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    • 4. 发明申请
    • A SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT
    • 面向服务的游戏网络环境
    • WO2007061998A2
    • 2007-05-31
    • PCT/US2006/044991
    • 2006-11-21
    • WMS GAMING INC.BLACKBURN, Christopher W.BLOCK, Rory L.WARKENTIN, Terry D.
    • BLACKBURN, Christopher W.BLOCK, Rory L.WARKENTIN, Terry D.
    • A63F13/00
    • G07F17/32G07F17/3223
    • A gaming services framework includes web services extensions and comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts. One aspect of the systems and methods includes a loosely coupled architecture that consists of software components that semantically encapsulate discrete functionality (self contained and perform a single function or a related group of functions - the component describes its own inputs and outputs in a way that other software can determine what it does, how to invoke its functionality, and what result to expect). These components may be distributed and programmatically accessible (called by and exchange data with other software) over standard internetworking protocols (TCP/IP, HITP, DNS, DHCP, etc.).
    • 游戏服务框架包括网络服务扩展,并且包括一组服务,协议,XML模式以及用于在分布式的基于网络的体系结构中提供游戏系统功能的方法。 系统和方法基于网络互联技术和Web服务概念为游戏和财产管理提供面向服务的框架。 系统和方法的一个方面包括松散耦合的体系结构,其由语义上封装离散功能的软件组件(自包含的并且执行单个功能或相关的一组功能 - 组件以其他方式描述其自己的输入和输出 软件可以确定它的功能,如何调用其功能以及期望的结果)。 这些组件可以通过标准互联网协议(TCP / IP,HITP,DNS,DHCP等)进行分发和编程访问(由其他软件调用和交换数据)。