sprocket-like device (26) for holding the balls (15) in a randomly obtained sequence around its periphery. The bottom portion of the device (10) is divided into a number of open-topped coloured compartments (21). The upper portion of the device (10) has a number of recesses (41) each dimensioned to receive a ball (15) when the device is inverted. An annular plate (31) with an aperture (32) therein enables the balls (15) to be transferred from the sprocket (26) to respective recesses (41) in the same sequence when the device is inverted, and hides the sequence from the player's view. Rotation of the plate (31) relative to the recesses (41) allows the balls (15) to be dropped individually into selected compartments (21). The player's task is to selectively dispense the hidden coloured balls (15) into respective compartments (21) according to the sequence as previously memorized.
    • 用于播放记忆游戏和显影记忆技能的装置(10)包括其中具有多个着色球(15)的壳体(20)和用于将球(15)保持在随机获得的链轮状装置(26) 围绕其周边排列。 装置(10)的底部被分成多个敞开的彩色隔间(21)。 装置(10)的上部具有多个凹部(41),每个凹部(41)的尺寸被设计成当装置反转时接纳球(15)。 在其中具有孔(32)的环形板(31)使得当装置被倒置时,滚珠(15)能够以相同的顺序从链轮(26)转移到相应的凹部(41),并且从 玩家的观点。 板(31)相对于凹部(41)的旋转允许球(15)单独地落入选定的隔室(21)中。 玩家的任务是根据先前存储的顺序选择性地将隐藏的彩色球(15)分配到相应的隔间(21)中。
    • 4. 发明申请
    • PUZZLE DEVICE
    • PUZZLE设备
    • WO1992019338A1
    • 1992-11-12
    • PCT/AU1992000179
    • 1992-04-24
    • PRACAS, Victor, Manuel
    • A63F07/04
    • A63F7/042A63F11/0051A63F2250/0457
    • A puzzle device (10) comprises a plurality of chambers (12) with openings (22) therebetween such that a passage is defined from a ''start'' chamber (12') through the remaining chambers (12) to an ''end'' chamber (12''), and vice versa. By spatially re-orientating the puzzle device a ball (14) can be made to fall from one chamber (12) to another chamber (12). The passage of the ball (14) through the chambers (12) cannot be seen by the person using the puzzle device; only the sound of ball (14) when it falls into another chamber (12) can be heard. This provides the entertainment and challenge in using and solving the puzzle device (10).
    • 拼图装置(10)包括在其间具有开口(22)的多个室(12),使得从“起始”室(12')到通过其余室(12)到“末端” “(12”),反之亦然。 通过在空间上重新定向拼图装置,可以使球(14)从一个室(12)落到另一个室(12)。 使用拼图装置的人不能看到球(14)通过腔室(12)的通道; 只有当球落入另一个室(12)时,才能听到球(14)的声音。 这提供了使用和解决拼图装置(10)的娱乐和挑战。
    • 5. 发明申请
    • GAME APPARATUS
    • 游戏装置
    • WO1989006999A1
    • 1989-08-10
    • PCT/GB1989000105
    • 1989-02-03
    • GRANTA DESIGN LIMITEDMAYNE, Geoffrey, Peter
    • GRANTA DESIGN LIMITED
    • A63F07/04
    • A63H23/08A63F7/045A63F2250/0414
    • Game apparatus comprises a generally cylindrical transparent chamber (12) containing liquid and having a series of game elements (42, 44) within the chamber for actuation by means of a pair of bellows-type pumps (26, 28) whereby the game elements can be moved within the chamber and, by judicious use of the pumps, collected into a target area (56). One of the game elements (44) is of variable buoyancy. By simultaneous application of pressure from both pumps, the variable buoyancy element can be caused to descend and pick up one of the other game elements for transportation to the target area. Liquid discharged by the pumps into the chamber also causes movement of the game elements by its momentum.
    • 游戏装置包括一个大体上圆柱形的容纳液体的透明室(12),并且在室内具有一系列游戏元件(42,44),用于通过一对波纹管式泵(26,28)进行致动,由此游戏元件可以 在室内移动,并通过明智地使用泵,收集到目标区域(56)。 其中一个游戏元素(44)具有可变的浮力。 通过同时施加来自两个泵的压力,可以使可变浮力元件下降并拾取用于运输到目标区域的其他游戏元件之一。 通过泵排出到室中的液体还引起游戏元件的动量的移动。
    • 7. 发明申请
    • DEVICE FOR DETERMINING THE PROGNOSTICS OF GAMES OF CHANCE
    • 用于确定法官游戏预备的设备
    • WO1995005221A1
    • 1995-02-23
    • PCT/ES1993000069
    • 1993-08-18
    • MALDONADO ANGEL, Antonio
    • A63F07/04
    • A63F7/048
    • Device for determining the prognostics of games of chance, characterized in that it is preferably comprised of a cylindrical base part (1) which has two diametrally opposite internal ribs (2) which are used as a guide for assembling four parts and also including at its lower area a perimetral internal step (3) acting as a base for the first part to be assembled (4), there being provided at a height sligthly higher than that of the step and centered at one of the longitudinal ribs, a rectangular aperture like a window (8); with the particularity that said four assembly parts are provided with two recesses corresponding to the longitudinal ribs.
    • 用于确定机会游戏的预测的装置,其特征在于,其优选地包括具有两个直径相对的内肋(2)的圆柱形基部(1),所述圆柱形基部(1)用作用于组装四个部件的引导件,并且还包括 下部区域作为用作第一部件组装(4)的基部的周边内部台阶(3),其设置在比步骤的高度高度高于其中一个纵向肋条的中心处,矩形孔 窗口(8); 特别地,所述四个组装部件设置有与纵向肋对应的两个凹部。
    • 8. 发明申请
    • DEXTERITY GAME
    • 臭名昭着的游戏
    • WO1993007942A1
    • 1993-04-29
    • PCT/CH1992000210
    • 1992-10-14
    • SZILAGYI, Marianne
    • A63F07/04
    • A63F7/042
    • A dexterity game has a housing formed by a transparent, substantially cubic body (1) with concentric openings (3) that extend in two mutually perpendicular directions to the sides (2) of the body (1). The remaining frame formed of bars (5) is hollow and has bars (5') that form pockets for receiving balls (6) located each at the common edges (4) of one of the three pairs of neighbouring sides (2', 2'') of the body (1) and separated by an intermediate space (7), as well as by approximately one bar length, from two mutually linked bars (5'') belonging to the neighbouring sides (2', 2'').
    • 灵巧游戏具有由具有同心开口(3)的透明的基本立方体(1)形成的壳体,该同心开口沿两个相互垂直的方向延伸到主体(1)的侧面(2)。 由杆(5)形成的剩余框架是中空的并且具有形成用于接收球(6)的凹穴的条(5'),所述凹槽位于三对相邻侧(2',2)中的一对的共同边缘(4) (2“,”2“)的两个相互连接的杆(5”)分隔开,并且由中间空间(7)和大约一个条长度隔开。 )。
    • 9. 发明申请
    • SKILL GAME BASED ON MECHANICAL MOTIONS
    • 基于机械运动的技能游戏
    • WO1983003772A1
    • 1983-11-10
    • PCT/HU1983000020
    • 1983-05-04
    • FEKETE, György
    • A63F07/04
    • A63F7/044
    • A skill game based on mechanical motions is appropriate as an individual game or a game to be played by a group of people. It comprises spherical elements arranged in a lower portion as well as rest sites for the spherical elements, provided with points of different values. The game comprises a body having a handle and and irregular-shape conduit, arranged in a plane or in the space, wherein the spherical elements are guided and may be displaced. The conduit may be comprised of section having different curvature radii to which are connected stop and/or rest sections. In a form of execution of the invention, the game has an acceleration conduit wherein the spherical elements have an oscillating motion and guiding elements by which the spherical elements are brought to the rest sites. To avoid losing spherical elements, the game is surrounded by a transparent synthetic envelop.
    • 基于机械运动的技能游戏适合作为一组人玩的个人游戏或游戏。 它包括布置在下部的球形元件以及用于球形元件的静止位置,具有不同值的点。 游戏包括具有手柄和不规则形状的管道的主体,布置在平面或空间中,其中球形元件被引导并且可以移位。 管道可以由具有不同曲率半径的部分组成,连接的停止部分和/或休息部分连接到该部分。 在本发明的执行形式中,游戏具有加速导管,其中球形元件具有摆动运动和引导元件,球形元件通过该元件被带到静止位置。 为了避免失去球形元素,游戏被透明的合成信封包围。
    • 10. 发明申请
    • APPARATUS FOR USE IN SELECTING NUMBERS
    • 用于选择数字的装置
    • WO1998023342A1
    • 1998-06-04
    • PCT/AU1997000810
    • 1997-11-28
    • MEHRGAN, Behzad, Sirous
    • A63F07/04
    • A63F7/048
    • Random number selecting apparatus (10) including: a casing (11) defining a number selection compartment (12) and a ball stowage compartment (13) in selective communication with each other and a ball-supporting board (16) in said number selection compartment; a plurality of balls (24) in said casing, said balls being movable from said ball stowage compartment to said number selection compartment for traversing said ball-supporting board; a plurality of locating means (26) arranged in a predetermined pattern on said ball-supporting board for locating each said ball in a respective one of a plurality of predetermined locations defined by said locating means, each location being identified by a distinct number or other symbol and said casing having a transparent viewing face (17) disposed over said ball-supporting board whereby the respective locations of said balls on said ball-supporting board may be identified; and release means (20) adapted to be actuated from outside said casing for selectively releasing said balls from said stowage compartment whereby they may traverse said ball-supporting board, characterised in that said release means is adapted to release only one ball at a time.
    • 随机数选择装置(10)包括:限定数字选择室(12)的壳体(11)和彼此选择性连通的球储存室(13),以及在所述选号室中的球支撑板(16) ; 所述壳体中的多个球(24),所述球可从所述球存放室移动到所述选号室,用于穿过所述球支撑板; 多个定位装置(26)以预定图案布置在所述球形支撑板上,用于将每个所述球定位在由所述定位装置限定的多个预定位置中的相应一个中,每个位置由不同数量或其他 并且所述壳体具有设置在所述球支撑板上方的透明观察面(17),由此可以识别所述球在所述球支撑板上的各个位置; 和释放装置(20),其适于从所述外壳的外部致动,用于从所述存放隔间选择性地释放所述球,由此它们可以横过所述球支撑板,其特征在于,所述释放装置一次仅释放一个球。