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    • 1. 发明申请
    • BALL-IN-LABYRINTH GAME
    • BALL-IN-LABYRINTH游戏
    • WO1991010487A1
    • 1991-07-25
    • PCT/US1991000070
    • 1991-01-04
    • OPINICUS CORPORATION
    • OPINICUS CORPORATIONHOLAKOVSZKY, László
    • A63F07/04
    • A63F7/042
    • A ball-in-labyrinth game made partly or fully of transparent or semi-transparent materials consisting of parallel upper (1) and lower (7) boxes, each having plates (3, 12) and sidewalls (4, 9), each box containing a system of ribs (2, 8), the space between neighboring ribs forming parallel channels. The game is formed by sandwiching a middle plate (5) between the open sides of the upper and lower boxes, the parallel channels of one box being in a crosswise direction with respect to the channels of the other box and the channels of the different boxes are connected at predetermined points by means of holes (6) in the middle plate. A ball (10) or balls, of a size capable of rolling in the channels and passing through the holes, is contained within the game. By using an appropriate number and arrangement of holes in the middle plate, a configuration can be achieved whereby all the channels are connected to form a single labyrinth. The channels may also be divided into many independent sub-labyrinths, each associated with a separate ball or balls.
    • 由迷你游戏制成的部分或全部为透明或半透明材料,由平板上(1)和下(7)盒组成,每个盒具有板(3,12)和侧壁(4,9),每个盒子 包含肋(2,8)的系统,相邻肋之间的空间形成平行通道。 游戏是通过将中间板(5)夹在上下盒的开口侧之间形成的,一个盒的平行通道相对于另一个箱的通道和不同盒的通道在横向方向上 通过中间板中的孔(6)在预定点连接。 在游戏中包含能够在通道中滚动并穿过孔的尺寸的球(10)或球。 通过在中间板中使用适当数量和孔的布置,可以实现所有通道连接形成单个迷宫的结构。 这些通道也可以分成许多独立的子迷宫,每一个与独立的球或球相关。