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    • 1. 发明申请
    • DISPLAYING CONTENT FOR VARIOUS ASPECT RATIOS
    • 显示不同宽高比的内容
    • WO2008060956A2
    • 2008-05-22
    • PCT/US2007/084138
    • 2007-11-08
    • IGTLEMAY, StevenBRECKNER, Robert, E.GIPP, David, A.SCHLOTTMANN, Gregory, A.
    • LEMAY, StevenBRECKNER, Robert, E.GIPP, David, A.SCHLOTTMANN, Gregory, A.
    • G06F3/14
    • G07F17/3211G07F17/323
    • A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resouce manager can faciltiate execution of the same computer program code for various aspect ratio as content dispalyed can be effectively adjusted by the resource manager. In order to support mutilple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include "base data" and "aspect-ratio-specfic data" that can complement and/or replace the base data. The base data can be used as an intial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specfic data can be specifically designed for and/or accomdate a particular aspect ratio.
    • 资源管理器可以改变用于在计算环境中显示信息的各种显示宽高比的内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以通过资源管理器有效地调整所呈现的内容,从而实现各种宽高比的相同计算机程序代码的执行。 为了支持多种长宽比,资源管理器可以使用有效支持显示各种宽高比的图形内容的宽高比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基本数据的“基本数据”和“纵横比特定数据”。 基本数据可以用作在多个不同宽高比中的任何一个上显示图形的初步基础,而宽高比特定数据可以专门设计用于和/或适应特定的宽高比。
    • 3. 发明申请
    • 3-D REELS AND 3-D WHEELS IN A GAMING MACHINE
    • 3-D卷轴和三维轮在游戏机中
    • WO2004029893A1
    • 2004-04-08
    • PCT/US2003/031138
    • 2003-09-30
    • IGTKRYUCHKOV, AlexeyBRECKNER, Robert, E.SCHLOTTMANN, Greg, A.PALCHETTI, JohnnyLEMAY, Steven, G.
    • KRYUCHKOV, AlexeyBRECKNER, Robert, E.SCHLOTTMANN, Greg, A.PALCHETTI, JohnnyLEMAY, Steven, G.
    • G07F17/32
    • G07F17/32G07F17/3211G07F17/323
    • A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment. The flat reels, round reels or sequences of moving objects may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to displayed as part of game outcome presentation for a game of chance played on the gaming machine.
    • 所公开的游戏机提供用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但3D游戏环境中的3D对象所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 描述了用于从3D游戏环境中的虚拟卷带生成和显示符号序列的装置和方法。 特别地,符号序列可以被映射到三维游戏环境中的一个或多个平坦卷轴,圆形卷轴或运动对象的序列。 平面卷轴,圆形卷轴或运动物体的序列可以通过运动移动到3D游戏环境中,运动允许来自虚拟卷轴条的符号序列作为游戏结果呈现的一部分显示,用于游戏机会的游戏 游戏机。
    • 9. 发明申请
    • EPROM FILE SYSTEM IN A GAMING APPARATUS
    • EPROM文件系统在游戏机中
    • WO2004030778A1
    • 2004-04-15
    • PCT/US2003/028765
    • 2003-09-11
    • IGT
    • LEMAY, Steven, G.RODGERS, Andrew, M.BRECKNER, Robert, E.CHEN, Xuedong
    • A63F13/08
    • G07F17/32
    • A gaming apparatus is provided comprising a display unit that is capable of generating video images, a value input device, and a controller operatively coupled to said display unit and said value input device The controller comprises a processor, a random access memory and a read only memory operatively coupled to the processor. The controller is programmed to detect, in a computer software instruction, a name of a computer program to be executed, and to access memory to retrieve a memory address corresponding to the name of the computer program to be executed. The controller is also programmed to cause the computer program to be retrieved from the memory utilizing the memory address, and to execute the computer program retrieved from the memory. The controller is further programmed to allow a person to make a wager, to cause a video image representing a game to be generated on the display unit, and to determine, after the video image has been displayed, a value payout associated with an outcome of the game represented by the video image.
    • 提供一种游戏装置,其包括能够产生视频图像的显示单元,值输入装置和可操作地耦合到所述显示单元和所述值输入装置的控制器。所述控制器包括处理器,随机存取存储器和只读 可操作地耦合到处理器的存储器。 控制器被编程为在计算机软件指令中检测要执行的计算机程序的名称,并且访问存储器以检索与要执行的计算机程序的名称对应的存储器地址。 控制器还被编程为使用存储器地址从存储器检索计算机程序,并执行从存储器检索的计算机程序。 控制器被进一步编程为允许人进行下注,以在显示单元上产生代表游戏的视频图像,并且在视频图像被显示之后确定与结果相关联的值支付 由视频图像表示的游戏。