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    • 2. 发明申请
    • GAMING DEVICE WITH OFFER/ACCEPTANCE GAME HAVING OFFER CHOSEN FROM MULTIPLE FORMED OFFERS
    • 具有提供/接受游戏的游戏设备,具有多种形式的优惠
    • WO2005025693A2
    • 2005-03-24
    • PCT/US2004028368
    • 2004-08-31
    • IGT RENO NEV
    • GERRARD PETEREVANS MICHAELRANDALL DOV LJONES AARON T
    • A63F20060101A63F
    • G07F17/3262G07F17/32
    • A primary or secondary game for a gaming device. In one embodiment, the player is provided up to three picks, i.e., picks three contestants. The first two contestants both form potential award offers. The game then provides the greater of the two potential award offers to the player as an initial offer. This initial sequence alternatives includes more than two picks, contestants and potential offers. The offer acceptance feature arises after the initial offer. The player must decide whether to keep the initial offer or forego that offer for a final offer. If the player keeps the offer the game provides that initial offer to the player and ends if the player rejects that initial offer, the game proceeds to build a third and final offer, which is then provided to the player automatically.
    • 游戏设备的主要或次要游戏。 在一个实施例中,玩家最多提供三个选择,即选择三个选手。 前两名参赛者均形成潜在奖项。 游戏然后提供两个潜在的奖励优惠给玩家作为初始报价。 这个初始序列替代方案包括两个以上的选择,参赛者和潜在的优惠。 报价接受功能在初始报价后出现。 玩家必须决定是否保留最终报价或放弃最终报价的报价。 如果玩家保持优惠,则游戏向玩家提供初始报价,并且如果玩家拒绝该初始报价,则结束游戏,游戏继续建立第三和最终报价,然后自动提供给玩家。
    • 4. 发明申请
    • GAMING DEVICE HAVING A PAYTABLE
    • 具有付款的游戏设备
    • WO2004012158A3
    • 2004-05-21
    • PCT/US0322811
    • 2003-07-22
    • IGT RENO NEV
    • WOLF BRYAN DJONES AARON T
    • G07F17/32
    • G07F17/3286G07F17/32
    • A gaming device including a paytable enabling control over the distribution of outcomes. The paytable is designed by classifying all possible results of the gaming device into outcome types. The results are then numbered within the outcome types and assigned numerical ranges. In one example, a processor, in an attempt to produce a desired outcome, draws a number associated with a result and locates the result within a table containing the desired outcome's numerical range. The processor then produces the result and awards a player for the outcome.
    • 包括能够控制结果分配的支付能力的游戏设备。 付款表是通过将游戏设备的所有可能结果分类为结果类型来设计的。 然后将结果编号在结果类型和分配的数值范围内。 在一个示例中,处理器试图产生期望的结果,绘制与结果相关联的数字,并将结果定位在包含期望结果的数值范围的表中。 然后,处理器产生结果并为结果授予玩家。