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    • 2. 发明申请
    • GAME
    • 游戏
    • WO1983002730A1
    • 1983-08-18
    • PCT/DK1983000014
    • 1983-02-09
    • SEVI PLAST A/SFREUDENDAHL, Erling
    • SEVI PLAST A/S
    • A63F03/00
    • A63F9/0093A63F3/00
    • A game for two or more players comprises an opaque board (1) provided with holes (3) and pegs (5) passing through to the underside of the board. On the board there is provided a house (6) from which it is possible to pull a spring-loaded piece (8), e.g. a mouse. This is connected to a line (10) which can be passed to the underside of the board and there be zigzagged between the pegs and be secured to any one of the pegs by means of a ring (11) secured to the line. One of the players extends the line between the pegs (5) at the underside of the board. In a certain type of game another player is to try to find the fixing point (14) of the end of the line (10) at the underside of the board removing as few pegs as possible. In another type of game the object is to avoid removing for as long time as possible the peg to which the terminal point of the line is secured. By observing the forward movement, if any, of the playing piece (8) when a peg is removed from a hole in the board, it is possible to trace the peg to which the end of the line is secured, even if the board is opaque and the line has been passed to the underside of the board. A hitherto unknown game which is exiting and stimulating to adults as well as childern and which is simple to manufacture is thereby obtained.
    • 用于两个或更多个玩家的游戏包括设置有穿过板的下侧的孔(3)和钉(5)的不透明板(1)。 在板上设置有一个房子(6),从该房屋(6)可以拉一个弹簧加载件(8),例如 一个鼠标。 这连接到可以被传递到板的下侧的线(10),并且在钉之间被锯齿形并且通过固定到线的环(11)固定到任何一个钉。 其中一名球员在板下方的钉(5)之间延伸。 在某种类型的游戏中,另一个玩家是尝试找到线路(10)的末端的固定点(14)在板的下侧,尽可能少地移除栓钉。 在另一种类型的游戏中,该对象是避免在尽可能长的时间内移除线的终点固定到的钉。 通过观察从板上的孔中取出钉子时的播放片(8)的向前运动(如果有的话),即使板是 不透明,线已经传递到板的底面。 从而获得了迄今未知的游戏,它正在退出并刺激成年人和雏鸟,并且制造简单。