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    • 1. 发明申请
    • HIGH TORQUE LIMITED ANGLE COMPACT AND LIGHTWEIGHT ACTUATOR
    • 高扭矩有限的角度紧凑和轻巧的执行器
    • WO2010125417A8
    • 2010-12-23
    • PCT/IB2009005420
    • 2009-04-29
    • SCUOLA SUPERIORE DI STUDI UNI S ANNABERGAMASCO MASSIMOSALSEDO FABIOLUCCHESI NICOLA
    • BERGAMASCO MASSIMOSALSEDO FABIOLUCCHESI NICOLA
    • F16H19/00
    • F16H37/124F16H19/0622Y10T74/18848
    • A high torque limited angle compact and lightweight actuator that comprises a driven pulley (11), a flexible tie-member (6), which is wound about the driven pulley (11), a linear actuator (7) and an inversion mechanism (8). In particular, the linear actuator (7), which is located with respect to the driven pulley (11) such that the direction is substantially tangent to it, comprises a movable element (10) that carries out a linear movement along a line according to two opposite directions (10'), (10''). The inversion mechanism is such that when an input portion (8') moves along a line (first straight line), tangential to the driven pulley, of a certain an amount a output portion (8' ' ) moves along another line (second straight line), which is also tangential to the driven pulley, for a same movement amount, such that the total length of the tie-member (6) is unchanged.
    • 一种高转矩限制角度紧凑且重量轻的致动器,包括从动带轮(11),围绕从动带轮(11)缠绕的柔性连接件(6),线性致动器(7)和反转机构(8) )。 特别地,相对于从动带轮(11)定位成使得该方向基本上与其相切的线性致动器(7)包括可移动元件(10),该可移动元件(10)沿着线 两个相反方向(10'),(10“)。 反转机构使得当输入部分(8')沿着与从动滑轮相切的线(第一直线)移动时,输出部分(8“)以一定量的量沿着另一条线(第二直线)移动 线),其也与从动带轮相切,具有相同的移动量,使得连接构件(6)的总长度不变。
    • 2. 发明申请
    • PORTABLE HAPTIC INTERFACE
    • 便携式接口
    • WO2006054163A2
    • 2006-05-26
    • PCT/IB2005003460
    • 2005-11-18
    • SALSEDO FABIOBERGAMASCO MASSIMOFRISOLI ANTONIOCINI GUIDO
    • SALSEDO FABIOBERGAMASCO MASSIMOFRISOLI ANTONIOCINI GUIDO
    • G06F3/016G06F3/014
    • A portable interface device (1) of haptic human-computer type which can be fixed to a hand (2) of an operator (3), capable of engaging with the operator (3) transmitting on the operator's hand fingertips tactile sensations following the shape of a virtual surface (4), in particular obtained from a real surface (5). The tactile sensations are transmitted to a fingertip by the device (1) through a movable and orientable surface contacting the fingertip while remaining tangential to the virtual surface (4). The device (1), by touching the user's fingertip only at the points of contact with the virtual surface (4), does not provide to the user (3) any tactile sensations on the or on each fingertip when it moves in a free space, obtaining a very high level of transparency of the device. The workspace of the interface device (1) is very high, and can be also infinite, using suitable position tracking systems.
    • 一种触觉式人机计算机类型的便携式接口装置(1),其可以固定到操作者(3)的手(2)上,能够与操作者(3)接合,在操作者的手上传递指纹,触觉感觉跟随形状 (4),特别是从实际表面(5)获得。 触觉感受器件(1)通过与指尖接触的可移动和定向的表面传递到指尖,同时保持与虚拟表面(4)相切。 只有在与虚拟表面(4)的接触点触摸用户的指尖时,设备(1)不向用户(3)提供在自由空间中移动时每个指尖上或之上的任何触觉 ,获得非常高水平的透明度的设备。 接口设备(1)的工作空间非常高,并且也可以是无限的,使用合适的位置跟踪系统。
    • 3. 发明申请
    • DEVICE TO RELIEVE THE ARTICULAR EFFORTS RESULTING FROM THE WEIGHT OF A HUMAN LIMB
    • 解决人类肢体重量造成的伤害的手段
    • WO2012042416A3
    • 2012-05-31
    • PCT/IB2011053986
    • 2011-09-12
    • SCUOLA SUPERIORE S ANNASALSEDO FABIOBERGAMASCO MASSIMOFONTANA MARCO
    • SALSEDO FABIOBERGAMASCO MASSIMOFONTANA MARCO
    • A61H1/02
    • A61H1/0274A61H1/0229
    • A device (1) for carrying out rehabilitation exercises, or training, of a limb, for example of the upper limb (40), of an operator (150). The device (1) comprises a fixed base (10) and a movable interaction element (60) arranged in contact and integral to a medial segment (42, 142), of the limb (40, 140), of the operator (150). In case of the upper limb (40) the medial segment, i.e. the forearm (42) of the operator (150), is set between elbow articulation (E) and the wrist articulation (W). The movable interaction element (60) and the base (10) are connected by a mechanism comprising a primary section Si equipped with, for example, of six pivot joints (21-26), connected by rigid links (12-16) and for moving the movable interaction element (60) in a workspace with respect to the fixed base (10). Furthermore, is provided a secondary section (S2), kinematically depending to the primary section (S1). The device (1) comprises, furthermore, a means for generating a vertical load (C) substantially fixed at a point (O3') integral to a link of the secondary section (S2). More in detail, the means (30') of generating the load (C) and said mechanism are adapted to apply a force vertical F proportional to the load (C), and therefore fixed, in a predetermined balance point (45).
    • 一种用于对操作者(150)的肢体(例如上肢)进行康复训练或训练的装置(1)。 所述装置(1)包括固定基座(10)和与所述操纵器(150)的所述肢体(40,41)的内侧段(42,142)接触并且成一体的可移动相互作用元件(60) 。 在上肢(40)的情况下,内侧段即操作者(150)的前臂(42)设置在肘关节(E)和腕关节(W)之间。 可移动相互作用元件(60)和底座(10)通过一种机构连接,该机构包括一个初级部分Si,该初级部分Si配备有例如六个枢轴接头(21-26),通过刚性连接件(12-16)连接, 在可移动相互作用元件(60)相对于固定基座(10)的工作空间中移动。 此外,提供了运动学上依赖于主要部分(S1)的次级部分(S2)。 此外,装置(1)还包括用于产生基本上固定在与次级部分(S2)的链路成一体的点(O3')处的垂直载荷(C)的装置。 更详细地,产生负载(C)和所述机构的装置(30')适于施加与负载(C)成比例的力垂直F,因此固定在预定平衡点(45)中。
    • 4. 发明申请
    • IMAGE-BASED RENDERING SYSTEM FOR DYNAMIC OBJECTS IN A VIRTUAL ENVIRONMENT
    • 虚拟环境中动态对象的基于图像的渲染系统
    • WO03017204A3
    • 2003-04-24
    • PCT/GB0203820
    • 2002-08-19
    • BERGAMASCO MASSIMOTECCHIA FRANCO
    • BERGAMASCO MASSIMOTECCHIA FRANCO
    • G06T15/04G06T15/20G06T15/10
    • G06T15/205G06T15/04
    • The invention relates to a system for rendering a multiplicity of dynamic three-dimensional objects in a virtual environment, the system comprising a memory for storing a plurality of sample images representing the objects viewed from different angles, the system further comprising processing means configured for: for each object to be displayed, selecting a sample image from the memory based on the angle of viewing the object, wherein the pixels of the sample image include an alpha channel value for identifying a plurality of different regions of the image; mapping the sample image to a polygon representing the location of the object in the environment, including performing multi-pass rendering of the sample image, wherein each pass is for rendering differently coloured regions of the sample image identified by the alpha channel values.
    • 本发明涉及一种用于在虚拟环境中呈现多个动态三维对象的系统,该系统包括用于存储表示从不同角度观看的对象的多个样本图像的存储器,该系统还包括处理装置,其被配置为: 对于要显示的每个对象,基于观看对象的角度从存储器中选择样本图像,其中样本图像的像素包括用于识别图像的多个不同区域的阿尔法通道值; 将所述样本图像映射到表示所述对象在所述环境中的位置的多边形,包括执行所述样本图像的多遍渲染,其中每个遍次用于渲染由所述α通道值标识的所述样本图像的不同颜色的区域。
    • 7. 发明申请
    • MULTISENSORIAL COMMUNICATION METHOD BETWEEN SERVICES AND REMOTE USERS AND SYSTEM ARCHITECTURE FOR ACTUATING IT
    • 服务和远程用户之间的多媒体通信方法和用于执行其的系统架构
    • WO2006131827A3
    • 2007-02-22
    • PCT/IB2006001573
    • 2006-06-12
    • SCUOLA SUPERIORE DI STUDI UNIVERSITARI E DI PERFEZIONAMENTO SANT ANNABERGAMASCO MASSIMOAVIZZANO CARLO ALBERTORASPOLLI MIRKORUFFALDI EMANUELE
    • BERGAMASCO MASSIMOAVIZZANO CARLO ALBERTORASPOLLI MIRKORUFFALDI EMANUELE
    • G06F3/00
    • G06F3/011
    • A communication method between one or more users (20 and 40) associated to respective workstations and one or more remote services (26) located in different geographic places connected by a communication network (21), capable of establishing a direct connection between a remote service agent (31) and an interface agent (28 and 43) in real time, creating a common immersive virtual environment to the users where said services are available and where said users (20 and 40) can cooperate in real time- According to this method, an user (20) comes into contact with a physic interface device (21), for example a haptic interface capable of transmitting to the user feedback signals making a virtual environment in which the user has the sensation to be immersed, connected to an interface agent (28) adapted to connect said physic interface device (21) with a connection network (27). The interface agent (23) is capable of analysing signals corresponding to the sensorial perception channels of the user, for example visual (28), haptic (29) and audio (30) channels. A second user (40), through a second haptic interface can connect to the same service (26) by an interface agent (43) entering in the same virtual environment of the first user (20), with which he can cooperate. The interface and service agents can generate local models (50 and 51) that are easily transmittable.
    • 与相应工作站相关联的一个或多个用户(20和40)之间的通信方法以及位于由通信网络(21)连接的不同地理位置的一个或多个远程服务(26),其能够建立远程服务 代理(31)和接口代理(28和43),为所述服务可用的用户和所述用户(20和40)可以实时协作的用户创建公共的沉浸式虚拟环境。根据该方法 ,用户(20)与物理接口设备(21)接触,例如能够向用户发送反馈信号的触觉接口,使得用户具有浸入感的虚拟环境连接到接口 代理(28),适于将所述物理接口设备(21)与连接网络(27)连接。 接口代理(23)能够分析对应于用户的感觉知觉信道的信号,例如视觉(28),触觉(29)和音频(30)信道。 通过第二触觉界面的第二用户(40)可以通过进入第一用户(20)的相同虚拟环境的接口代理(43)连接到相同的服务(26),他可以与之配合。 接口和服务代理可以生成易于传输的本地模型(50和51)。