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    • 1. 发明申请
    • 3-D REELS AND 3-D WHEELS IN A GAMING MACHINE
    • 3-D卷轴和三维轮在游戏机中
    • WO2004029893A1
    • 2004-04-08
    • PCT/US2003/031138
    • 2003-09-30
    • IGTKRYUCHKOV, AlexeyBRECKNER, Robert, E.SCHLOTTMANN, Greg, A.PALCHETTI, JohnnyLEMAY, Steven, G.
    • KRYUCHKOV, AlexeyBRECKNER, Robert, E.SCHLOTTMANN, Greg, A.PALCHETTI, JohnnyLEMAY, Steven, G.
    • G07F17/32
    • G07F17/32G07F17/3211G07F17/323
    • A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment. The flat reels, round reels or sequences of moving objects may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to displayed as part of game outcome presentation for a game of chance played on the gaming machine.
    • 所公开的游戏机提供用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但3D游戏环境中的3D对象所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 描述了用于从3D游戏环境中的虚拟卷带生成和显示符号序列的装置和方法。 特别地,符号序列可以被映射到三维游戏环境中的一个或多个平坦卷轴,圆形卷轴或运动对象的序列。 平面卷轴,圆形卷轴或运动物体的序列可以通过运动移动到3D游戏环境中,运动允许来自虚拟卷轴条的符号序列作为游戏结果呈现的一部分显示,用于游戏机会的游戏 游戏机。