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    • 1. 发明申请
    • MULTI-PLAYER BINGO GAME WITH PROGRESSIVE JACKPOTS
    • 多玩家BINGO游戏与进步的杰克
    • WO2005029425A1
    • 2005-03-31
    • PCT/US2004/029912
    • 2004-09-14
    • IGTSAFFARI, AliWOLF, BryanWANEX, DianeMICHAELSON, Richard, E.
    • SAFFARI, AliWOLF, BryanWANEX, DianeMICHAELSON, Richard, E.
    • G07F17/32
    • G07F17/3258A63F3/0645G06F3/162G07F17/32G07F17/3209G07F17/3211G07F17/3225G07F17/3246G07F17/3272G07F17/42
    • The invention is directed to methods and gaming units for conducting a wagering game and an associated progressive jackpot in a gaming network having a plurality of operatively coupled gaming units. A progressive jackpot award amount may be determined in part based on the amount of the player's wager for the occurrence of the wagering game in relation to a maximum wager amount that may be made on one of the gaming units in the gaming network. The progressive jackpot pool may include a main pool and a reserve pool. Portions of players' wagers being added to the progressive jackpot pool may be apportioned between the main pool and the reserve pool based on calculation performed at the gaming network, with the apportionment being at least partially determined by the amount in the main pool. In addition, the main pool may be reseeded from the reserve pool after a progressive jackpot is awarded. The amount added to the main pool may be determined based on the amount of the progressive jackpot award, predetermined minimum seed amounts and other parameters.
    • 本发明涉及用于在具有多个可操作耦合的游戏单元的游戏网络中进行投注游戏和相关联的渐进累积奖金的方法和游戏单元。 可以部分地基于玩家对于投注游戏的发生的赌注相对于可以在游戏网络中的一个游戏单元上进行的最大赌注金额的金额来确定累进累积奖金金额。 累进累积奖池可能包括一个主池和一个储备池。 基于在游戏网络执行的计算,可以在主池和储备池之间分配玩家下注的进入累积奖金池的部分,其分配至少部分地由主池中的金额确定。 此外,在获得累进奖金后,主池可能会从储备池中回收。 可以基于累积累积奖金,预定的最小种子量和其他参数的量来确定添加到主池的金额。
    • 2. 发明申请
    • MULTI-PLAYER BINGO GAME WITH OPTIONAL PROGRESSIVE JACKPOT WAGER
    • 多玩家BINGO游戏与可选的进步JACKPOT WAGER
    • WO2005029422A1
    • 2005-03-31
    • PCT/US2004/029839
    • 2004-09-14
    • IGTSAFFARI, AliWOLF, BryanMICHAELSON, Richard, E.
    • SAFFARI, AliWOLF, BryanMICHAELSON, Richard, E.
    • G07F17/32
    • G07F17/32A63F13/00
    • The invention is directed to methods and gaming units for conducting a wagering game and an associated progressive jackpot, wherein each player has a unique game array of game indicia for the occurrence of the wagering game and individual game indicia are sequentially selected from a range of available game indicia. Players may win the wagering game, interim pattern awards and/or progressive jackpot awards by matching predetermined patterns with patterns formed on their unique game array with indicia matching selected indicia. The players may optionally participate and be eligible to win all or a portion of the progressive jackpot. In one embodiment, the player may be eligible for the progressive jackpot by wagering at least a minimum wager amount, and perhaps the maximum bet. for the wagering game. In another embodiment, the player may affirmatively elect to be eligible for the progressive jackpot by placing a wager or fee in addition to a wager on the wagering game. Graphics corresponding to the progressive jackpot may be optionally displayed only to players eligible to win the progressive jackpot.
    • 本发明涉及用于进行投注游戏和相关联的渐进累积奖金的方法和游戏单元,其中每个玩家具有用于投注游戏的发生的游戏标记的独特游戏阵列,并且从可用的范围中顺序地选择单独的游戏标记 游戏标记。 玩家可以通过将预定模式与其独特游戏阵列上形成的模式匹配所选择的标记,来赢得投注游戏,临时模式奖励和/或累进奖金奖励。 玩家可以选择参与,并有资格获得累进累积奖金的全部或部分资格。 在一个实施例中,玩家可以通过投注至少最小赌注金额,也可能是最大赌注来符合累进累积奖金的资格。 为投注游戏。 在另一个实施例中,玩家可以肯定地选择通过在投注游戏上投下赌注或费用来投注累积奖金。 对应于渐进累积奖金的图形可以可选地仅显示给有资格获得累进累积奖金的玩家。
    • 4. 发明申请
    • MULTI-PLAYER BINGO GAME WITH SLEPT AWARDS REVERTING TO PROGRESSIVE JACKPOT POOL
    • 多玩家BINGO游戏与SLEPT奖励反复进步JACKPOT池
    • WO2005029424A1
    • 2005-03-31
    • PCT/US2004/029911
    • 2004-09-14
    • IGTSAFFARI, AliWOLF, Bryan
    • SAFFARI, AliWOLF, Bryan
    • G07F17/32
    • G07F17/32G07F17/3258
    • The invention is directed to methods and gaming units for conducting a wagering game and an associated progressive jackpot, wherein each player has a unique game array of game indicia for the occurrence of the wagering game and individual game indicia are sequentially selected from a range of available game indicia. Players may win the wagering game, interim pattern awards and/or progressive jackpot awards by matching predetermined patterns with patterns formed on their unique game array with indicia matching selected indicia. The players may sleep interim pattern awards and progressive jackpot awards by failing to claim the awards by acknowledging the awards at the gaming unit within a finite sleep time period. The slept interim pattern awards and slept progressive jackpot awards may be added to a progressive jackpot pool.
    • 本发明涉及用于进行投注游戏和相关联的渐进累积奖金的方法和游戏单元,其中每个玩家具有用于投注游戏的发生的游戏标记的独特游戏阵列,并且从可用的范围中顺序地选择各个游戏标记 游戏标记。 玩家可以通过将预定模式与其独特游戏阵列上形成的图案匹配所选标记的标记,来赢得投注游戏,临时模式奖励和/或累进奖金奖励。 玩家可以通过在有限的睡眠时间内确认游戏单位的奖励来通过未通过奖励来获得临时模式奖励和累进奖金奖励。 睡觉的临时模式奖励和睡眠进步累积奖金可以添加到累进累积奖池。
    • 5. 发明申请
    • LOTTERY AND GAMING SYSTEMS WITH ELECTRONIC INSTANT WIN GAMES
    • 电子和游戏系统与电子即时游戏
    • WO2006081229A1
    • 2006-08-03
    • PCT/US2006/002433
    • 2006-01-23
    • IGTSAFFARI, AliWOLF, Bryan
    • SAFFARI, AliWOLF, Bryan
    • G07F17/32
    • G07F17/32G07F17/3262
    • The invention is directed to a gaming network and method for conducting an electronic wagering game, such as an instant win game, at the gaming network. The electronic wagering game may include selecting at least one outcome record from a finite pool of outcome records for the wagering game stored in the gaming network, storing the selected outcome records on a portable storage device, and distributing the portable storage device to a player. The electronic wagering game may further include receiving the portable storage device from the player at a redemption device of the gaming network, reading at least one outcome record from the portable storage device, determining an outcome for the wagering game based on the information contained in the outcome record, and dispensing value to the player in response to determining that at least one of the outcomes from the outcome records is a winning outcome.
    • 本发明涉及一种用于在游戏网络上进行诸如即时胜利游戏的电子投注游戏的游戏网络和方法。 电子投注游戏可以包括从存储在游戏网络中的投注游戏的有限结果记录池中选择至少一个结果记录,将所选择的结果记录存储在便携式存储设备上,以及将便携式存储设备分发给玩家。 电子投注游戏还可以包括在游戏网络的兑换设备处从玩家接收便携式存储设备,从便携式存储设备读取至少一个结果记录,基于包含在该游戏网络中的信息来确定投注游戏的结果 结果记录,以及为了确定结果记录中的至少一个结果是获胜的结果来响应于玩家的价值。
    • 6. 发明申请
    • MULTI-PLAYER BINGO GAME WITH MULTIPLE ALTERNATE OUTCOME DISPLAYS
    • 多玩家BINGO游戏与多个替代显示器
    • WO2005029427A1
    • 2005-03-31
    • PCT/US2004/029983
    • 2004-09-14
    • IGTCHAMBERLAIN, John, W.SAFFARI, AliWOLF, Bryan
    • CHAMBERLAIN, John, W.SAFFARI, AliWOLF, Bryan
    • G07F17/32
    • G07F17/32G07F17/3267G07F17/3276
    • The invention is directed to methods and gaming units for conducting a multi-player wagering game, such as a Bingo game, in which at least one of the players may win the occurrence of the wagering game by matching a predetermined game-winning pattern of game indicia on one or more game arrays having unique combinations of game indicia based on matching the game indicia on the game arrays to game indicia randomly selected for the occurrence of the wagering game. The outcome of the multi-player wagering game may be displayed to the player at the gaming unit, along with an alternate outcome display at two or more alternate outcome display devices at the gaming unit. In one embodiment, an outcome of a Bingo game may be mapped to an outcome of a slot machine having a bonus feature such as a wheel. Outcomes of the Bingo game may then be displayed on the plurality of alternate display devices as outcomes of the slot game and accompanying bonus feature.
    • 本发明涉及用于进行诸如宾果游戏的多玩家投注游戏的方法和游戏单元,其中至少一个玩家可以通过匹配预定的获胜游戏模式来赢得投注游戏的发生 基于将游戏阵列上的游戏标记与随机选择的用于投注游戏的发生的游戏标记相匹配的游戏标记的独特组合的一个或多个游戏阵列上的标记。 多玩家投注游戏的结果可以在游戏单元处显示给玩家,以及在游戏单元处的两个或更多个替代结果显示设备处的替代结果显示。 在一个实施例中,宾果游戏的结果可以被映射到具有诸如轮的奖励特征的老虎机的结果。 随后宾果游戏的结果可以显示在多个替代显示设备上,作为老虎机游戏的结果和伴随的奖励特征。
    • 8. 发明申请
    • METHODS AND DEVICES FOR MANAGING GAMING NETWORKS
    • 管理游戏网络的方法和设备
    • WO2007016439A1
    • 2007-02-08
    • PCT/US2006/029625
    • 2006-07-27
    • IGTWOLF, Bryan, D.BANSEMER, MarkSAFFARI, AliSHAFFER, StephenKINSLEY, MichaelLUNDY, Chris
    • WOLF, Bryan, D.BANSEMER, MarkSAFFARI, AliSHAFFER, StephenKINSLEY, MichaelLUNDY, Chris
    • G07F17/32
    • G07F17/32G07F17/323G07F17/3234G07F17/3276
    • Some implementations of the invention provide methods and devices for managing gaming establishments and for provisioning and configuring gaming machines. Some such implementations allow a user to configure one or more gaming machines via an easy-to-use GUI displayed on a wired or a wireless device, such as a laptop, a PDA, a work station or other host device. Gaming machine parameters that can be changed according to some implementations of the invention include game denominations, games to enable or disable, game payback percentage, deal speed, volume level and enabling or disabling a tournament. Some preferred implementations of the invention provide an event scheduler that allows a user either to cause events to occur immediately or schedule certain events to occur at a future time. Some implementations of the invention allow a user to generate activity reports highlighting configuration changes, user logins, game set additions, and/or game downloading. Novel methods and devices for authentication are also provided herein. Some implementations of the invention allow a user to manage easily game downloads to a local server and/or to each gaming machine.
    • 本发明的一些实施方案提供了用于管理游戏机构并用于配置和配置游戏机的方法和设备。 一些这样的实现允许用户通过显示在有线或无线设备(例如膝上型计算机,PDA,工作站或其他主机设备)上的易于使用的GUI来配置一个或多个游戏机。 可以根据本发明的一些实施方式改变的游戏机参数包括游戏面额,启用或禁用的游戏,游戏投资回报百分比,交易速度,音量水平以及启用或禁用比赛。 本发明的一些优选实施例提供一种事件调度器,其允许用户立即引起事件或者将某些事件调度在将来的时间发生。 本发明的一些实现允许用户生成突出显示配置改变,用户登录,游戏设置添加和/或游戏下载的活动报告。 本文还提供了用于认证的新颖方法和设备。 本发明的一些实现允许用户容易地管理到本地服务器和/或每个游戏机的游戏下载。
    • 9. 发明申请
    • LOTTERY AND GAMING SYSTEMS WITH SINGLE REPRESENTATION FOR MULTIPLE INSTANT WIN GAME OUTCOMES
    • 具有多次即时获胜游戏成果的单曲和游戏系统
    • WO2006081228A1
    • 2006-08-03
    • PCT/US2006/002430
    • 2006-01-23
    • IGTSAFFARI, AliWOLF, Bryan
    • SAFFARI, AliWOLF, Bryan
    • G07F17/32
    • G07F17/32G07F17/3248G07F17/3262
    • The invention is directed to a gaming network and a method for conducting an electronic wagering game, such as a pull-tab game or other instant win game, having a finite pool of outcome records from which outcomes are selected for the players. The method may include receiving value from a player, receiving game option selections for the wagering game from the player, and selecting a plurality of outcome records for the wagering game from the finite pool of outcome records for the wagering game based on the game option selections from the player. The method may further include determining whether each selected outcome record is a winning outcome or a losing outcome for the wagering game, and displaying the outcomes of the plurality of selected outcome records to the player in a single graphical outcome presentation. In one embodiment, the outcome presentation may be in the form of a printed ticket printed at a player terminal unit and presenting information relating to the outcomes selected for the player. In another embodiment, the outcome presentation may be in the form of a video display at a player terminal unit providing a graphical presentation of information relating to the selected outcomes, such as the display of a single outcome of a second wagering game corresponding to the selected outcomes of the wagering game.
    • 本发明涉及一种游戏网络和用于进行电子投注游戏的方法,诸如拉片游戏或其他即时胜利游戏,其具有从玩家获得结果的结果记录的有限池。 该方法可以包括从玩家接收价值,从玩家接收投注游戏的游戏选项选择,以及基于游戏选项选择从投注游戏的结果记录的有限池中选择投注游戏的多个结果记录 从玩家。 该方法还可以包括确定每个选择的结果记录是否是投注游戏的获胜结果或失败的结果,以及在单个图形结果呈现中将多个选择的结果记录的结果显示给玩家。 在一个实施例中,结果呈现可以是在玩家终端单元打印的打印票的形式,并且呈现与为玩家选择的结果有关的信息。 在另一个实施例中,结果呈现可以是在玩家终端单元处的视频显示的形式,其提供与所选结果相关的信息的图形呈现,诸如对应于所选择的结果的第二投注游戏的单个结果的显示 投注游戏的结果。