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    • 2. 发明申请
    • METHOD AND APPARATUS FOR ENHANCING A GAMING EXPERIENCE
    • 用于增强游戏体验的方法和装置
    • WO2016140913A1
    • 2016-09-09
    • PCT/US2016/020076
    • 2016-02-29
    • HODGSON, RiaanGOMBERG, DavidGERHARD, Mark
    • HODGSON, RiaanGOMBERG, DavidGERHARD, Mark
    • A63F13/54
    • A63F13/65A63F13/21A63F13/245A63F13/25A63F13/323A63F13/98A63F2300/8082
    • A method includes communicatively coupling a physical object with a body. One or more of the body or the physical object has connectivity to a computer having a processor. The method also includes detecting a contact position between the physical object and the body. The method further includes setting a function of the physical object based on the contact position. The method additionally includes generating a virtual representation of the physical object and the body in a virtual reality viewable by way of a display associated with the computer. Generation of the virtual representation of the physical object and the body includes orienting a virtual version of the physical object with respect to a virtual version of the body based on the contact position. The method also includes causing the virtual version of the physical object to be usable in accordance with the function of the physical object.
    • 一种方法包括将物理对象与身体通信地耦合。 一个或多个身体或物理对象具有与具有处理器的计算机的连接。 该方法还包括检测物体和身体之间的接触位置。 该方法还包括基于接触位置设置物理对象的功能。 该方法还包括通过与计算机相关联的显示器在虚拟现实中生成物理对象和身体的虚拟表示。 生成物理对象和身体的虚拟表示包括基于接触位置来定向相对于身体的虚拟版本的物理对象的虚拟版本。 该方法还包括根据物理对象的功能使物理对象的虚拟版本可用。