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    • 2. 发明申请
    • HEAD MOUNTED DISPLAY SYSTEM CONFIGURED TO EXCHANGE BIOMETRIC INFORMATION
    • 头戴式显示系统配置为交换生物信息
    • WO2017165231A9
    • 2018-01-25
    • PCT/US2017023037
    • 2017-03-17
    • MAGIC LEAP INC
    • KAEHLER ADRIAN
    • G06F3/01G06F19/00G06F21/30
    • G06Q30/0217G02B27/017G06K9/00604G06K9/0061G06K9/00979
    • Head mounted display systems configured to facilitate the exchange of biometric information between the head mounted display system and another computing device are disclosed. The head mounted display system can comprise a virtual or augmented reality device. After displaying a consent request regarding biometric information with the head mounted display system, a response to the consent request that includes a consent indication regarding an aspect of the biometric information can be determined. After obtaining biometric information from a wearer utilizing e.g., a camera of the head mounted display, and processing the biometric information, a biometric information processing result can be generated. The result can be communicated from the head mounted display system to another computing device.
    • 公开了被配置成便于在头戴式显示器系统和另一个计算设备之间交换生物​​计量信息的头戴式显示器系统。 头戴式显示系统可以包括虚拟或增强现实设备。 在利用头戴式显示系统显示关于生物信息的同意请求之后,可以确定包括关于生物信息的方面的同意指示的对同意请求的响应。 在利用例如头戴式显示器的照相机从佩戴者获得生物信息并处理生物信息之后,可以生成生物信息处理结果。 结果可以从头戴式显示系统传送到另一个计算设备。
    • 3. 发明申请
    • METHODS, SYSTEMS, NETWORKS, AND MEDIA FOR SOCIAL PAYMENTS
    • 用于社会支付的方法,系统,网络和媒体
    • WO2017205441A1
    • 2017-11-30
    • PCT/US2017/034106
    • 2017-05-24
    • MASTERCARD INTERNATIONAL INCORPORATED
    • TIWARY, AvyaktanandGUPTA, Sheetanshu, D.MODI, RohitPRAKASH, Mayank
    • G06Q30/02G06Q50/00
    • G06Q30/0217G06Q30/0222G06Q50/01H04L51/32
    • A method of determining a discount amount for an electronic commerce transaction can include determining, by a processor, whether a member of a financial institution has posted a review for an electronic commerce purchase within a preset threshold amount of time from a time when the member received a purchased item. Upon identifying the time at which the member posted the review, the processor can determine an eligible time period based on the preset threshold amount of time and the identified posting time. The processor can determine the number of occurrences of different eligible discount earning events by tracking, for the eligible time period, activities related to the review performed on one or more social media platforms. The processor can determine a discount amount based on the determined discount earning events and transmit an instruction to credit a financial account with a credit amount corresponding to the discount amount.
    • 确定电子商务交易的折扣量的方法可以包括由处理器确定金融机构的成员是否已经在预设的阈值量的 从会员收到购买物品的时间开始。 在识别成员发布评论的时间之后,处理器可以基于预设的阈值时间量和识别的发布时间来确定合格的时间段。 处理器可以通过跟踪有资格的时间段内与在一个或多个社交媒体平台上执行的评论相关的活动来确定不同的符合条件的折扣收益事件的发生次数。 处理器可以基于所确定的折扣收益事件来确定折扣金额,并发送指令以用与折扣金额对应的信用额度贷记金融账户。
    • 4. 发明申请
    • INCENTIVE SYSTEM FOR INTERACTIVE CONTENT CONSUMPTION
    • 互动内容消费激励系统
    • WO2015095246A1
    • 2015-06-25
    • PCT/US2014/070689
    • 2014-12-17
    • MICROSOFT TECHNOLOGY LICENSING, LLC
    • LIU, ZhenHSU, Chien ChihJAW, Jing-YeuSHEN, Yuan-Ching Samuel
    • G06Q30/02
    • G06Q30/0217G06Q30/0218G06Q30/0239
    • Methods, systems and computer program products are described that incentivize users to provide feedback about, consume, and/or interact with content displayed on a user device. In accordance with embodiments, the user provides feedback about content items displayed on the user device, wherein each instance of feedback is classified into one of a plurality of predefined feedback types. Information related to the number of instances of each type of feedback generated by the user is transmitted from the user device to a server where such information is used to determine the value of an incentive to be awarded to the user. The incentives may take the form of credits that are accumulated in association with a user account and an interface may be provided by which the user can redeem the credits to obtain one or more items of value.
    • 描述了方法,系统和计算机程序产品,其激励用户提供关于在用户设备上显示的内容的消费和/或交互的反馈。 根据实施例,用户提供关于在用户设备上显示的内容项目的反馈,其中反馈的每个实例被分类为多个预定义的反馈类型之一。 与用户产生的每种类型的反馈的实例的数量相关的信息从用户设备发送到服务器,其中使用这些信息来确定要授予用户的激励的价值。 激励可以采取与用户帐户相关联的信用形式,并且可以提供用户可以通过该接口兑换信用以获得一个或多个价值项的接口。
    • 5. 发明申请
    • METHODS AND SYSTEMS FOR CROSS-PLATFORM PROMOTION WITH REAL MONEY APPLICATIONS
    • 用于实际应用的跨平台促销的方法和系统
    • WO2015061235A1
    • 2015-04-30
    • PCT/US2014/061431
    • 2014-10-20
    • ZYNGA INC.
    • NIKOLAEV, Sergei, (shawn)GAVIGNET, Josephine
    • A63F13/533
    • G06Q30/0217
    • A notification regarding a real-money application is transmitted to a user of a second application when the user is executing the second application. The notification conveys a reward available to the user within the second application in exchange for performing a required action in the real-money application. Upon selection of a control object by the user, the real-money application is executed with reference to the user so as to provide the user with an interface to perform the required action in the real-money application. Upon determining that the user completed the required action in the real-money application, a status of the user is updated in the second application to provide the user with the reward in the second application corresponding to completion of the required action in the real-money application.
    • 当用户正在执行第二应用时,关于实际应用的通知被传送给第二应用的用户。 该通知在第二应用程序中向用户传达可用的奖励,以换取在实际应用中执行所需的动作。 在由用户选择控制对象的情况下,参照用户执行实际应用,以向用户提供在实际应用中执行所需动作的界面。 一旦确定用户完成了实际应用中的所需操作,则在第二应用程序中更新用户的状态,以向用户提供对应于实际所需操作完成的第二应用中的奖励 应用。