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    • 1. 发明申请
    • OBJECT INTERACTION SIMULATION
    • 对象交互模拟
    • WO2002069206A2
    • 2002-09-06
    • PCT/GB2002/000786
    • 2002-02-26
    • THE UNIVERSITY OF LEEDSWILLIAMS, Richard, AndrewJIA, Xiaodong
    • WILLIAMS, Richard, AndrewJIA, Xiaodong
    • G06F17/50
    • G06F17/5018G06F2217/10G06T19/20G06T2210/21G06T2219/2004G06T2219/2016
    • A computer implemented method for simulating interactions between relatively movable objects of arbitrary shapes and sizes wherein a space to be modelled is mapped to a grid of cells each of which is a basic spatial element; a first object is mapped to a first set of grid cells representing the shape of the first object and a second object is mapped to a second set of grid cells representing the shape of the second object, movement of at least one of the objects through the modelled space is simulated by mapping the moved object to an updated set of grid cells selected to represent the shape of the moved object after a predetermined stepwise movement of the object, and movements which would result in sets of cells representing different objects including a common cell are precluded. Each basic spatial element may be a pixel or a voxel.
    • 一种用于模拟任意形状和尺寸的相对可移动物体之间的相互作用的计算机实现的方法,其中待建模的空间被映射到每个都是基本空间元素的单元格格; 第一对象被映射到表示第一对象的形状的第一组网格单元,并且第二对象被映射到表示第二对象的形状的第二组网格单元,至少一个对象的移动通过 模拟空间通过将被移动的对象映射到在对象的预定的逐步移动之后被选择来表示移动的对象的形状的更新的网格单元组,以及将导致表示包括公共单元的不同对象的单元的集合的移动 被排除在外。 每个基本空间元素可以是像素或体素。