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    • 2. 发明申请
    • INTERACTIVE GAMING TABLE
    • 交互式游戏桌
    • WO2008060886A2
    • 2008-05-22
    • PCT/US2007/083670
    • 2007-11-05
    • IGTNGUYEN, Binh, T.PAULSEN, Craig, A.MICHAELSON, Richard, E.OLIVAS, Connie, E. M.
    • NGUYEN, Binh, T.PAULSEN, Craig, A.MICHAELSON, Richard, E.OLIVAS, Connie, E. M.
    • G07F17/32
    • G07F17/32
    • Interactive gaming tables and systems adapted to facilitate the automated administration of gaming table events are provided. Tables can have a playing surface, an outer circumference with active player positions, a slave controller for each active player position adapted to facilitate automated gaming activities, a master gaming table controller to synchronize communications and activities between slave controllers, access interfaces for communications with networked devices located away from the table, cameras and other tracking devices adapted to track gaming events at the table, and a specialized gaming table bolster distributed about the outer circumference. Bolster devices can include player friendly peripherals, including visual displays, speakers, open jacks, player tracking devices, and lights or other display elements to indicate table game statuses or the presence or absence of players. Tables can communicate with each other, a remote host, and/or player controlled auxiliary or hand-held wireless devices, which may be adapted for backbetting.
    • 提供了适用于促进游戏桌面事件的自动管理的交互式游戏桌和系统。 桌子可以有一个游戏场地,一个带有有效玩家位置的外围,一个适用于促进自动游戏活动的每个主动玩家位置的从属控制器,一个用于同步从属控制器之间的通信和活动的主游戏台控制器,用于与联网的通信的访问接口 远离桌子的设备,适于跟踪桌子处的游戏事件的相机和其他跟踪设备,以及围绕外围分布的专用游戏桌垫。 Bolster设备可以包括玩家友好的外围设备,包括视觉显示器,扬声器,开放式插孔,玩家跟踪设备以及指示桌面游戏状态或玩家存在与否的灯光或其他显示元素。 表格可以互相通信,远程主机和/或播放器控制的辅助或手持无线设备,其可以适用于背投。
    • 3. 发明申请
    • MULTI-PLAYER BINGO GAME WITH PROGRESSIVE JACKPOTS
    • 多玩家BINGO游戏与进步的杰克
    • WO2005029425A1
    • 2005-03-31
    • PCT/US2004/029912
    • 2004-09-14
    • IGTSAFFARI, AliWOLF, BryanWANEX, DianeMICHAELSON, Richard, E.
    • SAFFARI, AliWOLF, BryanWANEX, DianeMICHAELSON, Richard, E.
    • G07F17/32
    • G07F17/3258A63F3/0645G06F3/162G07F17/32G07F17/3209G07F17/3211G07F17/3225G07F17/3246G07F17/3272G07F17/42
    • The invention is directed to methods and gaming units for conducting a wagering game and an associated progressive jackpot in a gaming network having a plurality of operatively coupled gaming units. A progressive jackpot award amount may be determined in part based on the amount of the player's wager for the occurrence of the wagering game in relation to a maximum wager amount that may be made on one of the gaming units in the gaming network. The progressive jackpot pool may include a main pool and a reserve pool. Portions of players' wagers being added to the progressive jackpot pool may be apportioned between the main pool and the reserve pool based on calculation performed at the gaming network, with the apportionment being at least partially determined by the amount in the main pool. In addition, the main pool may be reseeded from the reserve pool after a progressive jackpot is awarded. The amount added to the main pool may be determined based on the amount of the progressive jackpot award, predetermined minimum seed amounts and other parameters.
    • 本发明涉及用于在具有多个可操作耦合的游戏单元的游戏网络中进行投注游戏和相关联的渐进累积奖金的方法和游戏单元。 可以部分地基于玩家对于投注游戏的发生的赌注相对于可以在游戏网络中的一个游戏单元上进行的最大赌注金额的金额来确定累进累积奖金金额。 累进累积奖池可能包括一个主池和一个储备池。 基于在游戏网络执行的计算,可以在主池和储备池之间分配玩家下注的进入累积奖金池的部分,其分配至少部分地由主池中的金额确定。 此外,在获得累进奖金后,主池可能会从储备池中回收。 可以基于累积累积奖金,预定的最小种子量和其他参数的量来确定添加到主池的金额。
    • 4. 发明申请
    • MULTI-PLAYER BINGO GAME WITH OPTIONAL PROGRESSIVE JACKPOT WAGER
    • 多玩家BINGO游戏与可选的进步JACKPOT WAGER
    • WO2005029422A1
    • 2005-03-31
    • PCT/US2004/029839
    • 2004-09-14
    • IGTSAFFARI, AliWOLF, BryanMICHAELSON, Richard, E.
    • SAFFARI, AliWOLF, BryanMICHAELSON, Richard, E.
    • G07F17/32
    • G07F17/32A63F13/00
    • The invention is directed to methods and gaming units for conducting a wagering game and an associated progressive jackpot, wherein each player has a unique game array of game indicia for the occurrence of the wagering game and individual game indicia are sequentially selected from a range of available game indicia. Players may win the wagering game, interim pattern awards and/or progressive jackpot awards by matching predetermined patterns with patterns formed on their unique game array with indicia matching selected indicia. The players may optionally participate and be eligible to win all or a portion of the progressive jackpot. In one embodiment, the player may be eligible for the progressive jackpot by wagering at least a minimum wager amount, and perhaps the maximum bet. for the wagering game. In another embodiment, the player may affirmatively elect to be eligible for the progressive jackpot by placing a wager or fee in addition to a wager on the wagering game. Graphics corresponding to the progressive jackpot may be optionally displayed only to players eligible to win the progressive jackpot.
    • 本发明涉及用于进行投注游戏和相关联的渐进累积奖金的方法和游戏单元,其中每个玩家具有用于投注游戏的发生的游戏标记的独特游戏阵列,并且从可用的范围中顺序地选择单独的游戏标记 游戏标记。 玩家可以通过将预定模式与其独特游戏阵列上形成的模式匹配所选择的标记,来赢得投注游戏,临时模式奖励和/或累进奖金奖励。 玩家可以选择参与,并有资格获得累进累积奖金的全部或部分资格。 在一个实施例中,玩家可以通过投注至少最小赌注金额,也可能是最大赌注来符合累进累积奖金的资格。 为投注游戏。 在另一个实施例中,玩家可以肯定地选择通过在投注游戏上投下赌注或费用来投注累积奖金。 对应于渐进累积奖金的图形可以可选地仅显示给有资格获得累进累积奖金的玩家。
    • 6. 发明申请
    • GAMING WITH FEE-TYPE WAGERING
    • 玩FEE-TYPE WAGERING
    • WO2003063987A2
    • 2003-08-07
    • PCT/US2003/001926
    • 2003-01-23
    • IGT
    • MICHAELSON, Richard, E.
    • A63F13/00
    • A63F13/10G06Q50/34G07F17/32G07F17/3262
    • A gaming method may include receiving a value amount to initially define a value total, and causing video images to be generated, the video images representing a game including at least one value-generating event. The method also may include deducting a fee at intervals from the value total independent of play of said game represented by said video images, determining based on the fee a value payout associated with the at least one value-generating events, and adding the value payout to the value total. A gaming system or gaming apparatus may include a controller programmed to operate according to the gaming method. Further, a memory may have a computer program in accordance with the gaming method stored theron.
    • 游戏方法可以包括:接收价值量以初始地定义总值,并且产生视频图像,所述视频图像代表包括至少一个价值生成事件的游戏。 该方法还可以包括从独立于由所述视频图像表示的所述游戏的播放的值的间隔中扣除费用,基于与所述至少一个价值生成事件相关联的价值支付的费用来确定,并且添加所述价值支出 到总值。 游戏系统或游戏装置可以包括被编程为根据游戏方法进行操作的控制器。 此外,存储器可以具有根据存储的电子游戏方法的计算机程序。