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    • 5. 发明申请
    • ENCRYPTED DATA INSTALLATION
    • 加密数据安装
    • WO2009058743A3
    • 2009-07-09
    • PCT/US2008081375
    • 2008-10-27
    • IGT RENO NEVPAYKIN BRONISLAVWOLF BRYAN D
    • PAYKIN BRONISLAVWOLF BRYAN D
    • G07F17/32G06F21/00
    • G07F17/32G06F21/125G06F2221/2109G06F2221/2143G07F17/323
    • A base encryption method may be applied to plain data to form base encrypted data. An installation encryption method may be applied to the base encryption data to provide encrypted installation data. During installation, the encrypted installation data are encrypted to form encrypted storage data for storage on a storage medium such as a hard drive. Preferably, the data are not fully decrypted at any stage of the installation process. The host CPU may be minimally involved (or not involved) in the encryption/decryption process. Some embodiments provide a logic seal (a/k/a a 'tell-tale circuit') that monitors access to a machine. In some such implementations, an encryption/decryption key may be stored in the logic seal. When the logic seal is broken, countermeasures may be taken, e.g., at least some data may be deleted. For example, one or more cryptographic keys may be erased.
    • 基本加密方法可以应用于普通数据以形成基本加密数据。 可以将安装加密方法应用于基本加密数据以提供加密的安装数据。 在安装期间,加密的安装数据被加密以形成用于存储在诸如硬盘驱动器的存储介质上的加密存储数据。 优选地,数据在安装过程的任何阶段都未被完全解密。 在加密/解密过程中,主机CPU可能最少涉及(或不涉及)主机CPU。 一些实施例提供了监视对机器的访问的逻辑密封(a / k / a'告诉电路)。 在一些这样的实现中,加密/解密密钥可以存储在逻辑密封中。 当逻辑密封件被破坏时,可以采取对策,例如,可以删除至少一些数据。 例如,可以擦除一个或多个加密密钥。
    • 6. 发明申请
    • GAMING DEVICE HAVING A CASH OUT MENU
    • 具有现成菜单的游戏设备
    • WO2005072330A3
    • 2007-04-12
    • PCT/US2005002311
    • 2005-01-25
    • IGT RENO NEVSAFFARI MOHAMMAD ALIPOOLE RICHARD WHOLLIBAUGH LARRY RWOLF BRYAN D
    • SAFFARI MOHAMMAD ALIPOOLE RICHARD WHOLLIBAUGH LARRY RWOLF BRYAN D
    • G06F19/00G07F17/32
    • G07F17/32G07F17/3244G07F17/3262
    • An operator configurable cash out menu that is displayed when a player presses the cash out button of a gaming device. The present invention provides for more flexible cash outs than in known gaming systems, wherein the player can select one or more methods of payment. The player can select an amount of money to be transferred to a casino account. The player can also select an amount of money to issue on a ticket that the gaming device prints and provides to the player, whereby the player can redeem the ticket for cash. The present invention also enables the player to select different amounts of money to cash out. The player can choose: (i) to have some or all of the amount transferred to the casino account; (ii) to have some or all of the amount issue as cash printed on a ticket; or (iii) to have some be transferred to the account and some issue on a ticket.
    • 当玩家按下游戏装置的现金出口按钮时显示的操作者可配置的出钱菜单。 本发明提供比已知游戏系统更灵活的现金支出,其中玩家可以选择一种或多种支付方式。 玩家可以选择要转移到赌场帐户的金额。 玩家还可以选择一笔钱在游戏机打印并提供给玩家的票上发行,由此玩家可以兑换现金券。 本发明还使得玩家能够选择不同数量的钱来兑现。 玩家可以选择:(i)将部分或全部金额转入赌场帐户; (ii)将部分或全部金额作为现金印在机票上; 或(iii)有一些转移到帐户和一张票上的一些问题。
    • 9. 发明申请
    • DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING
    • 检测和防止在线游戏中的行动和停止
    • WO2008005264A2
    • 2008-01-10
    • PCT/US2007014952
    • 2007-06-27
    • IGT RENO NEVNGUYEN BINHWOLF BRYAN DUNDERDAHL BRIAN
    • NGUYEN BINHWOLF BRYAN DUNDERDAHL BRIAN
    • G07F17/3241A63F13/75G06Q10/10G06Q50/34G07F17/32
    • Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, "challenge and response" measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.
    • 提供了用于检测和/或防止在线游戏作弊的方法和装置。 一些实施方式提供了对于机器人难以解释的格式的游戏信息,但是对于人来说最好是容易解释的。 本发明的一些实现涉及对玩家的游戏活动的跟踪和分析。 本发明的一些实施方式提供了数据分析的多层次方法。 一些分析可以例如由诸如服务器的集中式计算设备执行,而其他分析可以由主机设备执行。 在一些实施中,将采用“挑战和响应”措施。 本发明的一些实现涉及检测和防止玩家之间的协作。
    • 10. 发明申请
    • USING MULTIPLE BINGO CARDS TO REPRESENT MULTIPLE SLOT PAYLINES AND OTHER CLASS III GAME OPTIONS
    • 使用多张BINGO卡代表多个SLOT PAYLINES和其他Class III游戏选项
    • WO2007078828A3
    • 2007-09-20
    • PCT/US2006047714
    • 2006-12-14
    • IGT RENO NEVGAIL TEDWOLF BRYAN DPOWELL TRACYKRUM JUSTIN M
    • GAIL TEDWOLF BRYAN DPOWELL TRACYKRUM JUSTIN M
    • G07F17/32
    • G07F17/3244G07F17/32
    • Methods, devices and systems are described for mapping a variety of Class III game outcomes to a common set of bingo patterns. Each game theme may have a different entertaining display, based upon a corresponding Class III game. Preferably, each game theme will offer game play and paytable percentages closely matching those of the original Class III game. In order to more closely match Class III game play, some implementations provide a system wherein the hit frequency of a bingo game will be modulated according to Class III game options selected by a player. The options may be, for example, paylines of a simulated slot game. In preferred implementations, this modulation is accomplished by varying the number of bingo cards provided in the underlying bingo game according to the options (e.g., the number of paylines) selected.
    • 描述了方法,设备和系统,用于将各种III类游戏结果映射到一组常见的宾果模式。 基于相应的Class III游戏,每个游戏主题可以具有不同的娱乐显示。 优选地,每个游戏主题将提供与原始的Class III游戏相当匹配的游戏和付费百分比。 为了更紧密地匹配III类游戏,一些实现提供了一种系统,其中宾果游戏的命中频率将根据玩家选择的III类游戏选项进行调制。 选项可以是例如模拟老虎机游戏的支付线。 在优选的实施方案中,通过根据选择的选项(例如,支付线数)来改变提供在下面的宾果游戏中的宾果卡的数量来实现该调制。