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    • 7. 发明申请
    • TRAVEL GAME
    • 旅行游戏
    • WO2006047197B1
    • 2006-08-17
    • PCT/US2005037683
    • 2005-10-18
    • MATTEL INCCOLLINS GARYLAU STEPHEN
    • COLLINS GARYLAU STEPHEN
    • A63F3/00
    • A63F3/0023A63F2003/00233A63F2003/00255A63F2003/00293A63F2003/00949A63F2250/602
    • A toy set (10, 110) for containing at least one predetermined board game includes a generally elongated body (11, 111) having a hollow interior (11a, 111a), first and second opposing longitudinal ends (11b, 11c, 111b, 111c), and a generally curved side wall (11d, 111d) extending around the hollow interior between the first and second ends. The first and second ends and side wall generally surround the hollow interior in a closed configuration (30, 130) of the body. The body has an open configuration (32, 132) in which the hollow interior is at least partially accessible. A playing surface (20, 120) is operably engaged with the body and is configured to play the predetermined board game. The playing surface is shaped and sized to enable the playing surface to be completely stored within the hollow interior of the body with the body in the closed configuration. The playing surface is accessible at least with the body in the open configuration to play the predetermined board game.
    • 一种用于容纳至少一个预定棋盘游戏的玩具装置(10,110),包括具有中空内部(11a,111a)的大致细长主体(11,111),第一和第二相对纵向端部(11b,11c,111b,111c )以及围绕第一端和第二端之间的中空内部延伸的大致弯曲的侧壁(11d,111d)。 第一和第二端以及侧壁通常围绕主体的闭合构造(30,130)的中空内部。 本体具有开放构型(32,132),其中中空内部至少部分可接近。 游戏表面(20,120)可操作地与主体接合并且被配置为玩预定的棋盘游戏。 游戏表面的形状和尺寸被确定为使得游戏表面能够在主体处于关闭配置的情况下被完全存储在主体的中空内部中。 至少在打开配置中的身体可以进入比赛场地以进行预定的棋盘游戏。
    • 9. 发明申请
    • A SET OF COLLECTABLE, SUPERIMPOSABLE CARDS
    • 一套可收集,可重复的卡
    • WO2009044374A1
    • 2009-04-09
    • PCT/IB2008/054057
    • 2008-10-03
    • EDIBAS S.R.L.BASSO, Anselmo
    • BASSO, Anselmo
    • A63F1/02A63F9/06
    • A63F1/02A63F9/0613A63F2009/062A63F2250/54A63F2250/602
    • A set of collectable cards is described and comprises a plurality of base cards (10) bearing background images (B) and a plurality of accessory cards (12) congruent with the base cards (10), which bear one or more images (I 1 -I 5 ) that are complementary to the background images (B) and are distributed on a transparent area, and which can be superimposed on the base cards (10) to form composite images (S). The accessory cards (12) comprise an adhesive material for temporary connection to the base cards (10) or to other accessory cards (12) in a superimposed condition and define, in combination with another card (10, 12) in an aligned, superimposed condition, shaped portions (40; 40', 40"; 42; 42', 42"; 44) for the separation of the cards (10, 12) from one another.
    • 描述一组可收集的卡,并且包括承载背景图像(B)的多个基卡(10)和与基卡(10)一致的多个附件卡(12),所述附件卡承载一个或多个图像(I1- 与背景图像(B)互补并且分布在透明区域上,并且可以叠加在基卡(10)上以形成合成图像(S)。 辅助卡片(12)包括用于以叠加状态临时连接到基座卡(10)或其他辅助卡片(12)的粘合剂材料,并且与另一卡片(10,12)组合并且以对齐的叠加 状态,成形部分(40; 40',40“; 42; 42',42”; 44),用于将卡片(10,12)彼此分开。
    • 10. 发明申请
    • COMBINATORIAL TWISTING CUBE PUZZLES
    • 组合式双排管
    • WO2007085878A1
    • 2007-08-02
    • PCT/GB2007/050042
    • 2007-01-26
    • STOTT, Kelvin Robert
    • STOTT, Kelvin Robert
    • A63F9/08
    • A63F9/0842A63F9/0834A63F9/0865A63F2009/0491A63F2250/602
    • The present invention relates to n x n x n combinatorial twisting cube puzzles of the kind known as Rubik's Cube, wherein a total of 611 x (n - 2) + 8 cube-like blocks have 6n 2 exposed faces [4], which are labelled with 6n identical or equivalent copies each of n different colours, marks, symbols, words, letters, numbers, pictures or other features. The objective of the puzzles is to rearrange the blocks so that one copy of each feature appears on every row and every column of blocks on each face of the puzzle, and no two copies of the same feature appear on any one row or column of blocks on any face of the puzzle. The absence of a more clearly defined solution provides a greater and more stimulating intellectual challenge.
    • 本发明涉及称为魔方立方体的nxnxn组合扭转立方体谜题,其中总共611×(n-2)+8个立方体块具有6n <2> 裸露的面[4] 其标有6种不同颜色,标记,符号,单词,字母,数字,图片或其他特征的相同或等同的副本。 谜题的目标是重新排列块,以便每个特征的每一行和每一列的拼图的每个面上都出现一个副本,并且没有两个相同特征的副本出现在任何一行或多列的块上 在任何面对的谜题。 没有更明确的解决方案提供了更大和更刺激的智力挑战。