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    • 3. 发明申请
    • 共有メモリに対するアクセス競合処理装置
    • 用于处理与共享存储器的访问相关的设备
    • WO2005062183A1
    • 2005-07-07
    • PCT/JP2004/017684
    • 2004-11-29
    • 株式会社河合楽器製作所平野 哲也
    • 平野 哲也
    • G06F12/00
    • G06F13/1678G10H3/146G10H2230/331
    • 【課題】 データ長可変のDSPにおいて、そのデータアクセスの合間に、CPUがその外部メモリにアクセスできるデータ処理装置を提供する。 【解決手段】 24ビットモードの場合、上記判断部11により、DSP2から外部メモリ102へのアクセスがあると判断されている時は、制御部12からの指令は、CPU111から外部メモリ102へのアクセスにウェイトがかけられ、また16ビットモードの場合、空いている3バスサイクル目を利用して、制御部12からアドレス・データ切替部13に指令が出され、CPU111からの外部メモリ102へのアクセスができるようになる。
    • 提供一种包括可在CPU访问其外部存储器时访问数据的数据长度可变DSP的数据处理设备。 [解决问题的手段]在24位模式的情况下,如果判断单元(11)判断存在从DSP(2)到外部存储器(102)的存取,则控制单元(12)指示等待 从CPU(111)到外部存储器(102)的访问。 此外,在16位模式的情况下,通过使用空的第三总线周期,控制单元(12)向地址数据切换单元(13)输出指令,使得CPU(111)可以访问外部 内存(102)。
    • 4. 发明申请
    • ANALOG ELECTRONIC DRUM SET, PARTS FOR DRUM STICK, ANALOG ELECTRONIC DRUM SET AND FOOT-PEDAL UNIT
    • 模拟电子鼓组,鼓垫部件,模拟电子鼓组和脚踏装置
    • WO02021504A1
    • 2002-03-14
    • PCT/JP2001/007682
    • 2001-09-05
    • G10H3/14
    • G10H3/146G10H2210/305G10H2220/341G10H2230/281G10H2230/285G10H2230/291G10H2230/305G10H2230/331
    • Percussion sounds and damped sounds from a first fundamental tone producing unit (100) provided to correspond to individual parts of a playing drum set are received by a microphone such as a pick-up microphone, and electric sounds from the microphone are tone-regulated by a tone regulating unit (26) with their analog sounds kept unchanged and digital conversion not involved. Then, a reproducing unit (34) reproduces the sounds based on the output sounds from the tone regulating unit (26). Because of the absence of such operations as digital conversion processing, signal transmission via a photocoupler or the like, and selection and reproduction of pre-recorded sounds, the player does not recognize the time lag between a striking operation and the production of a played sound and uses, as fundamental tones, striking sounds and damped sounds produced when the first fundamental tone producing unit (100) is struck, thereby enabling reproduction faithful to a delicate striking technique of the player.
    • 来自第一基本音产生单元(100)的敲击声和阻尼声音被提供以对应于播放鼓组的各个部分,由诸如拾音麦克风的麦克风接收,并且来自麦克风的电声音被音调调节 其模拟声音保持不变并且不涉及数字转换的音调调节单元(26)。 然后,再现单元(34)基于来自音调调节单元(26)的输出声音再现声音。 由于没有诸如数字转换处理,通过光电耦合器等的信号传输以及预先录制的声音的选择和再现等操作,播放器不识别打击操作和播放的声音的产生之间的时间差 并且当作为基本音调使用当第一基本音产生单元(100)被击打时产生的引人注目的声音和阻尼声音,从而使得能够再现忠实于玩家的微妙打击技术。
    • 5. 发明申请
    • ANALOG ELECTRONIC DRUM SET, PART FOR ANALOG ELECTRONIC DRUM SET, AND FOOT PEDAL UNIT
    • 模拟电子鼓组,模拟电子鼓组件,脚踏板单元
    • WO02021503A1
    • 2002-03-14
    • PCT/JP2001/003135
    • 2001-04-11
    • G10H3/12G10H3/14
    • G10H3/146G10H2210/305G10H2220/341G10H2230/281G10H2230/285G10H2230/291G10H2230/305G10H2230/331
    • An impact sound from a first original sound generating unit (100) so disposed as to correspond to each part of a natural drum set is received by a microphone such as a pickup microphone, and a sound adjusting unit (26) adjusts the sound quality of electric analog signals from the microphone accompanied by no digital conversion. A reproduction is made by a reproduction unit (34) on the basis of output signals from the sound adjusting unit (26). None of operations such as a digital conversion, a signal transmission through a photo coupler, and selection and reproduction of sounds recorded in advance is performed. The time lag from the impacting action to the generation of played sound is not sensed, and therefore the impact sound generated when the first original sound generating unit (100) is hit is used as the original sound to achieve the reproduction accompanying the delicate impacting skill of the player, too.
    • 来自第一原始声音产生单元(100)的响应声音被配置为对应于自然鼓组的每个部分,由诸如拾音麦克风的麦克风接收,并且声音调节单元(26)调整声音质量 来自麦克风的电动模拟信号伴随着无数字转换。 根据来自声音调节单元(26)的输出信号,由再现单元(34)进行再现。 执行诸如数字转换,通过光耦合器的信号传输以及预先记录的声音的选择和再现等操作。 没有感测到从影响动作到产生播放声音的时间滞后,因此当第一原始声音产生单元(100)被击中时产生的冲击声被用作原始声音,以实现伴随着微妙的影响技能的再现 的玩家也是。