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    • 2. 发明申请
    • MULTI-PLAYFIELD REDEMPTION GAME
    • 多场球员红牌游戏
    • WO0243824A3
    • 2002-08-22
    • PCT/US0145128
    • 2001-11-29
    • PIERCE JEFFREYWILLIMANN LYLE
    • PIERCE JEFFREYWILLIMANN LYLE
    • A63F7/00G07F17/38
    • G07F17/3297A63F7/0005A63F2250/13G07F17/3216G07F17/3248
    • The game apparatus (100) has a game piece aiming device (102) having a plurality of degrees of movement that allows a player to have better aiming capability. The game apparatus features a multi-playfield game (104) having at least first and second playfields that are coupled to one another. The game piece aiming device emits a game piece into the first playfield for first game play, the game piece thereafter being conducted to the second play field for second game play. The game piece aiming device has a first degree of movement that is a substantially linear movement, and a second degree of movement that is a substantially rotational movement. In general, the playfield has a plurality of playfields and a plurality of levels, at least one respective playfield being in each level of the plurality of levels. Each playfield has a win/lose scenario, and the win/lose scenarios are independent of one another. Redemption tickets (108) can be dispensed based on results of the win/lose scenarios.
    • 游戏装置(100)具有游戏者瞄准装置(102),游戏者瞄准装置(102)具有允许玩家具有更好瞄准能力的多个移动程度。 该游戏装置具有多场比赛游戏(104),其具有彼此耦合的至少第一和第二游戏场。 游戏片瞄准装置将游戏片发射到第一游戏场的第一游戏场中,然后将游戏片引导到第二游戏场的第二游戏场。 游戏片瞄准装置具有基本为线性运动的第一运动程度和基本为旋转运动的第二运动程度。 通常,比赛场具有多个比赛场和多个等级,至少一个相应的比赛场位于多个等级中的每个等级中。 每个比赛场地都有胜负场景,胜负场景彼此独立。 兑换券(108)可以根据赢/输方案的结果分配。
    • 3. 发明申请
    • ROLL-DOWN ARCADE GAME
    • 滚动式降落伞游戏
    • WO1997007865A1
    • 1997-03-06
    • PCT/US1996014526
    • 1996-08-29
    • ACCLAIM REDEMPTION GAMES, INC.
    • ACCLAIM REDEMPTION GAMES, INC.KELLY, Matthew, F.KELLY, Bryan, M.YEE, PhillipHEYES, Kevin, A.
    • A63F07/00
    • G07F17/32A63F7/0005A63F2250/13G07F17/3297
    • This invention is an arcade game including an inclined playing suface (14) and a coin directing mechanism (28). A coin hopper (44) forces multiple coins (30) through the coin directing mechanism (28) and onto the playing surface (14) for each activation of a button (26) by the player. The player can direct the multiple coins (30) in a desired direction down the playing surface (14) using the directing mechanism (28). The coins (30) roll toward one or more targets (34) on the playing surface (14), and a game score is adjusted based on the targets (34) that receive the coins (30). Indicators (38) for the targets (34) can highlight specific targets and goals during game play. A progressive bonus score (39) can also be added to the game score when a progressive goal is achieved by the player. After the game is over, a tilting mecanism (40) tilts the playing surface (14) to clear the playing surface of coins (30) that have not rolled into apertures (56) and are resting on the playing surface (14).
    • 本发明是一种包括倾斜播放表面(14)和硬币导向机构(28)的街机游戏。 硬币漏斗(44)通过硬币引导机构(28)将多个硬币(30)推动到玩具表面(14)上,以便玩家对每个按钮(26)的激活。 玩家可以使用引导机构(28)将多个硬币(30)沿着期望的方向引导到玩游戏表面(14)。 硬币(30)朝向演奏表面(14)上的一个或多个目标(34)滚动,并且基于接收硬币(30)的目标(34)来调整游戏得分。 目标(34)的指标(38)可以突显游戏过程中的具体目标和目标。 当玩家实现进步的目标时,也可以将进步奖金分数(39)添加到游戏得分中。 游戏结束后,倾斜的权威(40)倾斜播放表面(14)以清除尚未滚动到孔(56)中并搁置在播放表面(14)上的硬币(30)的游戏表面。
    • 7. 发明申请
    • 학습과 게임이 연계된 게임학습기 및 이를 이용한 학습방법
    • 连接学习游戏的游戏/学习设备,以及使用相同的学习方法
    • WO2012177005A2
    • 2012-12-27
    • PCT/KR2012/004616
    • 2012-06-12
    • 김영조
    • 김영조
    • G09B7/04G09B19/22A63H33/00
    • G09B7/00A63F5/048A63F9/183A63F11/0002A63F2009/007A63F2009/2402A63F2009/2458A63F2009/247A63F2250/13A63F2250/142A63F2250/245
    • 본 발명은 놀이학습이 가능한 학습게임기에 관한 것이다. 보다 자세하게는, 학습분야를 수학, 한글, 한자, 동물, 과학 등 무궁무진하게 확대할 수 있어 거의 모든 분야의 지식학습문제를 놀이와 연결하여 학습할 수 있도록 구성된 놀이형 학습게임기에 관한 것이다. 본 발명은 제어부가 내장된 학습게임기에 있어서, 상기 제어부의 제어를 통해 다양한 학습문제에 대한 정답이 메모리에 리라이트 되도록, 상기 제어부를 설정모드로 변환시키는 설정키; 상기 제어부가 설정모드인 경우에 해당 학습문제에 대한 정답을 입력하는 입력버튼부; 상기 설정모드에서 정답을 셋팅시 잘못된 입력의 수정기능을 제공하는 정지버튼; 상기 설정모드에서 학습문제에 대한 정답을 셋팅하기 위한 디스플레이부; 및 상기 설정키가 삽입되는 제 1설정키 삽입부;가 포함되어 구성된 것을 특징으로 하는 학습과 게임이 연계된 게임학습기를 제시한다. 또한, 본 발명은 제어부가 내장된 학습게임기에 있어서, 상기 제어부를 학습모드로 변환시키는 시작버튼; 상기 제어부가 학습모드인 경우에 문제풀이 상태를 표시하는 디스플레이부; 및 상기 학습모드에서 해당 학습문제에 대한 정답이 입력되면 상기 제어부를 통해 신호를 수신받아 구동되면서 코인이 배출되는 코인배출기가 상기 학습게임기 내부에 내장되거나 또는 유무선 외장형으로 구성된 것을 특징으로 하는 학습과 게임이 연계된 게임학습기를 제시한다. 본 발명을 통해 수학, 한글, 한자, 동물, 과학 등 거의 모든 학습분야를 확대할 수 있고, 학습게임기의 설정키를 이용하여 제어부를 설정모드로 변환하면서 리라이트(rewrite) 기능을 통해 다시 새로운 다양한 문제의 셋팅이 가능하도록 함으로써, 기존의 학습게임기에 최초 프로그램화된 문제만에 한정적이지 않고, 무한확장형 학습이 가능하게 하며, 코인배출기를 통해 정답에 따른 다양한 용돈등 코인배출기능을 갖게 되며, 배출되는 코인을 이용한 다양한 확장형 놀이학습을 할 수 있는 효과가 있다.
    • 本发明涉及能够进行有趣学习的学习/游戏装置。 更具体地说,本发明涉及一种游戏式学习/游戏装置,其配置为通过将游戏连接到几乎所有教育学习问题的区域来实现学习,因为学习领域可以无限期地扩展以涵盖数学,韩文(韩文) 汉字,动物,科学等领域。 公开了具有内置控制器的游戏/学习装置,其特征在于,主要包括:用于将控制器改变为设置模式的设置键,以便通过控制器的控制来重写存储器中各种学习问题的正确答案 ; 输入按钮单元,用于当控制器处于设置模式时输入正确的学习问题的答案; 停止按钮,用于在设定模式中设定正确答案时提供错误输入的修正; 显示单元,用于在设定模式中设定对学习问题的正确答案; 以及插入有设定键的第一设定键插入单元。 进一步公开了具有内置控制器的学习游戏装置,其包括:用于将控制器改变为学习模式的开始按钮; 显示单元,用于当控制器处于学习模式时显示正在解决的问题的状态; 以及一个硬币放出装置,用于当在学习模式下被输入学习问题的正确答案时,通过控制器接收信号,驱动和放出硬币,硬币放出装置被内置到学习/游戏装置中或被配置 作为有线/无线外部单元。 通过本发明,数学,韩文,汉字,动物,科学等几个方面的学习实际上都可以扩展,通过改写控制器的改写功能可以实现各种新问题的设定 使用学习/游戏装置的设定键的设定模式。 因此,该装置不仅仅限于在现有的学习/游戏装置中最初编程的问题,而且可实现无限扩展学习,并且具有根据通过硬币排出装置的正确答案排放各种形式的口袋钱的功能,使得 使用放出的硬币可以进行各种扩展形式的播放/学习。
    • 8. 发明申请
    • DOZER PUSHER AMUSEMENT GAME
    • DOZER PUSHER AMUSEMENT游戏
    • WO00053277A1
    • 2000-09-14
    • PCT/US2000/006066
    • 2000-03-09
    • G07F17/38A63F7/02
    • G07F17/3297A63F2250/13
    • A coin-actuated amusement device (10) which involves inserting a coin in a coin slot (18). The coin rolls down an inclined coin chute (22). The coin hits a target deflector (24) and then drops onto a flat play surface (12) where it contacts pusher (52a, 52b, 52c, 52d). The pusher moves the coin which in turn contacts other coins on the surface, and moves the coins toward the periphery of a ledge (54), causing coins located at the edge of the ledge to fall into a hopper (102, 104). A gauge (30) having an indicator needle (32) which sweeps back and forth, indicates the distance down the play surface toward the ledge a pusher will advance. The vertical position (50) of the needle indicates maximum advancement of a pusher. Players attempt to time the insertion of the coin into the slot so that the coin hits the target deflector at the same time the needle is directly vertical.
    • 一种投币式娱乐装置(10),其包括将硬币插入到硬币槽(18)中。 硬币向下滚动倾斜的硬币槽(22)。 硬币撞击目标偏转器(24),然后落到平面播放表面(12)上,在其上接触推动器(52a,52b,52c,52d)。 推动器移动硬币,该硬币又与表面上的其他硬币接触,并且将硬币朝向凸缘(54)的周边移动,引起位于凸缘边缘处的硬币落入料斗(102,104)中。 具有前后扫掠的指示针(32)的计量器(30)表示从推动器向前推动的向下突出的距离。 针的垂直位置(50)表示推动器的最大推进。 玩家尝试将硬币插入槽中,使得硬币在直接垂直的同时撞击目标偏转器。
    • 9. 发明申请
    • GAME
    • 游戏
    • WO1992017255A1
    • 1992-10-15
    • PCT/US1992001957
    • 1992-03-10
    • TRI-TEC INDUSTRIES LTD.
    • TRI-TEC INDUSTRIES LTD.FRIEDMAN, Ira
    • A63F07/02
    • A63F7/02A63F2250/13G07F17/32
    • A slot game utilizing coins (44) provides an enclosed partially transparent case (34) having at an upper end thereof input slots (48) for placing coins into each of a plurality of vertical columns. At the lower end is positioned a coin retrieval slot (60) that allows removal of the coins upon pulling of a handle (58). Between the uppermost and lowermost points on the case are disposed a plurality of horizontal rows of blocks (62) and slots. The slots are sized to receive coins of a predetermined size. The blocks and slots of each row are individually movable horizontally to allow movement of the coins between columns, thus, facilitating passage of coins in the slots from upper to lower rows. Each row of blocks and slots may be operated for horizontal movement individually by slides (46) projecting from the case along one side of its face.
    • 使用硬币(44)的老虎机游戏提供封闭的部分透明的壳体(34),其在其上端具有用于将硬币放入多个竖直列中的每一个中的输入槽(48)。 在下端设置有硬币取出槽(60),其允许在拉动手柄(58)时移除硬币。 在壳体上的最上和最下点之间布置有多个水平排的块(62)和槽。 槽的尺寸被设计成接收预定尺寸的硬币。 每排的块和槽可以水平地单独移动以允许硬币在列之间移动,从而便于槽中的硬币从上到下的流通。 每一排块和槽可以通过从其表面的一侧从壳体突出的滑块(46)分别地进行水平运动。
    • 10. 发明申请
    • GAME/LEARNING DEVICE LINKING LEARNING TO GAMES, AND LEARNING METHOD USING SAME
    • 连接学习游戏的游戏/学习设备,以及使用相同的学习方法
    • WO2012177005A3
    • 2013-04-04
    • PCT/KR2012004616
    • 2012-06-12
    • KIM YOUNG JO
    • KIM YOUNG JO
    • G09B7/04A63H33/00G09B19/22
    • G09B7/00A63F5/048A63F9/183A63F11/0002A63F2009/007A63F2009/2402A63F2009/2458A63F2009/247A63F2250/13A63F2250/142A63F2250/245
    • The present invention relates to a learning/game device enabling playful learning. More particularly, the present invention relates to a play-type learning/game device configured so as to enable learning by connecting play to virtually all areas of educational learning problems since areas of learning can be expanded indefinitely to encompass math, Hangul (Korean characters), Chinese characters, animals, science, and other fields. Disclosed is the game/learning device having a built-in controller, characterized by consisting essentially of: a setting key for changing the controller to a setting mode in order to rewrite correct answers to various learning problems in a memory through a control by the controller; an input button unit for inputting a correct answer to a learning problem when the controller is in the setting mode; a stop button for providing a revision of an incorrect input during the setting of a correct answer in the setting mode; a display unit for setting the correct answer to the learning problems in the setting mode; and a first setting key insert unit to which the setting key is inserted. Further disclosed the learning game device having a built-in controller, consisting of: a start button for changing the controller to a learning mode; a display unit for displaying the state of problems being solved when the controller is in the learning mode; and a coin discharging device for receiving a signal through the controller when a correct answer for a learning problem is inputted in the learning mode, being driven, and discharging a coin, the coin discharging device being built into the learning/game device or being configured as a wired/wireless external unit. Through the present invention, virtually all areas of learning can be expanded such as math, Hangul (Korean characters), Chinese characters, animals, and science, and the setting of various new problems can be achieved through a rewrite function for changing the controller to the setting mode using the setting key of the learning/game device. Thus, the device is not limited to only the problems initially programmed in an existing learning/game device, but enables infinitely expandable learning, and has a function for discharging various forms of pocket money according to correct answers through the coin discharging device, so that various expanded forms of play/learning are enabled using the discharged coins.
    • 本发明涉及能够进行有趣学习的学习/游戏装置。 更具体地说,本发明涉及一种播放式学习/游戏装置,其被配置为通过将游戏连接到几乎所有教育学习问题的区域来实现学习,因为可以无限期地扩展学习领域以包括数学,韩文(韩文) 汉字,动物,科学等领域。 公开了具有内置控制器的游戏/学习装置,其特征在于,主要包括:用于将控制器改变为设置模式的设置键,以便通过控制器的控制来重写存储器中各种学习问题的正确答案 ; 输入按钮单元,用于当控制器处于设置模式时输入学习问题的正确答案; 停止按钮,用于在设定模式中设定正确答案时提供不正确输入的修正; 显示单元,用于在设定模式中设定对学习问题的正确答案; 以及插入有设定键的第一设定键插入单元。 进一步公开了具有内置控制器的学习游戏装置,其包括:用于将控制器改变为学习模式的开始按钮; 显示单元,用于当控制器处于学习模式时显示正在解决的问题的状态; 以及硬币排出装置,用于当在学习模式下被输入学习问题的正确答案,被驱动和放出硬币时,通过控制器接收信号,硬币排出装置被内置到学习/游戏装置中或被配置 作为有线/无线外部单元。 通过本发明,几乎可以扩大数学,韩文,汉字,动物和科学等学习领域,通过改写控制器的改写功能可以实现各种新问题的设定 使用学习/游戏装置的设定键的设定模式。 因此,该装置不仅限于在现有的学习/游戏装置中最初编程的问题,而且能够进行无限扩展学习,并且具有根据通过硬币排出装置的正确答案排放各种形式的口袋钱的功能,使得 使用放出的硬币可以进行各种扩展形式的播放/学习。