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    • 2. 发明申请
    • DISPLAYING AND USING 3D GRAPHICS ON MULTIPLE DISPLAYS PROVIDED FOR GAMING ENVIRONMENTS
    • 显示和使用三维图形在为游戏环境提供的多个显示
    • WO2008154433A1
    • 2008-12-18
    • PCT/US2008/066196
    • 2008-06-06
    • IGTSCHLOTTMANN, Gregory, A.GIPP, David, A.
    • SCHLOTTMANN, Gregory, A.GIPP, David, A.
    • G07F17/32A63F13/12
    • G06T15/00A63F2300/577G07F17/32
    • 3D images (or graphics) are effectively displayed across multiple displays provided in a gaming environment based on a 3D imaging (or graphics) model (or world). A game scene for a game played on a gaming machine is effectively displayed as a larger 3D scene across multiple displays configured for multiple gaming machines when a gaming criteria, event or condition is met (e.g., when a slot game generates a particular outcome on a gaming machine, a 3D scene is displayed on multiple gaming machines). 3D images (or objects) effectively displayed across multiple displays configured for multiple gaming machines can effect and/or complement the game being played on one or more of the gaming machines and/or used as an independent game. Animation (or movement) of one or more 3D objects can be used to trigger a gaming criteria, event or condition (e.g., start a bonus period for a game being played in a gaming machine). The gaming criteria, event or condition can be triggered solely based on the animation (or movement) of the 3D object(s) or in a combination with another condition.
    • 基于3D成像(或图形)模型(或世界),在游戏环境中提供的多个显示器上有效地显示3D图像(或图形)。 当游戏标准,事件或条件被满足时(例如,当小游戏在一个游戏机上产生特定的结果时,用于在游戏机上玩的游戏的游戏场景被有效地显示为被配置用于多个游戏机的多个显示器上的较大3D场景 游戏机,3D场景显示在多台游戏机上)。 为多个游戏机配置的多个显示器中有效显示的3D图像(或对象)可以影响和/或补充在一个或多个游戏机上播放的游戏和/或用作独立游戏。 可以使用一个或多个3D对象的动画(或移动)来触发游戏标准,事件或条件(例如,为游戏机中正在玩的游戏开始奖励期)。 可以仅基于3D对象的动画(或移动)或与另一种条件的组合来触发游戏标准,事件或条件。
    • 4. 发明申请
    • DISPLAYING CONTENT FOR VARIOUS ASPECT RATIOS
    • 显示不同宽高比的内容
    • WO2008060956A2
    • 2008-05-22
    • PCT/US2007/084138
    • 2007-11-08
    • IGTLEMAY, StevenBRECKNER, Robert, E.GIPP, David, A.SCHLOTTMANN, Gregory, A.
    • LEMAY, StevenBRECKNER, Robert, E.GIPP, David, A.SCHLOTTMANN, Gregory, A.
    • G06F3/14
    • G07F17/3211G07F17/323
    • A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resouce manager can faciltiate execution of the same computer program code for various aspect ratio as content dispalyed can be effectively adjusted by the resource manager. In order to support mutilple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include "base data" and "aspect-ratio-specfic data" that can complement and/or replace the base data. The base data can be used as an intial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specfic data can be specifically designed for and/or accomdate a particular aspect ratio.
    • 资源管理器可以改变用于在计算环境中显示信息的各种显示宽高比的内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以通过资源管理器有效地调整所呈现的内容,从而实现各种宽高比的相同计算机程序代码的执行。 为了支持多种长宽比,资源管理器可以使用有效支持显示各种宽高比的图形内容的宽高比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基本数据的“基本数据”和“纵横比特定数据”。 基本数据可以用作在多个不同宽高比中的任何一个上显示图形的初步基础,而宽高比特定数据可以专门设计用于和/或适应特定的宽高比。