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    • 5. 发明申请
    • PROVISION OF CONTACT CENTER SERVICES TO PLAYERS OF GAMES
    • 提供联络中心服务给游戏玩家
    • WO2008068151A3
    • 2008-09-12
    • PCT/EP2007062757
    • 2007-11-23
    • NORTEL NETWORKS LTDO'CONNOR NEILHARTMAN MICHAEL
    • O'CONNOR NEILHARTMAN MICHAEL
    • A63F13/12
    • A63F13/85A63F13/005A63F13/12A63F13/35A63F13/537A63F13/792A63F2300/40A63F2300/807
    • A mechanism is provided in a networked multiplayer game for use by playable characters. When operated by a player's character, this mechanism causes the game to send a request for contact to an external contact center. The contact request is queued and allocated to an agent, optionally with the assistance of information provided by the game. When a contact center agent answers the contact request, a communications channel is opened from the agent directly into the game where the game system directs the communication to the local environment of the player's character enabling the player to communicate with the agent of a contact center without leaving the game environment. The agent or contact center may addit ionally have a representation in the game so that the player can interact with the agent or contact center. The agent representation may be a character in the game controlled by an agent who is logged into the game, or by the contact center manipulating a game client or API, or by the game engine itself. A representation of the contact center may be a telephone graphic, portal, door, sign, lever, button or any other manipulable game object, and optionally a multimedia representation of the contact queuing system. Payments can be made to or from the player using in-game currency which is credited or debited to an account held by the contact center.
    • 网络多人游戏中提供了供可玩角色使用的机制。 当由玩家角色操作时,该机制使游戏向外部联络中心发送联系请求。 联系请求被排队并分配给代理,可选地借助游戏提供的信息。 当联系中心代理应答联系请求时,通信信道从代理直接打开到游戏中,在该游戏中,游戏系统将通信引导到玩家角色的本地环境,使得玩家能够与联络中心的代理进行通信,而无需 离开游戏环境。 代理商或联络中心可以在游戏中添加代表,以便玩家可以与代理商或联络中心进行互动。 代理表示可以是游戏中的角色,其由登录到游戏中的代理控制,或由联络中心操纵游戏客户端或API或由游戏引擎本身控制。 联络中心的表示可以是电话图形,门户,门,标志,杠杆,按钮或任何其他可操纵的游戏对象,并且可选地是联系排队系统的多媒体表示。 可以使用游戏中的货币向玩家付款或从玩家付款,游戏币种将记入或记入联络中心持有的账户。